Plan for Josh Williams
by Josh Williams · 02/25/2005 (11:31 am) · 27 comments
Whew! It's been a pretty monster push over here to get Torque 2D out there, and there's lots more work left to do-- Melv and I are really looking forward to working with all of you who pick up T2D-- but it sure is a relief to get this thing out the door right now! Time to get some sleep. :)
All I can say right now is thank you, thank you, thank you for all the kind words and encouragement during T2D's development. This is the best game development community around by a long shot. I seriously can't wait to see what you guys do with T2D.
On our end... we just couldn't hold T2D back any more. We're launching a *little* prematurely. Only the Windows installer is packaged up right now (though OS X and Linux packaging only require a few more hours of work). But, we didn't want to make everyone wait until next week when everything is all packaged up and polished before we opened the floodgates.
So, here we are, pushing T2D out the door on the sly. No press release, no big announcement yet. Just want you guys, our "insiders", to be able to get your hands on it before everyone else. Please bear with us as we work to get all the information and platform builds online here over the next few days. But don't wait to join in on the fun. The T2D forums will be up real soon, so drop on in and say hi. :)
Well, I'm gonna shut up now since I tend to talk way too much in these things. Let me just also say thanks though to some teammates on this project: Melv, Pat, Jeff, Alex, Jay, Benjamin, Rick, Ben, and everyone at GG... it's just incredible working with these guys. And to community members.. Nauris Krauze, Craig Fortune (check out de-railed!) and Matt Mitman, and can't thank you guys enough for your incredible art work. Anthony Rosenbaum, Dan MacDonald, Dave Myers, Harold Brown, Phil Carlisle and the rest of the folks who helped us test T2D so much, thank you! No matter how hard Melv and I might've worked, T2D wouldn't be half what it is without these guys.
I could go on for pages thanking everyone.. so happy to have worked with everyone here on this. Now... let's go make some kickass games!!
All I can say right now is thank you, thank you, thank you for all the kind words and encouragement during T2D's development. This is the best game development community around by a long shot. I seriously can't wait to see what you guys do with T2D.
On our end... we just couldn't hold T2D back any more. We're launching a *little* prematurely. Only the Windows installer is packaged up right now (though OS X and Linux packaging only require a few more hours of work). But, we didn't want to make everyone wait until next week when everything is all packaged up and polished before we opened the floodgates.
So, here we are, pushing T2D out the door on the sly. No press release, no big announcement yet. Just want you guys, our "insiders", to be able to get your hands on it before everyone else. Please bear with us as we work to get all the information and platform builds online here over the next few days. But don't wait to join in on the fun. The T2D forums will be up real soon, so drop on in and say hi. :)
Well, I'm gonna shut up now since I tend to talk way too much in these things. Let me just also say thanks though to some teammates on this project: Melv, Pat, Jeff, Alex, Jay, Benjamin, Rick, Ben, and everyone at GG... it's just incredible working with these guys. And to community members.. Nauris Krauze, Craig Fortune (check out de-railed!) and Matt Mitman, and can't thank you guys enough for your incredible art work. Anthony Rosenbaum, Dan MacDonald, Dave Myers, Harold Brown, Phil Carlisle and the rest of the folks who helped us test T2D so much, thank you! No matter how hard Melv and I might've worked, T2D wouldn't be half what it is without these guys.
I could go on for pages thanking everyone.. so happy to have worked with everyone here on this. Now... let's go make some kickass games!!
About the author
#2
02/25/2005 (11:42 am)
Just got mine!!
#3
02/25/2005 (11:52 am)
Sweet me get
#5
02/25/2005 (12:39 pm)
Bought and downloaded. :)
#6
I just bought it for $80
Now I just came back and theres another version for $100?...
Whats the difference and did i get the right one?
*Edit ahh nevermind
More info was just added, now its clearer.
02/25/2005 (12:47 pm)
Hey Josh,I just bought it for $80
Now I just came back and theres another version for $100?...
Whats the difference and did i get the right one?
*Edit ahh nevermind
More info was just added, now its clearer.
