I've got hands. And I've got pinball.
by Jesse (Midhir) Liles · 06/18/2006 (7:43 am) · 3 comments
I've been wanting for some time now to get a decent digital camera to get some good reference photos for my FPS game Shadows. Too much work (I make/deliver pizza) and I find myself drained and useless and I just haven't done it. I have a hard time finding any kind of work so I feel grateful to have my job but still, it's draining. I did make some progress at least with the visual appeal of the game. I purchased a pack from Max Thomas with a Glock and a Mac10, which both got added to the game. The cool thing is they both include hand models for first-person so I've used the hand models with the rest of the arsenal in my game as well
(many of them from the Modern Weapons Pack)
crossbones.us/images/unzoomed.png
crossbones.us/images/zoomed.png
Anyway, the announcement of the price change on TGB spurred me into actually buying it some weeks ago.
I have to say I was pleasantly surprised by how easy it is to work with. I've got a rough but playable pinball
game working:
crossbones.us/images/pinball.jpg
It was relatively simple to make a border, a ball, some flippers, and a bit on the bottom to move your ball back to the shooting thingy. No, I've never designed a pinball game. I've played quite a bit of pinball in my younger years and I've always had fun with it. While searching I found an excellent resource for
pinball collectors, or in my case, people interested in seeing real photos of LOTS of old and new pinball games
for reference.
www.ipdb.org/
Internet Pinball Database is awesome. Definitely gives me some material to look at for ideas =)
(many of them from the Modern Weapons Pack)
crossbones.us/images/unzoomed.png
crossbones.us/images/zoomed.png
Anyway, the announcement of the price change on TGB spurred me into actually buying it some weeks ago.
I have to say I was pleasantly surprised by how easy it is to work with. I've got a rough but playable pinball
game working:
crossbones.us/images/pinball.jpg
It was relatively simple to make a border, a ball, some flippers, and a bit on the bottom to move your ball back to the shooting thingy. No, I've never designed a pinball game. I've played quite a bit of pinball in my younger years and I've always had fun with it. While searching I found an excellent resource for
pinball collectors, or in my case, people interested in seeing real photos of LOTS of old and new pinball games
for reference.
www.ipdb.org/
Internet Pinball Database is awesome. Definitely gives me some material to look at for ideas =)
About the author
#2
06/18/2006 (6:15 pm)
The same, we tried many approaches, including using ODE joints/hinges and impulses. Seemed that wasnt going to happen. The way I eventually saw it was that custom movemeent ( as simple as possible !) is the best way to go.
#3
decide to pass right through solid objects that it normally collides with (flippers, bumpers, the edges of the table, etc). I dunno if it's TGB doing that or something I did, which is unlikely as I haven't touched anything involving the collision code.
edit: I've looked through the forums more and I think the margin might fix the problem, as soon as I can figure out what that is and how to set it =)
06/19/2006 (4:13 am)
I'm using stock TGB collision and movement code and I haven't yet run into any issue at all with the flippers, they work perfectly. The one issue I _do_ have is that the ball will occasionally, (and apparently randomly)decide to pass right through solid objects that it normally collides with (flippers, bumpers, the edges of the table, etc). I dunno if it's TGB doing that or something I did, which is unlikely as I haven't touched anything involving the collision code.
edit: I've looked through the forums more and I think the margin might fix the problem, as soon as I can figure out what that is and how to set it =)
Torque Owner Jeff Tunnell
Good luck.
-Jeff Tunnell, GG