Game Development Community

Barry "Yossarian" Whitley's Forum Posts

Thread Post Date Posted
Reflective materials in T2D? Translucent is easy enough to do by using .png and utilizing their alpha layer. Basically you'd mak... read more 03/29/2006 (4:13 pm)
Projectile Math [url]http://www.phys.ttu.edu/~rirlc/Lecture6.html[/url] ^ plenty of good primers that show you th... read more 03/03/2006 (4:41 pm)
Is it possible to implement day-night effect? Quick and dirty way would be to put up a full screen black image, and then set its alpha blending to... read more 11/14/2005 (2:37 pm)
Moving/Animating Mount Points What is the overhead like on mounting and then dismounting objects? Will I be getting myself in tro... read more 10/20/2005 (2:54 am)
Moving/Animating Mount Points Thanks for the link philip, I had seen that, but I'm still not 100% sure if it will transfer to what... read more 10/17/2005 (1:38 pm)
Moving/Animating Mount Points Several reasons I (think I) need them mounted... 1. I don't want to actually animate animate any... read more 10/15/2005 (2:10 am)
Wanted: 2D Art Resources @Matt/Philip, I'm using this approach too (as well as luckily having a bunch of specific models a... read more 04/29/2005 (1:46 pm)
Wanted: 2D Art Resources Anyone know if if the T2D packaging utilities will ever include merging all assets into a single dat... read more 04/27/2005 (1:32 pm)
Splash Screen Help Not sure if this is the issue, but try taking a looking at the code in the GUI and make sure it is n... read more 04/25/2005 (7:52 pm)
Some Scripting Help Ty Harold, got it working with a slight modification [code] function playerDownEvent() { ... read more 04/20/2005 (5:57 pm)
T2D Grinding to a Halt after repeated loads Hrm... was just using the quit dialog in the default T2D gui.... Has anyone looked over the destr... read more 04/20/2005 (2:36 pm)
Example Request Thread (if you need an example- request it! :) LoTekk, Do you have the variables $resX and $resY custom defined somewhere? When I plug your stu... read more 04/19/2005 (8:03 pm)
T2D Grinding to a Halt after repeated loads Nope, had checked that too... had no T2D processes running.... nothing is grinding away in the backg... read more 04/19/2005 (7:51 pm)
T2D Inkubator? T2D Sliders ;)... read more 04/19/2005 (7:12 pm)
T2D Inkubator? IMO, psuedo-iso might be more trouble than its worth, considering it multiplies the art resources re... read more 04/19/2005 (2:18 pm)
Particle Editor @Melv, I understand ... read more 04/18/2005 (1:40 pm)
T2D Inkubator? Might try talking to the guy [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29006]wh... read more 04/18/2005 (1:26 pm)
Example Request Thread (if you need an example- request it! :) Just spent a little bit pluggin in the mouse follow stuff... couple Q's... First off, I was just ... read more 04/17/2005 (8:21 pm)
What have been your biggest challenges so far? Well, shoot, since they're just rolling out my suggestions as I post em... how about that T2D update... read more 04/15/2005 (6:11 pm)
Example Request Thread (if you need an example- request it! :) Awesome.. ty... I'll try plugging that in tomorrow and see if I can get it to work. Special thank... read more 04/15/2005 (1:15 pm)
What have been your biggest challenges so far? @Josh Impressive display. I bitch about bad searching and 4 hours later you guys have bought and... read more 04/15/2005 (1:10 pm)
Example Request Thread (if you need an example- request it! :) GUI display wouldn't be necessary, just have them stored in variables that could be referenced would... read more 04/14/2005 (7:30 pm)
Particle Editor @Philip, Then why is the editor not set to the exact same default as the project you currently ha... read more 04/14/2005 (6:52 pm)
Example Request Thread (if you need an example- request it! :) How about a function that takes an object (any sprite), captures the X/Y coords of the mouse, and re... read more 04/14/2005 (6:51 pm)
What have been your biggest challenges so far? I've been overwhelmed with trying to learn a new scripting language that is rather poorly documented... read more 04/14/2005 (6:12 pm)
Capturing a mouseOver event for a StaticSprite @Philip, That is exactly what it does. Used Matt's help with capturing mouseOver events to turn ... read more 04/14/2005 (12:56 am)
Capturing a mouseOver event for a StaticSprite Nothing too spectacular, but here it is functioning thanks to Matts help: [url=www.alloutwar.com/... read more 04/13/2005 (9:41 pm)
Rendering StaticSprites and effects in a particular order. TY, putting the SetGroup() and setLayer() as the last items let me order them properly. I also figu... read more 04/13/2005 (7:24 pm)
Capturing a mouseOver event for a StaticSprite Ahh, that worked like a charm... plugging that in now and seeing if I can get it, along with proper ... read more 04/13/2005 (4:49 pm)
Capturing a mouseOver event for a StaticSprite Thanks for posting that up, Matt. Unfortunately I didn't get it to work, but that is probably due t... read more 04/13/2005 (3:22 pm)
Sports RPG? Unfortunately, most of those elements are covered by the Madden games already... You'd really have ... read more 03/22/2005 (3:04 am)