Game Development Community

Brian Ramage's Forum Posts

Thread Post Date Posted
WaterBlock::onAdd Crash 1.01 isnt' out for the SDK. It's not quite the same thing either, a new demo was put out so that it... read more 03/28/2007 (10:36 pm)
TGEA v1.1? Questions... @Phil - We didn't go Cg for a bunch of reasons. Mostly yeah it's PC-centric, and for a while it was... read more 03/28/2007 (10:34 pm)
Glow bug with dynamic interior lights Thanks Tom, should be out in 1.01.... read more 03/26/2007 (10:03 pm)
WaterBlock::onAdd Crash Ya, that's already been fixed for 1.01.... read more 03/26/2007 (7:56 pm)
TGEA v1.1? Questions... Sorry guys, no Atlas editor updates. It's mostly bug fixes - getting it running properly with lates... read more 03/26/2007 (6:58 pm)
Duke Nukem For-real? [url]http://www.yougamers.com/articles/1820_scott_miller_-_the_man_who_would_be_king[/url]... read more 03/21/2007 (7:31 pm)
The Escapist - Casual gaming issue - may be of interest... The Escapist is pretty hit and miss for me. I've seen some really great articles (check out Greg Co... read more 03/21/2007 (7:29 pm)
Ambient occlusion shader Do you need this to happen in realtime? Ambient occlusion is usually applied as a lightmap or burne... read more 03/19/2007 (6:43 pm)
A little help w/ CustomMaterials from the sages requested... If you are writing some kind of custom render then you need to track down the material in your rende... read more 03/19/2007 (6:30 pm)
How does TGEA handle video memory? Take a look at this: [url]http://tdn.garagegames.com/wiki/Texture_Memory_Reduction[/url] You c... read more 03/19/2007 (6:25 pm)
Need help using TGEA Try installing the latest DirectX, that's usually why it crashes like that.... read more 03/19/2007 (6:20 pm)
TGEA Crashes?? A new demo is up that does not require that you update DX unless you haven't updated since October 2... read more 03/19/2007 (6:10 pm)
TGEA 1.0 advanced updated As far as we know, there is no memory leakage in the stock demos and other tests that have been run.... read more 03/14/2007 (10:51 pm)
Intel Core 2 Duo Pixel Shader 3.0 Support?. @Marc - that 7600 Go may not be the best, but I'm pretty sure it's running waaay faster than an inte... read more 03/14/2007 (12:20 am)
TGEA Crashes?? You prob need latest DirectX runtime. New demo should be up soon that fixes this.... read more 03/14/2007 (12:07 am)
Marble Blast Gold 2 Heh, lol... read more 03/14/2007 (12:03 am)
Was Constructor showed at GDC 07? Heh, Weston Tracy gettin the demo love.... read more 03/14/2007 (12:01 am)
D3D Fullscreen I believe that will cause problems for users that don't have multi-monitors. Ie. a breakpoint occur... read more 03/12/2007 (8:18 pm)
TGEA.exe filesize I used VS 2003 to compile it, which has optimized compiler, so that's probably why.... read more 03/12/2007 (8:12 pm)
Is the documentation thats hidden great? Most of "3d game programming all in one second edition" (about 75-85%) should be relevant. It's mos... read more 03/12/2007 (7:50 pm)
Unable to compile vertex shader Are you using October 2006 DXSDK or latest?... read more 03/12/2007 (7:47 pm)
Intel Core 2 Duo Pixel Shader 3.0 Support?. Just some general advice for those of you buying new machines - don't buy them with integrated graph... read more 03/12/2007 (7:38 pm)
RC1 Bug - DDS textures are not cached I'm going to mark this as a bug right now and I'll look into it later when I have more time. There'... read more 03/02/2007 (2:00 am)
Waterblock mission editor bug Thanks again Tom. You going to GDC? I think I owe you a beer or two ;)... read more 03/02/2007 (1:37 am)
Jittering Camera You have SLI video cards?... read more 03/02/2007 (1:33 am)
