Moxcamel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Behavior-izing the AdvKit | I have to agree that a straight-up 1.5 port is most important. After that... [i]In the process o... read more | 08/10/2007 (7:04 pm) |
| Running game with console open | If you're running on a Mac or Linux (or if you have Cygwin for Windows) you can also just run "tail ... read more | 02/12/2007 (7:35 am) |
| Lots of vector() errors in console | Hmmm...okay, I can't re-produce this on any consistent basis. Now it's happening on completely new ... read more | 01/24/2007 (2:50 am) |
| Lots of vector() errors in console | Further testing reveals an interesting effect. With the change to steering.cs in place, the spawn l... read more | 01/22/2007 (8:41 pm) |
| Lots of vector() errors in console | Tom, Implemented your fix and it seems to work. No more spurious vector() errors. I haven't don... read more | 01/22/2007 (6:22 am) |
| Lots of vector() errors in console | Sorry to bump, but I'm also seeing this, and it makes debugging really difficult. I've tried to tra... read more | 01/21/2007 (8:08 pm) |
| Player following the mouse | @Jon: Yeah, I've done some searches and have found a few things to look at. I think it's mostly my ... read more | 01/19/2007 (4:00 pm) |
| Player following the mouse | I'm trying to do a Diablo-style "move where I click the LMB and shoot where I click the RMB" interfa... read more | 01/16/2007 (6:23 pm) |