Outline Interactive's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE Starter.racing download | I've got this trying to run in TGEA 1.7 [code]Fatal-ISV: (C:\QuickBuild\working\root\TGEA\TGEA_1_... read more | 05/13/2008 (7:47 pm) |
| TGEA stops after a sec... | I tried many things. I've donwloaded the latest video card driver and latest DirectX (Nov 2007) and ... read more | 02/25/2008 (2:39 pm) |
| TGEA stops after a sec... | I just can't find the drivers directly from Nvidia, so I'm using Windows Updates drivers. I tried... read more | 01/18/2008 (3:27 pm) |
| TGEA stops after a sec... | Unfortunately the solution from that post don't worked for me =( I'm trying to update my graphic ... read more | 01/17/2008 (2:44 pm) |
| Environment map texture | Try this: [url]http://tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials[/url] Hope it hel... read more | 01/03/2008 (2:43 pm) |
| TGEA starter.kits (Download) | Has someone tried to put water in starter.race demo? It just crashes when I put one =( I'm usi... read more | 06/15/2007 (9:33 pm) |
| Advanced Camera implementation problem | I have the same Grant's problem. I can't control the camera with mouse in orbit mode and I don't kno... read more | 04/26/2007 (12:25 pm) |
| Translucency Problem | I think it's a serious problem in Torque that I didn't see in another engines. My game have a for... read more | 03/26/2007 (7:18 pm) |
| Atlas Terrain UV Scale Problem | Oh. It's really interesting. I'll see the docs for it. Thanks.... read more | 03/21/2007 (1:38 pm) |
| Atlas Terrain UV Scale Problem | Well... I think I can play with details textures.... I'd like to blend different textures, like g... read more | 03/19/2007 (10:44 pm) |
| Atlas Terrain UV Scale Problem | Thanks @Marc. Great resource. I'll try it. Can I control other texture but detail?... read more | 03/19/2007 (10:00 pm) |
| Atlas Terrain UV Scale Problem | Thanks everyone. Yes, legacy terrain is easy to use, but Atlas offer more advanced features. I ju... read more | 03/17/2007 (2:08 pm) |
| Atlas Terrain UV Scale Problem | In this example, I used two blended textures, but with same image (GG logo), just an example to show... read more | 03/16/2007 (6:42 pm) |
| Complete MMORPG Development Guide | Wow!!! Thanks for the super fast reply :D I'll go there now.... read more | 02/14/2007 (8:30 pm) |
| Complete MMORPG Development Guide | Hey, I've purchased the MMOKit, but I forgot my old email address and password. Can anyone fro... read more | 02/14/2007 (8:25 pm) |
| Shader editor | Yes Brian, works with the "new". The Reflect shader don't work but I think it's another problem.... read more | 02/13/2007 (9:32 pm) |
| Shader editor | My datablock in server/scripts/material.cs [code] datablock CustomMaterial(GlassMat){ mapT... read more | 02/13/2007 (4:18 pm) |
| Shader editor | Still didn't work :( I put the mapTo parameter, but, dont solve the problem. I'm working with 3DS... read more | 02/13/2007 (2:58 pm) |
| Reflection doesn't actualy work on PS 1.4 hardware... | I have the same problem as @Josh. Planar Reflections doesnt work. And where can I get this Dojo D... read more | 02/12/2007 (9:39 pm) |
| Shader editor | Thanks @Brian. I already read this TDN article, but still dont work. If I write just a "new Mater... read more | 02/12/2007 (8:41 pm) |
| Shader editor | I can't figure out how it works. I made a material datablock and assigned the material trough add... read more | 02/12/2007 (6:33 pm) |
| Starter.fps for MS4 | I'm sorry to cause all this trouble. Sometimes is realy dificult to find something obvious in Garage... read more | 01/22/2007 (2:39 pm) |
| Starter.fps for MS4 | I have the same problem :( The orc shadow looks like this: [image]http://www.outlineinter.com.... read more | 01/18/2007 (4:54 pm) |
