Matt Sayre's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iBabalu - Conga Drum Game - uses iTGB | The name "iBabalu" cracks me up for some reason. "Follow the leader" sounds p... read more | 03/28/2009 (10:47 pm) |
| Copyright Law | There's definitely reason to be concerned about using other people's music in your game. But don't l... read more | 10/25/2006 (6:04 am) |
| Is this a legit site? | I've learned the hard way that even if a site looks legit, don't count on it. If you haven't heard o... read more | 10/18/2006 (8:58 pm) |
| Tempo/Beats per Minute | MIDI's day (as a playback option) has come and gone. But trackers may still be a good option. Bej... read more | 10/13/2006 (4:53 pm) |
| IGC Game Impressions. Post them here | One game I haven't seen mentioned here is Diner Dash. I noticed a lot of people playing it and every... read more | 10/13/2005 (7:58 pm) |
| Copyright problem with samples? | 99% of the samples out there do not have transferrable licenses so buying "second-hand" isn't usuall... read more | 08/25/2005 (5:15 pm) |
| Alternatives to game music | What a great idea. There could be lots of possibilies for this. Something that just popped into my h... read more | 08/16/2005 (10:56 pm) |
| Dark Horizons: Lore review in CGM | Was really cool to see that in the magazine. I did an actual double take when I saw it listed in the... read more | 06/08/2005 (2:38 am) |
| Show your progress :) | Ah what the heck... from Tropical Mouse Acrobaticats! [image]http://www.mattsayreaudio.com/TropMo... read more | 03/23/2005 (8:34 pm) |
| Scripting question - getPosition | This is what I used to get the x and y components: [code]%currentPosition = $thing.getPosition(... read more | 03/22/2005 (12:17 am) |
| Little animated waves | It would also be nice to have getPositionX() and getPositionY(). I have a character that only jumps ... read more | 03/19/2005 (8:44 pm) |
| Random horizontal position | -- nevermind! Harold's solution works :)... read more | 03/12/2005 (11:49 pm) |
| More than one collision poly per object? | Sounds good, Josh. I can definitely live with that. If I can understand something, then it's great f... read more | 03/12/2005 (11:45 pm) |
| FxImageMap and fxCollisionMaterial warnings | Ah ha, the editors need something from demoDatablock.cs! That would explain it... I couldn't find a ... read more | 03/12/2005 (5:43 am) |
| Changes In Script Not Showing? | A little hint: Switch the client folder to "detailed" view and look at the time the client dso file ... read more | 03/11/2005 (7:23 am) |
| FxImageMap and fxCollisionMaterial warnings | Great news about the more informative warnings! That'll be a huge help. I figured out how to get ... read more | 03/10/2005 (11:02 pm) |
| Need help with order of code in client.cs | Jason Cahill posted his final tutorial code here: [url]http://www.garagegames.com/mg/forums/result.t... read more | 03/10/2005 (9:50 pm) |
| "Non POT bitmap loaded" ? | Maybe a silly question, but why does the default white Torque 2D background not give a POT warning? ... read more | 03/09/2005 (8:05 pm) |
| I'm a T2D Developer! | Just downloaded T2D... It looks like a great tool. I want to dig a little deeper into what goes into... read more | 03/07/2005 (10:54 pm) |
| Prices for music tracks | Professional game music averages about $1000 per minute of music, a reasonable fee when you consider... read more | 03/01/2005 (7:51 am) |
| Okay everybody represent your `hood(neighborhood that is) | Federal Way, Washington but moving to Seattle soon... read more | 01/28/2005 (11:57 pm) |
| Aerobatic Judging Game Implementation | I can't add anything here to help with your technical questions, but I wanted to just say that this ... read more | 01/08/2005 (11:44 pm) |
| Best Portable Sound Recording Option? | Minidisc is a pretty good option for field recording. Get a good mic and you can have very good resu... read more | 10/01/2004 (9:41 pm) |
| Updated sound modules | Try to put a copy of OpenAL32.dll into your main PP directory. After installing PP on one computer, ... read more | 05/28/2004 (2:49 am) |
| Design flaw in the construction board | 1) There is a red star at the top of each tower. Then there are the four yellow stars that are very ... read more | 06/12/2003 (12:50 am) |
| Demos of my musical creation ... | "well, they could be matt ... ;)" This means you've pirated the samples? If so, please let develo... read more | 06/06/2003 (4:30 pm) |
| Demos of my musical creation ... | Jiri, You just downloaded Dan Dean's clarinet? I wasn't aware these could be received electronic... read more | 06/05/2003 (11:43 pm) |
| How do you pause the game? | No pause, no pause! Come on, it's only a couple minutes. I don't want people relaxing and regrouping... read more | 06/02/2003 (6:33 pm) |
| Some source of information for orchestration stuff? | I know you want an online source, but you really can't go wrong with Samuel Adler's "The Study of Or... read more | 05/04/2003 (9:58 pm) |
| Audio | Yeah I'm thinking Ogg Vorbis is the way to go. According to this MP3 site, you must pay Thomson a ro... read more | 04/20/2002 (3:03 am) |