Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| WaterBlock::onAdd Crash | 1.01 isnt' out for the SDK. It's not quite the same thing either, a new demo was put out so that it... read more | 03/28/2007 (10:36 pm) |
| TGEA v1.1? Questions... | @Phil - We didn't go Cg for a bunch of reasons. Mostly yeah it's PC-centric, and for a while it was... read more | 03/28/2007 (10:34 pm) |
| Glow bug with dynamic interior lights | Thanks Tom, should be out in 1.01.... read more | 03/26/2007 (10:03 pm) |
| WaterBlock::onAdd Crash | Ya, that's already been fixed for 1.01.... read more | 03/26/2007 (7:56 pm) |
| TGEA v1.1? Questions... | Sorry guys, no Atlas editor updates. It's mostly bug fixes - getting it running properly with lates... read more | 03/26/2007 (6:58 pm) |
| Duke Nukem For-real? | [url]http://www.yougamers.com/articles/1820_scott_miller_-_the_man_who_would_be_king[/url]... read more | 03/21/2007 (7:31 pm) |
| The Escapist - Casual gaming issue - may be of interest... | The Escapist is pretty hit and miss for me. I've seen some really great articles (check out Greg Co... read more | 03/21/2007 (7:29 pm) |
| Ambient occlusion shader | Do you need this to happen in realtime? Ambient occlusion is usually applied as a lightmap or burne... read more | 03/19/2007 (6:43 pm) |
| A little help w/ CustomMaterials from the sages requested... | If you are writing some kind of custom render then you need to track down the material in your rende... read more | 03/19/2007 (6:30 pm) |
| How does TGEA handle video memory? | Take a look at this: [url]http://tdn.garagegames.com/wiki/Texture_Memory_Reduction[/url] You c... read more | 03/19/2007 (6:25 pm) |
| Need help using TGEA | Try installing the latest DirectX, that's usually why it crashes like that.... read more | 03/19/2007 (6:20 pm) |
| TGEA Crashes?? | A new demo is up that does not require that you update DX unless you haven't updated since October 2... read more | 03/19/2007 (6:10 pm) |
| TGEA 1.0 advanced updated | As far as we know, there is no memory leakage in the stock demos and other tests that have been run.... read more | 03/14/2007 (10:51 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | @Marc - that 7600 Go may not be the best, but I'm pretty sure it's running waaay faster than an inte... read more | 03/14/2007 (12:20 am) |
| TGEA Crashes?? | You prob need latest DirectX runtime. New demo should be up soon that fixes this.... read more | 03/14/2007 (12:07 am) |
| Marble Blast Gold 2 | Heh, lol... read more | 03/14/2007 (12:03 am) |
| Was Constructor showed at GDC 07? | Heh, Weston Tracy gettin the demo love.... read more | 03/14/2007 (12:01 am) |
| D3D Fullscreen | I believe that will cause problems for users that don't have multi-monitors. Ie. a breakpoint occur... read more | 03/12/2007 (8:18 pm) |
| TGEA.exe filesize | I used VS 2003 to compile it, which has optimized compiler, so that's probably why.... read more | 03/12/2007 (8:12 pm) |
| Is the documentation thats hidden great? | Most of "3d game programming all in one second edition" (about 75-85%) should be relevant. It's mos... read more | 03/12/2007 (7:50 pm) |
| Unable to compile vertex shader | Are you using October 2006 DXSDK or latest?... read more | 03/12/2007 (7:47 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Just some general advice for those of you buying new machines - don't buy them with integrated graph... read more | 03/12/2007 (7:38 pm) |
| RC1 Bug - DDS textures are not cached | I'm going to mark this as a bug right now and I'll look into it later when I have more time. There'... read more | 03/02/2007 (2:00 am) |
| Waterblock mission editor bug | Thanks again Tom. You going to GDC? I think I owe you a beer or two ;)... read more | 03/02/2007 (1:37 am) |
| Jittering Camera | You have SLI video cards?... read more | 03/02/2007 (1:33 am) |