| TSE Starter.fps download | Your problem looks like this? [image]http://www.outlineinter.com.br/sylker/garagegames/shadow_pro... read more | 01/18/2007 (4:49 pm) |
| TSE Starter.fps download | Wow!!! You're a family man, Joseph :D I hope you back to Starter FPS for MS4 soon. Anybody ... read more | 01/09/2007 (1:51 pm) |
| Complete MMORPG Development Guide | [quote]A single player concept kit is also in the works by popular demand.[/quote] I cant wait fo... read more | 06/24/2006 (4:00 pm) |
| Complete MMORPG Development Guide | TGE / TSE owner. User: Sylker3D.... read more | 05/15/2006 (1:38 am) |
| New Inventory System Tutorial | Hi Tim. I'm having some problems to implent your inventory v3 in TGE 1.3... I'm not a programm... read more | 05/13/2006 (7:15 pm) |
| SetBlackout() - how to use? | Can I change the fade color using setBlackout?... read more | 03/19/2006 (4:46 pm) |
| Can i make two "start mission"? | You can use a funcion like this for each mission you want to load: function StartYourMission() {... read more | 03/13/2006 (2:09 am) |
| Health GUI Help | Try this. Maybe it help you. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 03/03/2006 (5:24 pm) |
| .dif Dynamic Placement | Is possible to unload or remove the interior as well?... read more | 03/02/2006 (5:17 pm) |
| Animated particle bitmaps! | I got it work like this: datablock ParticleData(fire) { dragCoefficient = 0.0; gravi... read more | 03/01/2006 (4:31 pm) |
| Changing Player's DTS in game | Any help?... read more | 02/10/2006 (5:18 pm) |
| More translucent water | Yeah! I got it work :) [image]http://img530.imageshack.us/img530/9969/shot014og.jpg[/image] [i... read more | 12/16/2005 (3:43 pm) |
| More translucent water | Wow! Nice pic. Thaks a lot! I'll try it later... Here my PC dont run TSE :( Later I'll post... read more | 12/13/2005 (7:01 pm) |
| Vertex out of position | Yeah, The lightmap border size's solved the bad lmap coord problem. Thanks Tom. Now I have al... read more | 10/31/2005 (2:44 pm) |
| Vertex out of position | WOW!!!! Awesome pics O_O Just amazing! I'm trying your method now Eric. The vertex problem ... read more | 10/30/2005 (5:20 am) |
| Vertex out of position | I'm using six boxes and none of it are concave. I'm trying to make some interiors without that "squa... read more | 10/30/2005 (2:36 am) |
| Call for Advanced Camera new features/changes/fixes | Great Resource to adventure games. Thanks a Lot to Thomas, Cory Osborn, Zik Saleeba and Manoel Neto.... read more | 10/25/2005 (7:29 am) |
| Tools? | Are any TGE tools working with TSE? Will I need to use a Max2Dts Exporter only for TSE or the Max... read more | 09/26/2005 (3:52 pm) |
| TSE Starter.fps download | Yes. All the demos works fine.... read more | 09/25/2005 (11:15 pm) |
| TSE Starter.fps download | P4 3.0 ATI Radeon 9800 Pro 128MB 1,5GB RAM Windows XP Pro SP2 If I run the demo version instea... read more | 09/25/2005 (8:01 pm) |
| TSE Starter.fps download | I've downloaded the fps starter kit (thanks Joseph), but, I haven't sucess to see the FPS on TSE wor... read more | 09/25/2005 (3:30 pm) |
| GlowBuffer and Blur shader rocks! | I can't open any links :( Are broken.... read more | 09/24/2005 (3:13 pm) |
| I just bought TSE!!! | I got it too.... read more | 09/23/2005 (3:24 pm) |
| Lighting Pack | I'm waiting too... I hope it doesn't take too long time to release ;)... read more | 07/28/2005 (3:47 pm) |
| ShaderWorks ... compatible? | Has anyone a shot of a shade made in ShaderWorks works in TSE?... read more | 03/29/2005 (1:58 pm) |
| Marble blast -like shading | [quote] regular cup rendering: [image]http://www.topmeadow.com/plans/regularcup.jpg[/image] -----... read more | 03/29/2005 (12:21 pm) |
| Compiling with TBE | I also had erros, but I didn't install any packs besides SDK. The last lines of errors I got.... read more | 03/28/2005 (7:10 pm) |