Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Transparent glass texture | YOu can control how opaque the cubemap is by modifying the alpha channel of the base texture.... read more | 10/17/2006 (12:42 am) |
| Tse Is Running Slow | Try setting: $pref::Video::killFramesAhead = 0; in client/prefs.cs Please let me know if ... read more | 10/17/2006 (12:41 am) |
| Translucency. | OK, I believe I may have found the problem. If you set the translucentBlendOp Material parameter to... read more | 10/12/2006 (12:02 am) |
| Fatal error LNK1104 | Did you download and install the Microsoft Platform SDK? Read the bottom of this page: [url]ht... read more | 10/11/2006 (10:55 pm) |
| I Just Noticed - Flat Water | I could spend a year or more just writing water effects. Waves, shorelines, relief mapped waves, f... read more | 10/11/2006 (10:49 pm) |
| Dual Core Intel(new XPS)... slow fps... | Have you tried setting the affinity to one core using the Windows Task Manager?... read more | 10/11/2006 (10:27 pm) |
| Duel core amd's and torque | Heh, well 2142 is a trainwreck, so no worries there ;) People might be happier if they just fixed B... read more | 10/11/2006 (10:26 pm) |
| Probable Bug in guiMLTextCtrl's getTextContent() | How recent is your code? I don't see an mTextBuffer.get() call anywhere near line 506. You might w... read more | 10/10/2006 (7:14 pm) |
| PlanarReflection broken. | It should work. I think you need to pass in more texture parameters. Here's the block we are using... read more | 10/09/2006 (8:41 pm) |
| Vehicle wheels not showing up (MS4) | Yes, it is related to the new batching system. This is a known problem and will be fixed before we ... read more | 10/09/2006 (8:38 pm) |
| Lighting quality went down with newest HEAD? | Really hard to tell what's going on in that dark image. John and I added some prefs to change the q... read more | 10/09/2006 (8:26 pm) |
| Duel core amd's and torque | We had some problems this weekend with the rented dual-core AMD 64 bit machines we used for the Comm... read more | 10/09/2006 (8:15 pm) |
| PlanarReflection broken. | Looks like you don't have a shader specified.... read more | 10/05/2006 (10:44 pm) |
| MS3 particle and trigger problem - anyone confirm? | OK, got it.... read more | 10/04/2006 (11:27 pm) |
| Duel core amd's and torque | If those of you who are having problems with your dual core setup could post your system specs, it c... read more | 10/04/2006 (10:51 pm) |
| Particles not being cleaned up - No mission cleanup group | Yes, thanks again Thomas for finding those issues and passing them along. I'm getting to them as qu... read more | 10/02/2006 (10:12 pm) |
| Memory usage in TSE | Excellent work James, I knew about some of this stuff already, but there are some things I hadn't se... read more | 09/30/2006 (6:49 pm) |
| Unable to change 'sun' position | You are referring to fxSunlight?... read more | 09/28/2006 (7:11 pm) |
| Near plane view frustum issue | Ya, there are some problems with that, and it's been reverted. Guess it didn't make it out on the l... read more | 09/28/2006 (7:10 pm) |
| Mouse/input lag? | Cool, glad that worked out for you.... read more | 09/28/2006 (7:08 pm) |
| Downloading MS 3.5 | That's not a typo, and yes, the naming is not logical.... read more | 09/28/2006 (7:05 pm) |
| DirectX/VC2005 help | Post this in the appropriate forums please.... read more | 09/28/2006 (7:01 pm) |
| Mouse/input lag? | Ya, video card manufacturers like to set up the render pipeline such that the card will render a few... read more | 09/27/2006 (7:39 pm) |
| Downloading MS 3.5 | The CVS tag for MS 3.5 is Release_0_4_5... read more | 09/27/2006 (7:25 pm) |
| MS4 is up | Another update went to CVS today: - Added prefs to limit shader features - Fixed map2dif runtime... read more | 09/22/2006 (12:44 am) |
| Problems with CVS and software versions | The ftp was down for a while, it's back up if you want the 1.3 copy.... read more | 09/22/2006 (12:34 am) |
| Weapon image rendering clipped.. | Looks like the near clipping plane is pushed out further. Ya, OK try putting in this code (in game.... read more | 09/22/2006 (12:29 am) |
| TSStatic translucency bug | You can use a hex editor on your .dts files to see what the texture tags are. On some versions of V... read more | 09/21/2006 (12:31 am) |
| TSStatic translucency bug | OK, the problem was just that the exporter (I'm assuming Maya), tagged the textures as "camocrates.j... read more | 09/21/2006 (12:29 am) |
| 2x JetNozzleX? | It hasn't been fixed because it's a really reallly small problem and on any given day we have much l... read more | 09/20/2006 (11:49 pm) |
| Unbalanced network traffic | I reverted the camera code because the TGE camera code that was merged in has broken interpolation o... read more | 09/20/2006 (11:18 pm) |
| TSStatic translucency bug | It's probably a bug. Can you send me the art data Phil? I can probably fix it real quick.... read more | 09/19/2006 (11:51 pm) |
| Unbalanced network traffic | We had some problems with that a while ago - but that in particular was related to the timer. Clark... read more | 09/19/2006 (11:48 pm) |
| 2x JetNozzleX? | Is this really bothering you?... read more | 09/19/2006 (11:40 pm) |
| Topic: Help, Please. Totally confused about compiling TSE | I assume you are compiling with Express version? Make sure you download the platform libraries. On... read more | 09/19/2006 (11:34 pm) |
| Masked Self illumination support? | Ya, this should be possible without overexposure. On the second pass, make sure everything you don'... read more | 09/19/2006 (11:17 pm) |
| WheeledVehicle tires disappeared | Ya, this is a known bug, we'll get to it.... read more | 09/19/2006 (11:03 pm) |
| Having a compiler problem | That's why you should always get a CLEAN copy out of CVS when a new release is out. Then you don't ... read more | 09/19/2006 (10:58 pm) |
| Unable to find Material? | Ah, OK, that must have got merged in from TGE. You should not be able to hit F11 from the main menu... read more | 09/19/2006 (10:49 pm) |
| Need help with performance | After taking a look at it, yeah it's texture memory that's killing the performance. It's most likel... read more | 09/19/2006 (10:37 pm) |
| Need help with performance | This definitely sounds like it's a texture memory problem. There are a lot of things in TSE that ea... read more | 09/19/2006 (8:24 pm) |
| Translucent Glow in MS4 | Yes, it can cause sorting issues with the glow, ie, glow will draw over any translucent renders whic... read more | 09/15/2006 (12:48 am) |
| Fog related translucency issues in TSE | Cool, thank you.... read more | 09/15/2006 (12:42 am) |
| MS4 is up | Mike - I didn't see any performance improvement from your changes, although I did switch the vertex ... read more | 09/15/2006 (12:25 am) |
| Unable to find Material? | I've seen similar posts from other people and I'd like to get to the bottom of the problem. I'm h... read more | 09/15/2006 (12:17 am) |
| MS4 is up | A bunch of fixes and updates went up to CVS today, here's the list: - dynamic lighting performanc... read more | 09/14/2006 (12:41 am) |
| Non-Power of 2 Texture in Map2Dif? | Tim didn't get back to me, I'll check with him tomorrow. I did re-export the orkbase.dif and did ... read more | 09/14/2006 (12:31 am) |
| Fog related translucency issues in TSE | I think all you need to do is change the lerp statement to only lerp the .rgb values. Ie, the outpu... read more | 09/14/2006 (12:29 am) |