Jeff Faust's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question with T3D merge | Given the frequency of GarageGame's T3D changes and the fact that we released AFX 2 across three eng... read more | 03/14/2010 (9:39 pm) |
| Rigid shapes with AFX selectrons | AFX selectrons and the selection system in general use the SimObjectTypes bits to determine what's s... read more | 03/13/2010 (10:54 pm) |
| Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) | @ JesseL -- Are those SFX asserts you mention related to what's described here: [url]http://www.tor... read more | 03/10/2010 (2:38 pm) |
| Creating a template | Here's a simple script change that mostly fixes the problem where the camera starts out in a confuse... read more | 03/10/2010 (2:11 pm) |
| Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) | @ Hans -- As reported in another [url=http://www.torquepowered.com/community/forums/viewthread/11215... read more | 03/09/2010 (1:21 pm) |
| ArcaneFX for T3D binary users? | The possibility of an AFX 2.0 for T3D Binary is currently being evaluated. On the surface it woul... read more | 03/08/2010 (11:32 pm) |
| Creating a template | Just tested this myself under Windows Vista and Windows 7. It's hard to test all possible usage patt... read more | 03/06/2010 (9:20 pm) |
| Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) | At the [b]Download AFX 2.0 for Torque 3D[/b] page, under the Windows tab, you should find two links ... read more | 03/04/2010 (3:05 pm) |
| Attempting to add the Yack Pack | I know very little about the Yack Pack, however, based on your description, you may be having troubl... read more | 02/27/2010 (10:54 pm) |
| Working with AFX from the World Editor | You get that error if the datablock specified does not exist. The Try Flying datablock is named &quo... read more | 02/27/2010 (8:26 pm) |
| compatible with RTS Starter Kit ? TGE to T3D upgrade? | [quote] Just thought maybe it was like T3D -- buy it and get all the previous versions included.\ ... read more | 02/27/2010 (8:09 pm) |
| Working with AFX from the World Editor | Any ShapeBase-derived object can serve as the "caster" in afxMagicSpell. Passing in %clien... read more | 02/27/2010 (7:54 pm) |
| compatible with RTS Starter Kit ? TGE to T3D upgrade? | Details regarding costs for upgrading from AFX2-for-TGE to AFX2-for-T3D are covered in this post: [... read more | 02/26/2010 (2:02 pm) |
| AFX 2 for T3D 1.0.1 (Beta 2) - Potential memory trash with rollover_obj | Here's an alternative one-line change that (may) achieve the same result. Just change the origina... read more | 02/25/2010 (8:55 pm) |
| AFX 2 for TGE has Modernization Kit built in ?? | Thanks for clearing that up. There are only a few parts of AFX that incorporate other pieces of ... read more | 02/24/2010 (1:22 pm) |
| AFX 2 for TGE has Modernization Kit built in ?? | What sections are those? ... read more | 02/24/2010 (1:03 pm) |
| AFX 2 for TGE has Modernization Kit built in ?? | No, this is not true. What makes you think that it is? ... read more | 02/24/2010 (12:58 pm) |
| AFX 2 for T3D 1.0.1 - Bug - Texture Object Leak in residual zodiacs | First, thanks for the complementary comments. Always nice to hear a little bit of that now and then,... read more | 02/23/2010 (7:54 pm) |
| AFX 2 for T3D 1.0.1 - Bug - Texture Object Leak in residual zodiacs | This is a good find. I had seen the leaked texture object error before but hadn't worked out the rep... read more | 02/23/2010 (6:24 am) |
| Upcoming AFX2 for T3D releases | Got most of the major problems fixed... Rene Damm was a big help tracking down and fixing a subtl... read more | 02/22/2010 (1:01 am) |
| Beta2 of AFX2 for T3D 1.0.1 Released (Windows and Mac OS) | For news on the AFX2 for T3D 1.1 version, follow along in this thread: [url]http://www.torquepowere... read more | 02/22/2010 (12:41 am) |
| Potential danger in afxProjectile | Woops, forgot about this post and did not include a fix for the Beta2 update... Actually ran into... read more | 02/22/2010 (12:37 am) |
| how to install AFX2.0 for T3D on MACOS | An updated version of [b]AFX2 for T3D 1.0.1[/b], which includes Mac OS support, is now available. ... read more | 02/21/2010 (10:15 pm) |
| Upcoming AFX2 for T3D releases | Working around the mask bits problem is not too difficult. AFX adds three 1-bit masks to the Player ... read more | 02/19/2010 (7:30 pm) |
| Making only certain players fly | Yes, readyToCast() has been around for a long time. It's used by a number of the spells.... read more | 02/19/2010 (6:32 pm) |