| Vista Install - Game Explorer | Hey Chris, haven't seen your name in a while, getting into Torque dev eh? I'd recommend posting y... read more | 03/02/2007 (1:20 am) |
| RC1 Bug - DDS textures are not cached | While this does technically work, it creates a bunch of console warnings about failure to load misc ... read more | 02/27/2007 (1:24 am) |
| MS4 Options Gui Bug | Ya, just fixed it for both demo and terrain_water_demo, will be in 1.1 release., thanks for reminde... read more | 02/26/2007 (11:21 pm) |
| Sli | Some new drivers came out the other day, might want to try those.... read more | 02/26/2007 (11:11 pm) |
| Can't get tgea 1. (servers getting hammered?) | Ya, should be.... read more | 02/26/2007 (9:01 pm) |
| Water flash.... | Those console warnings just mean that you don't have those cubemaps defined in your mod. Search for... read more | 02/26/2007 (9:00 pm) |
| Adding specular maps in TGEA | This should work for normal Materials. You should be able to just use a grayscale alpha channel in ... read more | 02/26/2007 (8:33 pm) |
| Waterblock ' Refraction ' control | You want to look in waterReflectRefractV.hlsl - it's a per-pixel effect. Should be relatively easy... read more | 02/21/2007 (2:13 am) |
| TGEA Bug - Material Fallbacks Broken (with workaround) | Thanks for reporting that William, could have been a while before that turned up.... read more | 02/21/2007 (2:09 am) |
| TGEA demo crash | Man, I hated moving from VC6, it was so much easier to navigate than VC2003. Compiled faster too.... read more | 02/21/2007 (2:02 am) |
| TGEA and Windows Vista | NVIDIA just released new drivers, might want to try those.... read more | 02/21/2007 (1:51 am) |
| TGEA Bug - Material Fallbacks Broken (with workaround) | Oh crap ;) That needs to be fixed ASAP. We'll have it in next release.... read more | 02/19/2007 (11:48 pm) |
| Any simple way to enable W-buffering? | Yeah, to get that running you'd need to enum it, and plug all the appropriate things in with GFX to ... read more | 02/19/2007 (11:39 pm) |
| TGEA demo crash | Yeah, we know about and we're going to fix it. Just one of those things we didn't test - installing... read more | 02/19/2007 (11:32 pm) |
| TGEA-GuiBitmapButtonCtrl broke | Far as I know it's working. Check the demo, I believe it's used in there.... read more | 02/19/2007 (11:31 pm) |
| Water flash.... | Are you basing this off the starter kit by chance? I remember seeing that problem there a long time... read more | 02/19/2007 (11:30 pm) |
| TGEA and Windows Vista | Phiippe - install the latest DirectX runtime and try again.... read more | 02/19/2007 (11:13 pm) |
| Seeking advice on 'Procedural Synthesys' topic | [b]Texturing and Modeling : A procedural approach[/b] is pretty much the first book you should look ... read more | 02/19/2007 (8:44 pm) |
| TGEA crashs on new DXSDK, a way to avoid | Yeah, it's really frustrating that MS did this. DX9 has been out for quite a while, and the shader ... read more | 02/16/2007 (8:34 pm) |
| Art pipeline best practices? | Yeah, that is a good idea. Don't know if you have time Adam, but a short TDN article on that would ... read more | 02/16/2007 (8:21 pm) |
| Art pipeline best practices? | Hey Adam, great questions! The quick answer is that, with batching, you can do this however you w... read more | 02/16/2007 (12:01 am) |
| Bug in the unproject code. | Good, call, thank you John, fixed it here, will go out with 1.1.... read more | 02/15/2007 (11:42 pm) |
| TGEA crashs on new DXSDK, a way to avoid | I'm wondering if the February SDK fixed the #include bug, and then the only problem to fix is the co... read more | 02/15/2007 (11:23 pm) |
| 1.0 is out! GG you got some bad SS link on the page though | Which page? Could you post a link?... read more | 02/15/2007 (11:12 pm) |
| TGEA Crashes?? | You have DirectX installed?... read more | 02/15/2007 (11:03 pm) |