Vista Install - Game Explorer Hey Chris, haven't seen your name in a while, getting into Torque dev eh? I'd recommend posting y... read more 03/02/2007 (1:20 am)
RC1 Bug - DDS textures are not cached While this does technically work, it creates a bunch of console warnings about failure to load misc ... read more 02/27/2007 (1:24 am)
MS4 Options Gui Bug Ya, just fixed it for both demo and terrain_water_demo, will be in 1.1 release., thanks for reminde... read more 02/26/2007 (11:21 pm)
Sli Some new drivers came out the other day, might want to try those.... read more 02/26/2007 (11:11 pm)
Can't get tgea 1. (servers getting hammered?) Ya, should be.... read more 02/26/2007 (9:01 pm)
Water flash.... Those console warnings just mean that you don't have those cubemaps defined in your mod. Search for... read more 02/26/2007 (9:00 pm)
Adding specular maps in TGEA This should work for normal Materials. You should be able to just use a grayscale alpha channel in ... read more 02/26/2007 (8:33 pm)
Waterblock ' Refraction ' control You want to look in waterReflectRefractV.hlsl - it's a per-pixel effect. Should be relatively easy... read more 02/21/2007 (2:13 am)
TGEA Bug - Material Fallbacks Broken (with workaround) Thanks for reporting that William, could have been a while before that turned up.... read more 02/21/2007 (2:09 am)
TGEA demo crash Man, I hated moving from VC6, it was so much easier to navigate than VC2003. Compiled faster too.... read more 02/21/2007 (2:02 am)
TGEA and Windows Vista NVIDIA just released new drivers, might want to try those.... read more 02/21/2007 (1:51 am)
TGEA Bug - Material Fallbacks Broken (with workaround) Oh crap ;) That needs to be fixed ASAP. We'll have it in next release.... read more 02/19/2007 (11:48 pm)
Any simple way to enable W-buffering? Yeah, to get that running you'd need to enum it, and plug all the appropriate things in with GFX to ... read more 02/19/2007 (11:39 pm)
TGEA demo crash Yeah, we know about and we're going to fix it. Just one of those things we didn't test - installing... read more 02/19/2007 (11:32 pm)
TGEA-GuiBitmapButtonCtrl broke Far as I know it's working. Check the demo, I believe it's used in there.... read more 02/19/2007 (11:31 pm)
Water flash.... Are you basing this off the starter kit by chance? I remember seeing that problem there a long time... read more 02/19/2007 (11:30 pm)
TGEA and Windows Vista Phiippe - install the latest DirectX runtime and try again.... read more 02/19/2007 (11:13 pm)
Seeking advice on 'Procedural Synthesys' topic [b]Texturing and Modeling : A procedural approach[/b] is pretty much the first book you should look ... read more 02/19/2007 (8:44 pm)
TGEA crashs on new DXSDK, a way to avoid Yeah, it's really frustrating that MS did this. DX9 has been out for quite a while, and the shader ... read more 02/16/2007 (8:34 pm)
Art pipeline best practices? Yeah, that is a good idea. Don't know if you have time Adam, but a short TDN article on that would ... read more 02/16/2007 (8:21 pm)
Art pipeline best practices? Hey Adam, great questions! The quick answer is that, with batching, you can do this however you w... read more 02/16/2007 (12:01 am)
Bug in the unproject code. Good, call, thank you John, fixed it here, will go out with 1.1.... read more 02/15/2007 (11:42 pm)
TGEA crashs on new DXSDK, a way to avoid I'm wondering if the February SDK fixed the #include bug, and then the only problem to fix is the co... read more 02/15/2007 (11:23 pm)
1.0 is out! GG you got some bad SS link on the page though Which page? Could you post a link?... read more 02/15/2007 (11:12 pm)
TGEA Crashes?? You have DirectX installed?... read more 02/15/2007 (11:03 pm)