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David Chan's Blogs

pureLIGHT 1.3 is available. We thought 1.2.3 was too silly.

Hey folks, just wanted to let you know that pureLIGHT 1.3 is available for download in the usual place.

Author David Chan Date 03/03/2010 (11:34 pm) Comment 9 comments

pureLIGHT 1.2 is hot off the presses!

Fresh out of testing at our labs staffed by transdimensional mice is pureLIGHT 1.2, well not really but it sounded cooler that way.

Author David Chan Date 12/09/2009 (2:53 am) Comment 12 comments

Congratulations to Fragapalooza contest winner!

It’s been a while since Fragapalooza, but we wanted to wait until Torque 3D shipped before we made the draw for a license of pureLIGHT and Torque 3D. The lucky winner is Joshua Kupsch who is from Edmonton, but is getting his masters in Landscape Architecture in Leeds in the UK

Author David Chan Date 10/21/2009 (9:17 pm) Comment 3 comments

pureLIGHT update and feature tease

Congratulations to the Torque 3D team on releasing 1.0. I have been in the industry over 10 years now and gone through my share of development cycles and I know the blood, sweat and tears that goes into a large scale venture and I have a great amount of respect for anyone that comes out on the other end with their sanity intact.

Author David Chan Date 10/08/2009 (1:53 am) Comment 22 comments

Extended Introductory Price for pureLIGHT

Wow, Austin GDC was great. Got to finally meet a lot of Garage Games folks and Torque users in person. I have to say, you're a friendly group of people. Almost made me want to move to Austin until someone told me the weather that we were experiencing that week was on the "cool" side.

Author David Chan Date 09/24/2009 (11:37 pm) Comment 17 comments

pureLIGHT version 1.1.1

It’s been an exciting first month of seeing what cool things end users are doing with pureLIGHT. I am sure we’ll be blown away with what’s to come. We have some great news for current and future pureLIGHT users as well. pureLIGHT 1.1.1 is out now. Listed below are the changes.

Author David Chan Date 09/15/2009 (12:45 am) Comment 23 comments

pureLIGHT is now available, get it while it's hot!

pureLIGHT can now be purchased on the Garage Games store. It's been an adventure getting pureLIGHT to market. Working with the Garage Games folks has been great. It's cool to see people that are so passionate about what they do. They truly want to deliver a product that will enable indie developers to realize their vision. We are happy to be part of that mission.

Author David Chan Date 08/21/2009 (9:19 pm) Comment 26 comments

Fragapalooza and pureLIGHT

If you are interested in seeing pureLIGHT in action then we invite you to come out to Fragapalooza. It's one of the longest running and biggest LAN events in Canada. We are going to show off Torque 3D and how pureLIGHT works with it. We will be answering questions and doing demos during the day and having a little bit of fun in the evening.

Author David Chan Date 08/05/2009 (9:48 pm) Comment 4 comments

New tutorials and documentation

Need help with pureLIGHT? New support resources are available. We have new tutorial videos explaining light types and the module system as well as an online version of the pureLIGHT manual.

Author David Chan Date 07/14/2009 (7:29 pm) Comment 11 comments

More tutorials

We have posted 4 more tutorials discussing some of the more advanced features in pureLIGHT and how to make best use of them.

Author David Chan Date 06/30/2009 (7:58 pm) Comment 4 comments

Tutorials, beta testers and discounts

The first of many pureLIGHT tutorials has been posted, we are looking for beta testers and an early adopter discount is announced.

Author David Chan Date 06/27/2009 (8:59 pm) Comment 13 comments

I just flew in and boy are my arms tired.

Just some quick information on pureLIGHT and answering some questions brought up on Brett Seyler's blog.

Author David Chan Date 06/11/2009 (8:57 pm) Comment 7 comments