Game Development Community

Stephane Conde's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
NetStringTable out-of-sync in demo playback Stephane Conde 3 11/06/2008 (6:09 am)
Crash in Standard Zip Encryption Support resource Stephane Conde 21 06/30/2007 (9:39 pm)
Container::castRay(...) inconsistent across platforms... Stephane Conde 6 11/02/2006 (7:41 am)
Windows Crash On Mission End With Torque_disable_memory_manager Stephane Conde 2 10/26/2006 (12:07 pm)
Crash in SimGroup::onRemove() Stephane Conde 2 10/15/2006 (5:29 am)
Fog related translucency issues in TSE Stephane Conde 1 08/25/2006 (3:25 am)
SetBitmapModulation not working in TSE Stephane Conde 3 08/25/2006 (3:20 am)
Using Vertex Buffers Stephane Conde 10 06/23/2006 (9:47 pm)
Separators in GuiTextListCtrl Stephane Conde 1 04/22/2006 (6:01 am)
Crash in NetObject::collapseDirtyList Stephane Conde 0 04/07/2006 (6:59 pm)
Infinite script recursion Stephane Conde 3 04/06/2006 (12:39 am)
FxShapeReplicators acting up (again) Stephane Conde 7 03/22/2006 (9:20 pm)
Location of $ScriptError variable in Torque 1.4 Stephane Conde 7 03/04/2006 (7:12 pm)
Lighting difference between terrain and DTS shapes (cont'd) Stephane Conde 3 02/24/2006 (11:58 pm)
Crash bug in NetStringTable Stephane Conde 2 01/24/2006 (8:30 am)
Death animations still causing tons of trouble... grrr... Stephane Conde 5 12/14/2005 (12:41 am)
Shadow blending Stephane Conde 1 10/25/2005 (8:01 pm)
Old aiTask.cc code Stephane Conde 3 10/04/2005 (3:25 am)
Nodes not properly animated during transition between animations Stephane Conde 6 08/05/2005 (6:09 pm)
Texture Manager crash Stephane Conde 5 01/31/2005 (8:48 pm)
Bounding Box Problem Stephane Conde 3 11/29/2004 (6:07 pm)
Attack animation and applyImpulse do not like each other... Stephane Conde 3 11/25/2004 (11:53 pm)
Disable collision detection Stephane Conde 8 06/11/2004 (6:55 am)
Change TorqueDemo start parameters Stephane Conde 2 06/01/2004 (5:18 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
TGEA 1.8.0 - FontRenderBatcher::render Stephane Conde 1 12/21/2008 (10:23 am)
TGEA MS4.2 Bug : Fogging of scaled static shapes not working Stephane Conde 6 01/12/2008 (10:18 am)
Fog related translucency issues in TSE Stephane Conde 11 09/15/2006 (12:42 am)
SetBitmapModulation not working in TSE Stephane Conde 3 08/26/2006 (7:13 pm)

General Discussion

Topic Author Replies Last Post
Compiled mission files Stephane Conde 7 09/10/2004 (11:48 pm)

Torque 3D (Private)

Topic Author Replies Last Post
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders Stephane Conde 9 03/10/2010 (8:51 pm)
Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled Stephane Conde 7 09/10/2009 (8:00 am)
Torque 3D Beta 5 Bug: crash related to ProjectedShadow and DecalManager Stephane Conde 6 09/04/2009 (4:54 pm)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! Stephane Conde 11 09/03/2009 (1:10 am)
Torque 3D Beta 2 Bug: validateTextureQuality Stephane Conde 1 06/07/2009 (7:17 pm)
Torque 3D Beta 2 Bug: setFieldComponent doing bad, bad things! Stephane Conde 2 05/28/2009 (6:57 am)

Topic Author Replies Last Post
Lighting difference between terrain and dts shapes Stephane Conde 6 02/20/2006 (9:16 pm)