Converting my RPG battle system.
by Cinder Games · 04/24/2006 (7:23 am) · 6 comments
** As with most my blogs, this is a 56K killer ****
With my RPG battle system, i had it where when battle was started, it loaded a separate map, loaded enemies and what not. Typical RPG battle stuff.
So i decided i needed to take the next step and have the battles occur on the same "screen" as the players walk around. Needed for some of my wonderful plans for this dynamic battle system.
Anyhow, nothing spectacular. Here's some pics.
I should mention the upper GUI hasn't been updated but it doesn't really matter now does it?
I'll also get around to putting a ceiling too :)
Exploration takes place with a 3/4 view like so

Once battle starts it switches over to some "Advanced" camera angles. This will surely be a time consuming process of making good camera angles at all times.
Menu

Selecting a target

Cornered!

Ice Magic! Super Combo!

All enemies on the screen become battle participants, until then they just wander around and try not to hit stuff.
I haven't decided how to deal with the other playable characters... i don't think i want they playing follow the leader, so they may magically appear when battle starts.
With my RPG battle system, i had it where when battle was started, it loaded a separate map, loaded enemies and what not. Typical RPG battle stuff.
So i decided i needed to take the next step and have the battles occur on the same "screen" as the players walk around. Needed for some of my wonderful plans for this dynamic battle system.
Anyhow, nothing spectacular. Here's some pics.
I should mention the upper GUI hasn't been updated but it doesn't really matter now does it?
I'll also get around to putting a ceiling too :)
Exploration takes place with a 3/4 view like so

Once battle starts it switches over to some "Advanced" camera angles. This will surely be a time consuming process of making good camera angles at all times.
Menu

Selecting a target

Cornered!

Ice Magic! Super Combo!

All enemies on the screen become battle participants, until then they just wander around and try not to hit stuff.
I haven't decided how to deal with the other playable characters... i don't think i want they playing follow the leader, so they may magically appear when battle starts.
About the author
#2
Or once the battle begins the other characters appear beside the leader in the ala battle stance mode facing off against the enemies.
Nice shots BTW :)
04/24/2006 (6:29 pm)
What about a party mode Ramen, The active avatar is the only one seen, but you can switch out the visible party avatar. Josh Ritter does this in MOM which is a nice feature. a 3D version of the FF games of old, like Dragon warrior.Or once the battle begins the other characters appear beside the leader in the ala battle stance mode facing off against the enemies.
Nice shots BTW :)
#3
Great job by the way.
Thanks
04/24/2006 (11:47 pm)
Any chance in you posting that as a resorce? :)Great job by the way.
Thanks
#4
04/25/2006 (10:20 pm)
A resource hmmm? I dunno. There's so many things intertwined. 99% of the scripting is my own. I don't use any of the default datablocks for the characters, i use custom stats, custom inventory, custom mapping.... Custom Menus, etc. So there's alot of stuff that can't be separated. I'd have to release a series of "resources" Though it is something i'd like to do, it'll need to wait awhile till i get my scripts more stable.
#5
07/03/2006 (11:58 pm)
wow. Looking nice! I would love to know how you got the damage to show over the monster's head. :)
#6
12/04/2006 (2:30 pm)
cool.. would you share a little of the techniques to us? I want to modify TOrque to RPG too
Torque Owner Paul /*Wedge*/ DElia