Over the last couple of years since Torque X was introduced, it has come a long ways. And Torque X is still marching forward with a steady development plan. This post will help to shed some light on that development plan and share the vision around the future of Torque X.
Author John Kanalakis Date 12/22/2009 (12:02 am) Comment 40 comments
I've just finished teaching a 12 day course on iPhone game development at RMIT in Melbourne, using Torque 2D. Here are some of the games the students made in the final 4 days of the course:
Author Conor O'Kane Date 12/16/2009 (5:19 pm) Comment 15 comments
I'm going to be raising the price of the The Universal AI Starter Kit soon, along with a new update. So if you haven’t gotten a copy of it yet, now is the time!
Author Twisted Jenius Date 12/13/2009 (2:41 pm) Comment 33 comments
This blog is barely about Doit!. It is basically about the plans I have for tools and a small webshop I am opening in the new year. Sure Doit! 1.5.1 has a bunch of new tools and a new layout to accommodate them, but we don't need to chat about that for more than a second or 2. On to bigger things!
Author eb Date 12/10/2009 (10:48 pm) Comment 26 comments
Today we will show the first playable demo from our new title for PC and Mac build with Torque Game Builder in Sao Paulo!
Author Alexandre Ribeiro de Sa Date 12/06/2009 (8:51 am) Comment 5 comments
We are happy to announce the release of our game: "Defend and Defeat: Kingdoms". This game is made with TGB. "Defend and Defeat: Kingdoms" is a medieval strategy game. Build a unique medieval city and defend it against Lord Griffenwald's evil hords.
Author Michael K. Date 12/08/2009 (8:59 pm) Comment 6 comments
Fresh out of testing at our labs staffed by transdimensional mice is pureLIGHT 1.2, well not really but it sounded cooler that way.
Author David Chan Date 12/09/2009 (2:53 am) Comment 12 comments
Verve is now available for Torque Game Engine Advanced! I've also pushed an update providing the new Actor class for Verve.
Author Phillip O'Shea Date 12/04/2009 (3:00 am) Comment 9 comments
[Author Andrew Doull is an IT manager from New Zealand who spent the last 5 and a half years working in the United Kingdom. He's just emigrated to Sydney, Australia, and spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He writes an irregular column for GameSetWatch.]
Author Thanhda Tie Date 12/02/2009 (3:18 am) Comment 8 comments
So I've spent the last two days and about sixteen hours getting the last touches together on the Ancient Empires:Persia Content Pack for T3D ready...and then my host's servers go down...just minutes before I originally planned to post this blog...Yeah!! But it's ok now...
Author Alan James Date 12/01/2009 (9:17 am) Comment 23 comments









