Sudoku game
by Lance Hampton · 03/16/2008 (11:21 pm) · 2 comments
I've completed the minimal set of functionality of my Sudoku game.
Download from littlebadwolf.com
Please post feedback here: projects.littlebadwolf.com/default.php?sudoku or email lbw_support@littlebadwolf.com
After a year or two of on and off programming with TGE, I finally picked up TGB and started in with that.
Reasons to leave TGE:
1. The art pipeline is too big and frustrating to mess around with while learning the engine itself.
Well, that's pretty much it.
So on to TGB and actually getting something done.
Things accomplished this release:
I completed the code to solve arbitrary puzzles following sudoku rules. This means it will solve 4x4, 9x9, 16x16. It also very generalized and will solve for any number of dimensions. A 4x4x4 cube is presented in this release.
One of my reasons for choosing sudoku was that I knew what it should look like and what I expect from such a game. I feel this was an excellent choice for learning. Time was not wasted playing off what I could do versus what I wanted to do.
I have a million bugs and features that go along with it, but I welcome your feedback by email or in the discussion above.
Current work includes an unsolver to help with generating playable puzzles from the solutions I can already make. The best puzzles will probably always have human intervention, but there should be a good middle ground.
Download from littlebadwolf.com
Please post feedback here: projects.littlebadwolf.com/default.php?sudoku or email lbw_support@littlebadwolf.com
After a year or two of on and off programming with TGE, I finally picked up TGB and started in with that.
Reasons to leave TGE:
1. The art pipeline is too big and frustrating to mess around with while learning the engine itself.
Well, that's pretty much it.
So on to TGB and actually getting something done.
Things accomplished this release:
I completed the code to solve arbitrary puzzles following sudoku rules. This means it will solve 4x4, 9x9, 16x16. It also very generalized and will solve for any number of dimensions. A 4x4x4 cube is presented in this release.
One of my reasons for choosing sudoku was that I knew what it should look like and what I expect from such a game. I feel this was an excellent choice for learning. Time was not wasted playing off what I could do versus what I wanted to do.
I have a million bugs and features that go along with it, but I welcome your feedback by email or in the discussion above.
Current work includes an unsolver to help with generating playable puzzles from the solutions I can already make. The best puzzles will probably always have human intervention, but there should be a good middle ground.
#2
This release was mostly for me. I had the "minimum functionality" goal before I could justify changing my direction again. I have another feature set before I mug an artist and take all his art.
03/18/2008 (4:22 pm)
You *are* skilled at PR.This release was mostly for me. I had the "minimum functionality" goal before I could justify changing my direction again. I have another feature set before I mug an artist and take all his art.
Employee Deborah M. Fike