Tek0's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Normal maps in Torque 3d | I fully agree with you with keeping this thread "bumped". You would think that this proble... read more | 03/09/2010 (12:44 pm) |
| Normal maps in Torque 3d | Anyone know what is causing this? How can we fix this normal map problem?... read more | 03/09/2010 (8:10 am) |
| Dynamic skins and materials swap | Okay, great! Thanks... read more | 09/18/2009 (12:59 am) |
| Dynamic skins and materials swap | @game4Rest, Will you be release you changes to the public through a resource?... read more | 09/15/2009 (11:17 pm) |
| More Melee Help | I'm still lost with this problem.... read more | 09/09/2009 (3:02 am) |
| T3D? how hard is it to port over? | I have made some progress with porting the kit to T3D but of course it won't have AFX. So far, I hav... read more | 09/04/2009 (6:54 am) |
| Making new action maps not working | When I was working on this, it was with TGEA 1.8.1.... read more | 09/03/2009 (3:31 am) |
| More Melee Help | So is the problem with the code or the models and animations? I have been using the the female from ... read more | 09/02/2009 (5:13 am) |
| TGEA 1.8.1 and Horse Pack | So here is just the errors that deal with the Material Property Map. [url=http://tek0.net/errors.... read more | 09/01/2009 (3:09 am) |
| TGEA 1.8.1 and Horse Pack | I changed that back but I get this error, Error 14 error C2664: 'ShapeBaseData::preload' : cannot... read more | 09/01/2009 (1:36 am) |
| Horsepack Purchase Thread | Purchased Horse Pack. Paypal Transaction ID: 49518571S8278314Y... read more | 08/31/2009 (10:23 am) |
| getting vehicles to work against physics objects YAY! | Awesome! I'll have to try this.... read more | 08/26/2009 (6:21 am) |
| pxCloth, help with attachments? | Oh, I would like to know that to! I love Jiggle bones! mmmm.... =P... read more | 08/26/2009 (2:30 am) |
| Anyone got a T3D ready human avatars? | Yea but I was to lazy to do that. Besides I wanted to play with the new Shape Editor. :D... read more | 08/26/2009 (2:27 am) |
| Anyone got a T3D ready human avatars? | Well I have been playing with the FACK pack in T3D. The basic model and animation work but I haven't... read more | 08/26/2009 (1:30 am) |
| Needing Level Designer | Well I'm looking for someone that will help me create the levels for the project. I have some ideas ... read more | 08/11/2009 (11:06 pm) |
| Needing Level Designer | Any level designers out there?... read more | 08/11/2009 (6:54 pm) |
| Welcome To The GMK Forums! | @deepscratch, I love to see that resource!... read more | 08/06/2009 (12:23 pm) |
| Making a tunnel | Yea, I didn't see any cursor color options as well. Anyway, thanks for the help.... read more | 08/05/2009 (7:08 pm) |
| Making a tunnel | Cool, that seem to do the trick with the missing pieces. By the way, is there a way to change the co... read more | 08/05/2009 (5:58 pm) |
| Making a tunnel | okay, I'll try exporting it with it unchecked.... read more | 08/05/2009 (5:36 pm) |
| Making a tunnel | I think I have figured out the texture problem but I'm still not sure about pieces of the tunnels go... read more | 08/05/2009 (1:38 pm) |
| Request: GMK sub forum | I concur.... read more | 07/20/2009 (1:51 pm) |
| pxCloth, help with attachments? | I would like to see pxCloth attached to players and vehicles in T3D.... read more | 07/07/2009 (12:03 pm) |
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | haha, I love that image of the cat. :D... read more | 06/24/2009 (11:11 pm) |
| Easy Open and stop HDR and LightRays in Option! | Thanks!... read more | 06/11/2009 (11:19 am) |
| PhysX installing problem | I see, well I actually was able to compile the physx demo with no problem. I did a fresh install on ... read more | 06/10/2009 (6:01 pm) |
| PhysX installing problem | Well I thought I found the problem but it wasn't the "\" in the directories. So I'm still ... read more | 06/09/2009 (1:29 am) |
| [T3D] Vehicles? | I used this [url=http://www.garagegames.com/community/resources/view/3925]resource[/url] so that I c... read more | 05/25/2009 (10:29 am) |
| Forest Kit (With out negitivity) | Aww, I want to see more videos or screenshots of the Forestkit. ;)... read more | 05/23/2009 (2:57 am) |
| Beta 2 bug: Terrain base texture bug still present | Dang, I hoped this bug was fixed in beta2.... read more | 05/21/2009 (9:21 pm) |
| Torque 3D Beta 2 Released (Known issues, fixes, new) | Nice work!... read more | 05/21/2009 (9:19 pm) |
| Beta testers wanted: AFX 2.0 for TGEA and TGE | Jeff, if you need another beta tester I'm looking to help you. Plus I would like to see all the new ... read more | 05/21/2009 (11:57 am) |
| Anyone have the GMK listed in their account yet ? | GMK, shows up in my account.... read more | 05/21/2009 (7:03 am) |
| Climbing? | I would like to see it. :)... read more | 05/19/2009 (11:30 pm) |
| LBK, the ripoff TGE | I wonder how much it would cost for a license? hmm... (>.<)... read more | 05/19/2009 (12:54 am) |
| LBK, the ripoff TGE | [quote] Its probably one of the most well known engines for indies(even if you like or or not, you ... read more | 05/18/2009 (10:07 pm) |
| Problem with 3D Isometric Kit | @Michael, Yea I know what you mean. I had no idea that it was even released. That kit would make my ... read more | 05/16/2009 (7:26 am) |
| Vehicle doesn't touch ground | Scaling in the script does work but it matching the player with the scale. I don't need the scale of... read more | 05/15/2009 (1:54 am) |
| Vehicle doesn't touch ground | This is driving my nuts! >:( I have tried everything with the model of the vehicle and tire and I... read more | 05/15/2009 (1:06 am) |
| Vehicle doesn't touch ground | Same here. I have moved all the pivot points to 0 0 0 (bounds, col-1, and hummer mesh). I have also ... read more | 05/14/2009 (6:07 pm) |
| Vehicle doesn't touch ground | Dark gray is bounds, and light blue is collision. [image]http://tek0.net/torque/Untitled.jpg[/ima... read more | 05/14/2009 (5:49 pm) |
| Vehicle doesn't touch ground | I have done everything that I can think of changed all the pivot points, etc..) to try to get the ve... read more | 05/14/2009 (5:07 pm) |
| Vehicle doesn't touch ground | Okay, now I fixed that box from being so big. It now matches the hummers size now. But the hummer is... read more | 05/14/2009 (4:04 pm) |
| Vehicle doesn't touch ground | I'll try doing that. I also noticed that when I place the hummer in game (in the editor) and have it... read more | 05/14/2009 (3:46 pm) |
| Problems with hubs | Thanks Steve, that post worked for me. Most of the time I search the forums but today has been rough... read more | 05/13/2009 (1:00 am) |
| Some help with compiling | That's what I figured. Well thanks for the help :)... read more | 05/13/2009 (12:03 am) |
| Some help with compiling | Okay, I'm not for sure on how to do what you asked but I did put a breakpoint on that line and the e... read more | 05/12/2009 (11:51 pm) |
| Some help with compiling | Note: Debug doesn't work for me. I recompiled the engine in release and everything runs fine so f... read more | 05/12/2009 (11:03 pm) |
| Some help with compiling | I have went back and uninstalled the DX SDK and got it install correctly now. Then I tried to recomp... read more | 05/12/2009 (10:57 pm) |