Barry "Yossarian" Whitley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reflective materials in T2D? | Translucent is easy enough to do by using .png and utilizing their alpha layer. Basically you'd mak... read more | 03/29/2006 (4:13 pm) |
| Projectile Math | [url]http://www.phys.ttu.edu/~rirlc/Lecture6.html[/url] ^ plenty of good primers that show you th... read more | 03/03/2006 (4:41 pm) |
| Is it possible to implement day-night effect? | Quick and dirty way would be to put up a full screen black image, and then set its alpha blending to... read more | 11/14/2005 (2:37 pm) |
| Moving/Animating Mount Points | What is the overhead like on mounting and then dismounting objects? Will I be getting myself in tro... read more | 10/20/2005 (2:54 am) |
| Moving/Animating Mount Points | Thanks for the link philip, I had seen that, but I'm still not 100% sure if it will transfer to what... read more | 10/17/2005 (1:38 pm) |
| Moving/Animating Mount Points | Several reasons I (think I) need them mounted... 1. I don't want to actually animate animate any... read more | 10/15/2005 (2:10 am) |
| Wanted: 2D Art Resources | @Matt/Philip, I'm using this approach too (as well as luckily having a bunch of specific models a... read more | 04/29/2005 (1:46 pm) |
| Wanted: 2D Art Resources | Anyone know if if the T2D packaging utilities will ever include merging all assets into a single dat... read more | 04/27/2005 (1:32 pm) |
| Splash Screen Help | Not sure if this is the issue, but try taking a looking at the code in the GUI and make sure it is n... read more | 04/25/2005 (7:52 pm) |
| Some Scripting Help | Ty Harold, got it working with a slight modification [code] function playerDownEvent() { ... read more | 04/20/2005 (5:57 pm) |
| T2D Grinding to a Halt after repeated loads | Hrm... was just using the quit dialog in the default T2D gui.... Has anyone looked over the destr... read more | 04/20/2005 (2:36 pm) |
| Example Request Thread (if you need an example- request it! :) | LoTekk, Do you have the variables $resX and $resY custom defined somewhere? When I plug your stu... read more | 04/19/2005 (8:03 pm) |
| T2D Grinding to a Halt after repeated loads | Nope, had checked that too... had no T2D processes running.... nothing is grinding away in the backg... read more | 04/19/2005 (7:51 pm) |
| T2D Inkubator? | T2D Sliders ;)... read more | 04/19/2005 (7:12 pm) |
| T2D Inkubator? | IMO, psuedo-iso might be more trouble than its worth, considering it multiplies the art resources re... read more | 04/19/2005 (2:18 pm) |
| Particle Editor |
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04/18/2005 (1:40 pm) |
| T2D Inkubator? | Might try talking to the guy [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29006]wh... read more | 04/18/2005 (1:26 pm) |
| Example Request Thread (if you need an example- request it! :) | Just spent a little bit pluggin in the mouse follow stuff... couple Q's... First off, I was just ... read more | 04/17/2005 (8:21 pm) |
| What have been your biggest challenges so far? | Well, shoot, since they're just rolling out my suggestions as I post em... how about that T2D update... read more | 04/15/2005 (6:11 pm) |
| Example Request Thread (if you need an example- request it! :) | Awesome.. ty... I'll try plugging that in tomorrow and see if I can get it to work. Special thank... read more | 04/15/2005 (1:15 pm) |
| What have been your biggest challenges so far? | @Josh Impressive display. I bitch about bad searching and 4 hours later you guys have bought and... read more | 04/15/2005 (1:10 pm) |
| Example Request Thread (if you need an example- request it! :) | GUI display wouldn't be necessary, just have them stored in variables that could be referenced would... read more | 04/14/2005 (7:30 pm) |
| Particle Editor | @Philip, Then why is the editor not set to the exact same default as the project you currently ha... read more | 04/14/2005 (6:52 pm) |
| Example Request Thread (if you need an example- request it! :) | How about a function that takes an object (any sprite), captures the X/Y coords of the mouse, and re... read more | 04/14/2005 (6:51 pm) |
| What have been your biggest challenges so far? | I've been overwhelmed with trying to learn a new scripting language that is rather poorly documented... read more | 04/14/2005 (6:12 pm) |
| Capturing a mouseOver event for a StaticSprite | @Philip, That is exactly what it does. Used Matt's help with capturing mouseOver events to turn ... read more | 04/14/2005 (12:56 am) |
| Capturing a mouseOver event for a StaticSprite | Nothing too spectacular, but here it is functioning thanks to Matts help: [url=www.alloutwar.com/... read more | 04/13/2005 (9:41 pm) |
| Rendering StaticSprites and effects in a particular order. | TY, putting the SetGroup() and setLayer() as the last items let me order them properly. I also figu... read more | 04/13/2005 (7:24 pm) |
| Capturing a mouseOver event for a StaticSprite | Ahh, that worked like a charm... plugging that in now and seeing if I can get it, along with proper ... read more | 04/13/2005 (4:49 pm) |
| Capturing a mouseOver event for a StaticSprite | Thanks for posting that up, Matt. Unfortunately I didn't get it to work, but that is probably due t... read more | 04/13/2005 (3:22 pm) |
| Sports RPG? | Unfortunately, most of those elements are covered by the Madden games already... You'd really have ... read more | 03/22/2005 (3:04 am) |