Big Bad Robot blows up some Robots
by Terence Tan · 10/19/2006 (10:38 am) · 6 comments
Rus, our technical artist talked me into playing around with explosions because....well their cool. So in the last 2 days we played around with making our robots explode without making our heads explode. After a few wierd things going on with the death animation crashing (because we didn't add a ground transform and some ski node...huh?)...
It's kinda sad that Jin (Our Art Director dude) is away on vacation (Gone back to his home town in East Malaysia) and missed all the fracas. So you guys get to see it before he does...both of us were fairly excited about it...excuse all the unfinished stuff (like the helicopter monkeys..that have no animations).
Here ya go: Da video
Sob..for this award..I would like to thank mah mother..sistas and brothers and all the good people at GarageGames..and you guys too...
It's kinda sad that Jin (Our Art Director dude) is away on vacation (Gone back to his home town in East Malaysia) and missed all the fracas. So you guys get to see it before he does...both of us were fairly excited about it...excuse all the unfinished stuff (like the helicopter monkeys..that have no animations).
Here ya go: Da video
Sob..for this award..I would like to thank mah mother..sistas and brothers and all the good people at GarageGames..and you guys too...
#2
10/19/2006 (4:46 pm)
what is that TGB or TGE? I could use some help getting explosions going :) Looks cool!
#3
10/19/2006 (5:19 pm)
Very nice. I love your explosions and sound fx.
#4
10/19/2006 (8:37 pm)
Awesome, this game has some nice potential to it. (to become a game I would really enjoy playing)
#5
10/19/2006 (9:16 pm)
Nice. If it's possible, please upload a little high quality version for this (YouTube sucks when it comes to quality). Still, looks fun.
#6
We are just getting started. Basically working on our Gameplay prototype first. Explosions were on our list of 'whats cool' so we decided to pay around with it. Overall we are trying to nail down the art style, game play and tech before we start production. We have got our pipeline working fairly decent now.
It's TGE..Explosions side are a bit broken in 1.4...needs the fix posted on the forum. It's fixed in 1.4.2 and 1.5 me thinks.
10/20/2006 (3:10 am)
Heh,We are just getting started. Basically working on our Gameplay prototype first. Explosions were on our list of 'whats cool' so we decided to pay around with it. Overall we are trying to nail down the art style, game play and tech before we start production. We have got our pipeline working fairly decent now.
It's TGE..Explosions side are a bit broken in 1.4...needs the fix posted on the forum. It's fixed in 1.4.2 and 1.5 me thinks.
Torque Owner Andy Hawkins