Game Development Community

Claude gets a makeover

by Scott Coursey · 01/24/2007 (2:53 am) · 3 comments

I've been diligently working on my Raiders of Leeros game and found that my brain was fried from the AI (I wondered what that smell was...). So, I decided to take a short break.

I played Minions of Mirth for a bit (I'm Jazak) and wanted to work on some 3D graphics for a bit (and dig into MoM to see how they made some of their mobs).

The result is, I pulled Claude out of CVS and began working on him again. If you don't remember Claude, that's ok. He's a character I made in Blender that I've released to the community (he's been downloaded about 100 times now).

After fiddling with him and working on the textures, here's what I've got:

courseytechnologies.com/graphics/screenshots/claude/ss1.png(this is an image taken from the Torque Show Tool Pro in TGE 1.5)

I still have some work to do, but I think he's coming along nicely. When I get the textures better and some more anims done (root and forward for now), I'll post a link for a download of the .blend and a zip of the DTS, PNGs, and DSQs.

(He's still using FK. I didn't feel like messing with IK right now)

#1
01/24/2007 (1:52 pm)
WOW, those are some blocky arms, feet and legs :S
#2
01/24/2007 (8:04 pm)
He is working on tightening up the graphics up a little bit. :)

Love the texturing Scott, makes even the low poly Claude look real.
#3
01/24/2007 (10:26 pm)
Nice! I was wondering if Claude was abandoned :-) I still use Claude all the time for exporter testing.