#7
02/25/2005 (1:00 pm)
Wicked awesome. I got wind of this from somewhere and checked it out early this month. Since then I've been hitting refresh about every 30 minutes. Bunch of guys go and make a 2D engine with all the features I had planned to add to mine and then some. On top of that I settle in for a long wait and then it comes out the next week! Awesome.
#8
02/25/2005 (1:05 pm)
Congrats to both you and Melv! Awesome work!
#9
02/25/2005 (1:17 pm)
Good work Josh ... I'll be picking this up!
#10
02/25/2005 (1:37 pm)
downloading now... Finally !!! :) lol got home from work and T2D was out ! I have cable and thats too slow for me right now !
#11
02/25/2005 (1:42 pm)
I bit the bullet and bought the bugger.. Great work! I should of waited for awhile until networking is in (commandtoserver/client doesnt count, but great for turned based games). Anyways cudos, now I get to set back and wait until the network is up to snuff for real time playing :)
#12
02/25/2005 (2:03 pm)
true, though you can still develop your game and then when networking is in you'll have that :)... love the shooter demo, its a blast... those particle effects really make a big difference
#13
02/25/2005 (2:05 pm)
yeppers, so that works, kinda. Next on my list anyways, is to be able to have a server (but I guess that'll be the network part, then there's the mysql backend, and the ability for server to be able to load multiple maps.
#14
02/25/2005 (2:13 pm)
Awesome product. Congrats on getting shoved out the door. Always a good place to be. If you manage to find your way to GDC, I think we can arrange some drinks on me...
#15
02/25/2005 (2:32 pm)
The tutorial is great... the demo is awesome too ! Love Torque 2D
#16
A huge congratulations to you all on your hard work, and on getting this thing pushed out the door so rapidly!
02/25/2005 (4:01 pm)
Bought and downloaded :)A huge congratulations to you all on your hard work, and on getting this thing pushed out the door so rapidly!
#17
btw, something especially geeky satisfying about buying this the night of the release, like seeing a star wars or lotr movie at midnight :)
02/25/2005 (4:21 pm)
huge congrats, josh -- now take a well deserved rest!!btw, something especially geeky satisfying about buying this the night of the release, like seeing a star wars or lotr movie at midnight :)
#18
Also should add some serious thanks to Josh for pulling a super human stint to get this launched.
Hope I used the right credit card....seems to have gone through ok when I hit process.....guess it must of had funds on it.....better download quick before it changes it's mind.....whooooooottttt got it whew.....*shift glance left and right*...no sign on the other half.....mwahahahahahahahahah mine mine MINE!
er um sane...yes act sane....they'll never know your an evil genius......
02/25/2005 (7:01 pm)
Hu...wha.....just woke up...better go get mine then....gotta support the GG and especially all the hard graft of Melv :o) after all he's got a bouncing Manager to support ;o)Also should add some serious thanks to Josh for pulling a super human stint to get this launched.
Hope I used the right credit card....seems to have gone through ok when I hit process.....guess it must of had funds on it.....better download quick before it changes it's mind.....whooooooottttt got it whew.....*shift glance left and right*...no sign on the other half.....mwahahahahahahahahah mine mine MINE!
er um sane...yes act sane....they'll never know your an evil genius......
#19
Just got out of bed from a very long, much needed sleep. Hoping to get some time to play with T2D myself. Yes, even I want to do a 2D game sooooo badly. :)
- Melv.
02/25/2005 (7:13 pm)
Thanks everyone! Really glad you're pleased with everything so far. Much more documentation coming out.Just got out of bed from a very long, much needed sleep. Hoping to get some time to play with T2D myself. Yes, even I want to do a 2D game sooooo badly. :)
- Melv.
#20
Your definition of long sleep is a little short. Are you running on little person time again?
:o)
02/25/2005 (7:19 pm)
Er Melv as you just got up and are all fresh and the manager hasn't yet puked on your last clean shirt ;o) I have a quick question.Your definition of long sleep is a little short. Are you running on little person time again?
:o)
Torque Owner Chris Newman