Game Development Community

Plan for Josh "GimpMaster" Hintze

by Josh "GimpMaster" Hintze · 11/27/2005 (9:44 pm) · 1 comments

Hey guys, I haven't posted for a little while. I figured I would just take a minute to let you know what I've been up to. In my last plan I mentioned that I was working on a game much like IGI 2 mutliplayer. This is still the plan although sometimes I feel like I'm working alone...I'm sure that happens in a lot of community projects. Oh well.

So I was thinking that I would like to get some nice models into the game...especially weapons (getting tired of the crossbow). I searched through the artist packages through the torque store but there wasn't much that really fit. With the soldier pack you get a single weapon but I want more. So i followed the website to the soldier pack and ended up at Tridinaut. I noticed that they had a weapons pack for modern day weapons.....not just medieval. Score! Although there was just one problem. They were all 3DS weapons. So that gave me an idea.

Perhaps if I contacted Tridinaut and made a deal with them i could get the weapons for free and give them back something. So I wrote an email to the main contact email address striking a deal that if I got the weapons pack for free I would export them as .dts shapes and do all that stuff. Nermin, the weapons pack creator agreed! We also decided that to make the modern weapons pack more useful that I would scale them and place the mount points such that it looked good on the soldier pack.

So that was a month an a half ago and I'm finally finished with all the weapons (like 12 i think). Took a while to get used to the art pipeline but now I feel more confident in it.

So what do you get with the new weapons pack?

- All weapons are exported to .dts shapes
- Weapons have bounding boxes and collision boxes for pick up
- All weapons have 3 LODs ranging from like 1300 polys -> 300 approx
- All weapons have mount points, muzzle points (for muzzle flashes), and eject points for bullet case ejections
- The weapons packs have all the setup and heiarchy in .max files (studio 7) so you can change things easily
- Scaled to fit the soldier pack and have been tested in game and torque show tool pro

So yeah thats about it. Just wanted to mention to people to take a chance as I did and try to strike a deal. It got me some free weapons and I learned a ton more about 3D studio then i figured I would ever need to as a programmer. Also Nermin and Tridinaut are awesome so support them so they keep pumping out more 3D art for us who are less inclined.

By the way, my game IGI 3 (soon to be renamed) is coming along fine. At times I do wish i had more help, especially artists 2D/3D. So come drop by and say hi in the forums if you feel like it.

Gimp

Ah yess.......the screen shots ;)

www.igi3.net/developer/images/dev/ak47blue.jpg
www.igi3.net/developer/images/dev/fn2000glruck.jpg
www.igi3.net/developer/images/dev/m16soldier.jpg
www.igi3.net/developer/images/dev/mp5iraq.jpg
www.igi3.net/developer/images/dev/styreaugsoldier.jpg

#1
11/27/2005 (11:13 pm)
I am glad your working with them. I was bummed when this pack didn't have full Torque support. I own soldier and medieval weapons and was very happy with the quality. This is good news... I'll buy this pack if it is indeed ready for torque. Thx Gimpmaster... lol.. (funny name). :)