Gnostaria WIP4
by ando · 12/15/2007 (2:08 am) · 5 comments



This is one crazy level build, it has caves, ruins, woods, two villages, docks, bridges, inns, a complete town etc.. You can enter all the structures, some have multiple floors, you can even access and patrol the town wall, its a very busy level. Getting all the interiors of the town to play nicely was a challenge but it is pretty good performance considering.
I avoided structural brushes and portals basically because it murder/death/kills the frame rate when your standing out in the street of the town, I could not afford to let map2diff slice and dice the geometry so it is pure detail brushwork and not a single portal. Proper optimizing of the brushwork when building was the order of the day hiding, chalking, mitring and the major saver was sneaky LOD's and some cool code from Matt that took the performance hit out of the water shader.
Santa would be happy to know some buildings in this level have good old chimneys so he can unload his big fat sack all over the place, well he does only come once a year, haha
Thanks to Matt again for letting me post this work and be sure to check out Gnostaria, it is shaping up nicely... www.gnostaria.com/
If you need any level work doing or general game art stuffage, drop me a mail (paying gigs only)
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#2
12/15/2007 (2:58 am)
Nice work there! I think it looks a bit sterile though, the textures could probably use a bit of dirtying up.
#3
Now that's irony.
Nice pics, BTW!
12/15/2007 (5:06 am)
Quote:
I avoided structural brushes and portals basically because it murder/death/kills the frame rate
Now that's irony.
Nice pics, BTW!
#4
12/15/2007 (4:44 pm)
Great work Ando, as usual! I've been wondering, do you build your cities as one single dif, or is each building a seperate model?
#5
12/15/2007 (7:36 pm)
The buildings are seperate so when they are out of view they are not taxing the frame rate.
Torque Owner Chris "C2" Byars
And LOL wow at your comment about Santa.