| Making only certain players fly | When you get to the onActivate() callout, the spell is already in the process of starting so it's no... read more | 02/19/2010 (6:00 pm) |
| Working with AFX from the World Editor | Instead of castSpell(), the example above could have been made in this form: [code] %spell = new a... read more | 02/15/2010 (3:32 am) |
| Working with AFX from the World Editor | It's not a scenario that's typically tested, so it's likely that there are some problems, but genera... read more | 02/13/2010 (7:18 am) |
| ServerConnection.getSelectedObj(); Question | For commandToServer() to return a value from the server would require a round-trip of networking and... read more | 02/12/2010 (4:55 pm) |
| Mounting AFXTextGui | Technically, an afxGuiText can be mounted to something like that but it's probably not well suited f... read more | 02/12/2010 (12:13 am) |
| ServerConnection.getSelectedObj(); Question | You have to always keep in mind that Torque is a Client/Server system. The selection system utilized... read more | 02/11/2010 (5:36 pm) |
| upgrade question... | When you're at the download page for AFX2-for-TGEA or AFX2-for-T3D, there should be a Previous Versi... read more | 02/10/2010 (5:51 pm) |
| try flying issue in AFX 2.0 for TGE | There is still one more problem with Try Flying in multi-player situations... For the controlling us... read more | 02/08/2010 (3:03 am) |
| try flying issue in AFX 2.0 for TGE | Try Flying has some additional problems that are only noticeable when dealing with remote connection... read more | 02/08/2010 (3:01 am) |
| AFX 2.0 for T3D is Shipping! | Upgraded to Fraps 3.0.3 and it still captures AFXDemo without incident for me. At what point doe... read more | 02/07/2010 (8:13 pm) |
| AFX 2.0 for T3D is Shipping! | I record all my AFX videos using Fraps... so I don't think there is any general incompatibility betw... read more | 02/07/2010 (6:11 pm) |
| how to install AFX2.0 for T3D on MACOS | @ Stefano Santo Sabato -- We are just finishing up on an AFX2-for-T3D update that, along with other ... read more | 02/05/2010 (7:52 pm) |
| AFX 2.0 for T3D is Shipping! | @ Keith Johnston -- I just uploaded an HD video of [i]Soul Miner's Slaughter[/i] to Vimeo. This spel... read more | 02/01/2010 (2:57 am) |
| Crash when switching to basic lighting in AFX2_for_T3D101_B1_SDK | I've done a little more investigation on this problem and it appears that because of the way interio... read more | 01/31/2010 (5:58 pm) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | Take a look at Occam's Laser for examples of complex effect-to-effect constraining that also spans s... read more | 01/29/2010 (3:26 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | It's a bit tricky to have a mooring serve as the same constraint on both server and client. You may ... read more | 01/29/2010 (3:02 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | Did that not work? What I did was a quick test using Flame Broil. I changed the spell so I could... read more | 01/29/2010 (2:43 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | [quote]At the time, magicmissile was still using a projectile that was ghosted to the client, so it ... read more | 01/29/2010 (2:15 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | I did some further checking and it looks like you can reference #effect constraints as long as they ... read more | 01/29/2010 (1:56 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | I'm not sure if you can get what you want out of launchConstraintServer and launchConstraintClient. ... read more | 01/29/2010 (1:10 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | This is a really good question, and believe it or not, it's possible to find mysteries in your own c... read more | 01/28/2010 (11:54 pm) |
| can_get_audio_len turned off for T3D version? | The problem is not necessarily that the audio files wouldn't be local to the server, but the servers... read more | 01/27/2010 (12:15 am) |
| can_get_audio_len turned off for T3D version? | Not sure why I turned that off. I might have just wanted to test it. It's actually recommended to... read more | 01/26/2010 (10:30 pm) |
| Spell casting while moving | Yes, you can cast spells while moving and it's not really difficult. The key is to set the afxMagicS... read more | 01/26/2010 (1:19 am) |
| AFX is Pro only still ? or no | That's right, currently AFX-for-T3D requires T3D Pro. This is not necessarily a permanent requir... read more | 01/22/2010 (12:21 am) |