New Project
by Richard Foge · 05/06/2006 (10:11 pm) · 0 comments
Going to start working on a networked multiplayer card game, something in the vein of Star Chamber. TGB seems like the perfect launchpad for something like that.
Still have a lot of poking around to do to make sure I'm getting all of the potential out of the engine. Already have some preliminary setup going, card data structures, GUI passes, and initial networking setup. Networking scripting is still pretty new for me, so that's where the bulk of my current timesink is.
Once I get something more solid, (and get past using copyrighted SNK v. Capcom Cardfighter Clash art as placeholder :) ), i'll post some details. Also, still fleshing out the design, but i've got a few ideas and i'd like to test them out in a game environment before I head to far down a particular path.
I freaking love cards games, and I really think that TGB is going to be a great tool for finally making a couple of my own.
Still have a lot of poking around to do to make sure I'm getting all of the potential out of the engine. Already have some preliminary setup going, card data structures, GUI passes, and initial networking setup. Networking scripting is still pretty new for me, so that's where the bulk of my current timesink is.
Once I get something more solid, (and get past using copyrighted SNK v. Capcom Cardfighter Clash art as placeholder :) ), i'll post some details. Also, still fleshing out the design, but i've got a few ideas and i'd like to test them out in a game environment before I head to far down a particular path.
I freaking love cards games, and I really think that TGB is going to be a great tool for finally making a couple of my own.
About the author
Recent Blogs
• TGB Combat Editor• Action Puzzler Prototype
• Weapon Balance
• Free Textures
• Networking Fun