Game Development Community

monki (Wesley Beary)'s Forum Posts

Thread Post Date Posted
RTS documentation I asked the GG guys directly and they are going to check their files too, I'll let you know if anyth... read more 12/18/2007 (8:28 pm)
RTS documentation Not sure if anyone there would have a copy or not, but I usually don't have much luck getting respon... read more 12/17/2007 (6:45 pm)
RTS documentation I tried the waybackmachine as well, should have saved you the trouble. Sorry I didn't mention that.... read more 12/15/2007 (7:42 am)
RTS documentation I'd love to see this stuff added to TDN, but I don't seem to have a copy again. We have a volunteer... read more 12/13/2007 (11:27 pm)
RTS documentation Continued development... I have some revisions that I have yet to finish revising/writing and add... read more 04/11/2005 (7:14 am)
I know this will bite me, but docs? Yeah. Please tell me what you would like to see on the docs. The docs that are there should be in ... read more 04/05/2005 (10:19 pm)
Shooter Demo Issue It happened consistantly for me. When getting to a big guy you need to have fully upgraded guns (or... read more 02/27/2005 (7:42 am)
Dedicated Server Datablocks Sounds like the problem that Stephen Zepp explains a solution to at: http://www.garagegames.com/mg/... read more 02/26/2005 (9:17 am)
Update: fixed! SelectionDisplay incorrect assumption... Nicely done. Just added, works nicely. Solves problem of getting the unit type in more diverse sit... read more 02/26/2005 (8:52 am)
RTS documentation Just as an added note, it was not working correctly, I must have mistyped something. But it has bee... read more 02/26/2005 (3:50 am)
Blender Blender is pretty good, really can't beat the price. The interface takes some getting used to, but ... read more 11/12/2004 (5:45 pm)
Welcome to the RTS Starter Kit forums! Thanks for the feedback. You pretty much hit the nail on the head. I don't think that it would be ... read more 11/12/2004 (3:52 pm)
Welcome to the RTS Starter Kit forums! Awesome, thanks Stephen. Its good to see excitement, makes it feel like the time spent was really w... read more 11/12/2004 (1:48 pm)
How do you guys want feedback? Stephen, thanks for all the input. As for the attack manager, the product was built in an evolution... read more 11/12/2004 (1:46 pm)
Make an RTS game with the Torque engine I'll have to concur with Chip on this. I worked on the RTS addon pack over the summer (and I'm stil... read more 09/07/2004 (1:58 pm)
RTS Code Pak Status? Its in de works. As one of the interns I admit I've fallen out of the picture for a bit during my m... read more 09/02/2004 (5:37 pm)
Announcing : Blender Exporter For Torque (0.8) Unfortunately I don't know the answer to this offhand, but I felt I should tell you that if I'm not ... read more 08/12/2004 (6:15 pm)
RTS Pack: demo art submissions I'm back home from Eugene. Lookin good everybody, keep up the good work...... read more 08/09/2004 (7:26 pm)
RTS Pack: demo art submissions Will: Looks awesome. My main complaint before would have definately been the stretched uv's around... read more 08/03/2004 (4:36 pm)
RTS Pack: demo art submissions Will: Lookin good, a little more polish and it'll be great. Anthony: Could go either way on the ... read more 08/01/2004 (5:29 pm)
RTS Pack: demo art submissions Lookin pretty good Chemeleon. Would be even better if you could trim the polys a bit more (I know, ... read more 07/31/2004 (5:12 pm)
RTS Pack: demo art submissions Brian, glad to see plenty of excitement for something I've been putting a lot of time into. We'll d... read more 07/31/2004 (6:29 am)
How important is ground transform really? I was just going to add as a note. From my own experience you can get by without ground transforms ... read more 07/27/2004 (3:17 pm)
Transparent buttons Ah buttons. For the most part you guys have got it. The four that you will generally encounter, at... read more 07/07/2004 (2:54 pm)
Announcing : Blender Exporter For Torque (0.8) Walter "PsychoKick" Yoon - You said you were getting long pauses in your animation, I had the same i... read more 06/24/2004 (4:32 pm)
CVS Bandwidth Limit ? There is a limit, but its really pretty reasonable. You could do a full check out and then some eve... read more 06/21/2004 (4:28 pm)
Game System Licensing Question So far as using game systems go, you might look into the d20 system that Wizards of the Coast uses. ... read more 06/20/2004 (3:40 am)
Blender compared to Torque modeling Yes, blender is cross platform. The exporter works on any platform (and rather well I might add, wi... read more 06/17/2004 (4:59 pm)
Am I abusing GarageGames??? Welcome, feel free to browse the facilities. Please enjoy your stay...... read more 06/17/2004 (6:03 am)
Is any one here using blender rendering software? I haven't used the Blender game engine personally, so I can't answer that question. I can say a few... read more 06/16/2004 (9:23 pm)
Terrain texture properties Added update to allow for arbitrary terrain properties to head...... read more 06/14/2004 (6:36 pm)
GuiBitmapBorderCtrl intercepts mouse events. You may need to set the "no cursor" attribute. If it doesn't show up in the gui editor you can alwa... read more 06/11/2004 (3:30 am)
3D Web Page Interface 3d interface is gonna be tough, you'll more or less have to fake it. Flash may be a good route. Yo... read more 06/10/2004 (7:30 pm)
Reference images [url]http://www2.evansville.edu/drawinglab/[/url] provides a pretty good general reference. Using a... read more 06/01/2004 (3:25 pm)
Sharing models , maps and textures? If you are interested in sharing creative works such as models and textures you should check out cre... read more 05/30/2004 (5:11 am)
Comprehensive tutorial for Milkshape Both of these give good info: http://www.psionic3d.co.uk/lowtuts.html http://www.machinima.com/a... read more 11/18/2003 (4:19 am)
Halflife2 sourcecode leak... ack! Its a shame really. Valve does great stuff, and will continue to I'm sure. I'm sure a lot of us wo... read more 10/03/2003 (2:04 pm)