Progress, Development Site, Help Request
by Prairie Games · 02/02/2007 (2:25 am) · 7 comments
Prairie Games and GarageGames announced a cooperative effort to bring MMORPG technology to market last week. Here are some developments:
>>> Starter MMO <<<
I've been working on a "starter.mmo" module which will serve as a demo, tutorial, and starting point for using and learning the technology. We now have a minimal example that is 100% functional in single player and MMORPG modes. We also have a full server hierarchy up and a binary client for Windows. Lara and I were joined by an excited Tim Aste earlier today in "Starter World"... so, I guess it is pretty cool :)
The Starter MMO is currently under NDA. So, the best demo of the technology remains Minions of Mirth.
>>> Development Site <<<
We have an alpha version of the development site up at: http://www.mmoworkshop.com/trac/mom
We're working on rough drafts of documentation and these are available to anonymous browsers. There is a LOT of functionality to document... and it'll be a bit before we have a first pass over everything.
The site also has advanced project management and repository functionality. These features require a developer login, see below. This is the "public" portal to the technology and we will be dropping code into it from our internal development repository. We've been using the same system with MoM's Community Development Group for awhile and love it... it really is quite slick :)
>>> Help Request <<<
This is a big, huge, gargantuan job.
We really need help with documentation, code refactoring, and tutorial materials. We're looking for motivated developers to tackle some of this gigantic task, ride waves of frustration so others can avoid them, and to get an early peak under the hood :)
If you are interested in helping, please send an email to mmoworkshop@prairiegames.com with any relevant work samples or experience. We're currently only providing source and full development site access to developers who are directly helping with the MMORPG technology.
... more as soon as we can manage it!!! ;)
-Josh Ritter
President
Prairie Games, Inc

>>> Starter MMO <<<
I've been working on a "starter.mmo" module which will serve as a demo, tutorial, and starting point for using and learning the technology. We now have a minimal example that is 100% functional in single player and MMORPG modes. We also have a full server hierarchy up and a binary client for Windows. Lara and I were joined by an excited Tim Aste earlier today in "Starter World"... so, I guess it is pretty cool :)
The Starter MMO is currently under NDA. So, the best demo of the technology remains Minions of Mirth.
>>> Development Site <<<
We have an alpha version of the development site up at: http://www.mmoworkshop.com/trac/mom
We're working on rough drafts of documentation and these are available to anonymous browsers. There is a LOT of functionality to document... and it'll be a bit before we have a first pass over everything.
The site also has advanced project management and repository functionality. These features require a developer login, see below. This is the "public" portal to the technology and we will be dropping code into it from our internal development repository. We've been using the same system with MoM's Community Development Group for awhile and love it... it really is quite slick :)
>>> Help Request <<<
This is a big, huge, gargantuan job.
We really need help with documentation, code refactoring, and tutorial materials. We're looking for motivated developers to tackle some of this gigantic task, ride waves of frustration so others can avoid them, and to get an early peak under the hood :)
If you are interested in helping, please send an email to mmoworkshop@prairiegames.com with any relevant work samples or experience. We're currently only providing source and full development site access to developers who are directly helping with the MMORPG technology.
... more as soon as we can manage it!!! ;)
-Josh Ritter
President
Prairie Games, Inc

About the author
#2
Looking forward to see you process. I have your blogs in my RSS reader now, so will be updated all the time :)
02/02/2007 (3:39 pm)
Sounds great :)Looking forward to see you process. I have your blogs in my RSS reader now, so will be updated all the time :)
#3
02/02/2007 (4:02 pm)
wasn't MoM written in a different script than Torque? like perl or something. Are you converting all that script over to torque script or leaving it?
#4
02/02/2007 (7:10 pm)
It was in Python. And it is staying in python from the looks of it. Python does parse faster than Torquescript I believe and it's got a few features TS doesnt. Not beating on Torquescript BTW. I use TS very succesfully in my stuff but that said I dont have a wildly succesful MMO release under my belt after 12 months of hard work like Josh does so.. ;) I bow to his wisdom.
#5
02/02/2007 (10:48 pm)
What they are doing is taking the tech foundation. Removing any MOM specific content and creating more of a generic demo build so developers can adapt the technology to there particular project.
#6
02/03/2007 (7:03 am)
Never mind, the forum cut off my post
#7
02/03/2007 (7:06 am)
Torque Owner Flybynight Studios
I wish you all the best of luck with this. If I can sort through my stuff tonight I'll see what I can come up with for a comitment. Good luck.