Game Development Community

Shader test level

by Radoslaw Marcin Kurczewski · 12/08/2006 (4:09 am) · 8 comments

It's a bit late (level was made about 2 months ago) but unfortunately getting permission from customer took some time, there was also some delay caused by simple fact that nobody wants to have screens from something he's ordering flying all over the net too soon. Anyway- here is one screen from test level I made during evaluation work on TSE. As you can probably see glows, normal maps and some other nifty tricks common in modern gaming engine are now quite easy to get in Torque. Honestly speaking after working with this little piece I can't wait until I'll have some serious level design orders, not just a "something for programmers to test engine with". I am quite confident that with proper approach results similar to ones seen in Oblivion are possible- at least technology surely is there (especially now, when all vegetations systems have been- from what I hear- finaly corrected), now it's all down to individual skills. Not that I feel strong enough to match Bethesda guys but... well... I'll surely do my best having a chance.

republika.pl/rkgalery/WIP/ORC/lev_01.jpg

#1
12/08/2006 (4:26 am)
pretty.... ooooooo ahhhhhh
#2
12/08/2006 (4:36 am)
Nice!
#3
12/08/2006 (6:40 am)
man oh man, nice. that has atmosphere
#4
12/08/2006 (6:54 am)
That looks nice...
#5
12/08/2006 (5:11 pm)
Always at your service guys... especially if you are paying in time ;)
#6
12/08/2006 (7:29 pm)
Love how you did the glass. Sweetness..
#7
12/09/2006 (12:02 pm)
Glass looks solid. The floor and the walls / pillars however could use some work. I think the lighting is odd and the materials are not really showing off the capabilities of the engine.
#8
12/09/2006 (8:22 pm)
UrbanLegendGames- agreed, it could use some work. Unfortunately after getting TSE in hands I had 2 weeks to create working level for FPS deathmatch with all possible shaders and effects working as a proof for a customer. I hope I will have a chance to show something better soon but for now all I can show is this. Sorry.