Porting game to Torque
by Kostiantyn Teterin · 06/04/2006 (12:04 pm) · 4 comments
I have a game, which actually was finished a year ago but was never released. It is a simple match-3 game, but it has some features that differs it from other similar games.
The idea is to improve the graphics and to move it to TGB from the own game engine that was written for this game. The reason for moving is that I want to release it for both Mac and Windows.
This is the ingame screenshot:

This is the bonus minigame:

And this is a "level completed" dialogue:

A playable demo of this game is here:
www.emotionrays.com/CaribbeanTreasures.zip
It is limited by 5 levels. The original game currently have 100 levels.
I need to make more graphics element to make each level displayed on different background, and maybe to add some animations like a shadow from palm leaves and so on.
Also, I need to add the in-game map to help player to follow the progress.
Currently, there are just 101 levels in the game. I would like to add more levels :)
I will post more screenshots from the updated version when they will be ready. Currently, I am trying to decide, if I should add a small storylines about pirates and their treasures, or maybe ancient inca treasures, or the treasures of african wibes :) Once I will be clear with this decision, I'll start to make scetches and to make code.
I really hope, that with the help of TGB, I will be able to finish this project in a week. I already have lot of graphics, music and sounds, so it should not be a big problem to make it fast.
The idea is to improve the graphics and to move it to TGB from the own game engine that was written for this game. The reason for moving is that I want to release it for both Mac and Windows.
This is the ingame screenshot:

This is the bonus minigame:

And this is a "level completed" dialogue:

A playable demo of this game is here:
www.emotionrays.com/CaribbeanTreasures.zip
It is limited by 5 levels. The original game currently have 100 levels.
I need to make more graphics element to make each level displayed on different background, and maybe to add some animations like a shadow from palm leaves and so on.
Also, I need to add the in-game map to help player to follow the progress.
Currently, there are just 101 levels in the game. I would like to add more levels :)
I will post more screenshots from the updated version when they will be ready. Currently, I am trying to decide, if I should add a small storylines about pirates and their treasures, or maybe ancient inca treasures, or the treasures of african wibes :) Once I will be clear with this decision, I'll start to make scetches and to make code.
I really hope, that with the help of TGB, I will be able to finish this project in a week. I already have lot of graphics, music and sounds, so it should not be a big problem to make it fast.
About the author
#2
It is a good idea, actually. The problem is that I already have 3 melodies for this game, that is made in latinos style, and I don't have a free money to invest into it :( So I am limited with a theme. Original theme was caribbean islands, but I think it can be expanded also to Mexica.
Anyway, I will think about your idea. Thanks!
06/04/2006 (3:01 pm)
David:It is a good idea, actually. The problem is that I already have 3 melodies for this game, that is made in latinos style, and I don't have a free money to invest into it :( So I am limited with a theme. Original theme was caribbean islands, but I think it can be expanded also to Mexica.
Anyway, I will think about your idea. Thanks!
#3
06/04/2006 (3:17 pm)
Looks very good. As for the art style, it's nice, but I think you need just a little more contrast, the colors are too close. If you want specifics, you may want to make the rocks and the starfish a different color (orange for the starfish? Light gray for the rocks?, and the user interface elements a little darker. Do you have a playable demo?
#4
http://www.emotionrays.com/CaribbeanTreasures.zip
I have also added this link to the original text of blog.
I would be happy to hear your opinions about this demo.
06/04/2006 (6:55 pm)
Yes, I do have :)http://www.emotionrays.com/CaribbeanTreasures.zip
I have also added this link to the original text of blog.
I would be happy to hear your opinions about this demo.
Torque 3D Owner David Dougher
Rather than pin your simple storyline to a single thing why don't you make treasures themselves the underlying theme? So, try Hunting for the Missing Treasures of the World? That way you can have Aztec, Inca, Mayan, Toltec, pirate, Sumerian, Egyptian, AmerIndian, Tibetan, Autherian, etc, etc, etc.
The world is full of rumored treasures that have been lost and this would leave you with LOTS of room for future levels. Lots of possiblities for different historical bits you could throw in as background for each level from how the last czar's fortune disappeared just as his family disappeared. To missing Spanish galleons filled with the treasures of Mexico and South America.
Just a thought.