Game Development Community

GDNet: Weekend Reading

by Drew -Gaiiden- Sikora · 02/06/2010 (5:15 am) · 2 comments

Entries from 1/29 - 2/5

Journal Land Pick of the Week

Not dead... - This weeks post highlight was a no-brainer, as phantom's tome of a response to the DirectX vs. OpenGL debate is worth a read for anyone taking part in the ever-ongoing debate. Like, seriously - if you have an opinion one way or another then you must read this. It not only covers the DX vs. OGL debate, but also goes into why OpenGL is beneficial to developers in the long run over DirectX

Wow we have quite the crowd this week! A warm greeting to new Journal Land citizens zarfius, Wavesonics, soulos, ozak, and Buttacup!

Welcome back, IndieZen!

From the Staff

* Continuous Refinement - superpig talks more about the back-end to the new V5 website, explaining our new continuous integration and deployment system. What does this mean? It means we'll be able to handle feedback from you all very quickly and continually evolve the site after it's launched. Also of note is his discussion of the new text sanitizer that will clear up annoying things like HTML entities.

* Gaiiden's Scroll - I re-posted an editorial note from an issue of the GDNet Direct email newsletter so everyone would know about our full-issue ad policy since we sent another one out this week. If you're subscribed to the newsletter, please read!

Project Updates

* Journal of Lethargic Programmers - cameni takes the Cessna aircraft he's been featuring for a while now up for an actual flight, now that they've got the plane's collision detection working and added joystick support. He has video of the flight - wish Flight Simulator X's trees looked that good! Got to work on that landing flare tho ;P

* Digital adventures through the third dimension - shadowisadog has had another busy week, implementing object picking (source shown), looking into various physics libraries and playing around with some game makers for a refreshing change of pace

* Milkshake's Dev Diary - Milkshake is back with some new character renders for his cow platformer - the Moose family!

* Mark the Artist Fights the Future - Prinz Eugn has a new direction to follow in developing his latest game with Sir Sapo, and shares some new pixel screens for the space game.

* Radioactive-Software - dgreen02 has created a new "animation-system-to-end-all-animation-systems" and goes into some detail about it as he shows off many pretty high-res screens of the new character model that inspired him to create said animation system

* All Things Scheme - http://www.gamedev.net/profile/profile.asp?mode=view&id=31548 has a peek at his 3D game fully written in Gambit Scheme for the iPhone. Five words: Exploding cows with lightning bolts. He's also looking for help in getting word out about the game. Guess I'm doing my part then!

* Chronicles of the Hieroglyph - Jason Z takes a stab at real-time holographing rendering with his engine. Didn't quite work for me and my Family Guy Blue Harvest red/blue 3D glasses tho.

* You Gotta Squeeze Every Pixel - Staffan E talks about what he was forced to cut from his Prototype 2 release and will be hoping to add for P3

* Promit's Ventspace - Promit discusses some UI improvements to SlimTune

* Once a Bird - Demosthenes has a video of the latest build forAttack of the 50ft Verbose Dinosaur - and don't forget if you're an XNA Creators Club Member you can actually give it a try

Development Stuffs

* All Things Scheme - okonomiyaki has another very detailed and informative Scheme article up entitled "Tweening and Interpolating OpenGL Objects"

* The Art of War - Saruman talks about piracy on the app store - what the problem is and what you can potentially do about it

* Dark Horse Software - Gor435 has decided that the DirectX book he's reading "is a joke". For reference, that would be Beginning DirectX 10 Game Programming.

* Ramblings of a partialy sane programmer - while not getting directly involved in the DirectX vs. OpenGL debate, blewisjr does share his opinions of the two after taking a look at OpenGL after learning DirectX first

* The Bag of Holding - ApochPiQ includes a heavily-documented batch of source code that contains helper templates for conditionally enabling code, an example of basic C++ template metaprogramming that can actually be quite complex

* Adventures in Game Design - zer0wolf has found a "small" company to outsource some artwork for his project, and shares his impressions of this company as opposed to all the troubles he's had dealing with larger, more expensive firms. I'm interested to see how this works out for him.

Other Stuffs

* Chronicles of the Hieroglyph - Jason Z uncovers the latest Crysis 2 Tech Demo!! Ultra secret! Super real! ZOMG!!

* Any Colour You Like - benryves, having built himself some 3D glasses, proceeds to fix some graphical glitches in WinQuake so that he can properly play it in 3D

Thanks for dropping by puz, Ravuya, LachlanL, yckx, gdunbar, Ashaman73, RanBlade, and Aardvajk!

#1
02/06/2010 (11:26 pm)
Thanks for the welcome back, Drew :P.

Lots of great journal entries this week... how do you ever get through them all? :P

Journal Land Pick of the Week is absolutely a must-read.
#2
02/12/2010 (11:09 pm)
Yo Tony - I just go through them one by one :) I used to keep up with them daily, but it only takes me about an hour or so to go through them all at once on a Friday so I do that now. Don't read them all completely - lots of skimming. But I do go back later and really catch up :)