Game Development Community

Brian Ramage's Forum Posts

Thread Post Date Posted
Transparent glass texture YOu can control how opaque the cubemap is by modifying the alpha channel of the base texture.... read more 10/17/2006 (12:42 am)
Tse Is Running Slow Try setting: $pref::Video::killFramesAhead = 0; in client/prefs.cs Please let me know if ... read more 10/17/2006 (12:41 am)
Translucency. OK, I believe I may have found the problem. If you set the translucentBlendOp Material parameter to... read more 10/12/2006 (12:02 am)
Fatal error LNK1104 Did you download and install the Microsoft Platform SDK? Read the bottom of this page: [url]ht... read more 10/11/2006 (10:55 pm)
I Just Noticed - Flat Water I could spend a year or more just writing water effects. Waves, shorelines, relief mapped waves, f... read more 10/11/2006 (10:49 pm)
Dual Core Intel(new XPS)... slow fps... Have you tried setting the affinity to one core using the Windows Task Manager?... read more 10/11/2006 (10:27 pm)
Duel core amd's and torque Heh, well 2142 is a trainwreck, so no worries there ;) People might be happier if they just fixed B... read more 10/11/2006 (10:26 pm)
Probable Bug in guiMLTextCtrl's getTextContent() How recent is your code? I don't see an mTextBuffer.get() call anywhere near line 506. You might w... read more 10/10/2006 (7:14 pm)
PlanarReflection broken. It should work. I think you need to pass in more texture parameters. Here's the block we are using... read more 10/09/2006 (8:41 pm)
Vehicle wheels not showing up (MS4) Yes, it is related to the new batching system. This is a known problem and will be fixed before we ... read more 10/09/2006 (8:38 pm)
Lighting quality went down with newest HEAD? Really hard to tell what's going on in that dark image. John and I added some prefs to change the q... read more 10/09/2006 (8:26 pm)
Duel core amd's and torque We had some problems this weekend with the rented dual-core AMD 64 bit machines we used for the Comm... read more 10/09/2006 (8:15 pm)
PlanarReflection broken. Looks like you don't have a shader specified.... read more 10/05/2006 (10:44 pm)
MS3 particle and trigger problem - anyone confirm? OK, got it.... read more 10/04/2006 (11:27 pm)
Duel core amd's and torque If those of you who are having problems with your dual core setup could post your system specs, it c... read more 10/04/2006 (10:51 pm)
Particles not being cleaned up - No mission cleanup group Yes, thanks again Thomas for finding those issues and passing them along. I'm getting to them as qu... read more 10/02/2006 (10:12 pm)
Memory usage in TSE Excellent work James, I knew about some of this stuff already, but there are some things I hadn't se... read more 09/30/2006 (6:49 pm)
Unable to change 'sun' position You are referring to fxSunlight?... read more 09/28/2006 (7:11 pm)
Near plane view frustum issue Ya, there are some problems with that, and it's been reverted. Guess it didn't make it out on the l... read more 09/28/2006 (7:10 pm)
Mouse/input lag? Cool, glad that worked out for you.... read more 09/28/2006 (7:08 pm)
Downloading MS 3.5 That's not a typo, and yes, the naming is not logical.... read more 09/28/2006 (7:05 pm)
DirectX/VC2005 help Post this in the appropriate forums please.... read more 09/28/2006 (7:01 pm)
Mouse/input lag? Ya, video card manufacturers like to set up the render pipeline such that the card will render a few... read more 09/27/2006 (7:39 pm)
Downloading MS 3.5 The CVS tag for MS 3.5 is Release_0_4_5... read more 09/27/2006 (7:25 pm)
MS4 is up Another update went to CVS today: - Added prefs to limit shader features - Fixed map2dif runtime... read more 09/22/2006 (12:44 am)
Problems with CVS and software versions The ftp was down for a while, it's back up if you want the 1.3 copy.... read more 09/22/2006 (12:34 am)
Weapon image rendering clipped.. Looks like the near clipping plane is pushed out further. Ya, OK try putting in this code (in game.... read more 09/22/2006 (12:29 am)
TSStatic translucency bug You can use a hex editor on your .dts files to see what the texture tags are. On some versions of V... read more 09/21/2006 (12:31 am)
TSStatic translucency bug OK, the problem was just that the exporter (I'm assuming Maya), tagged the textures as "camocrates.j... read more 09/21/2006 (12:29 am)
2x JetNozzleX? It hasn't been fixed because it's a really reallly small problem and on any given day we have much l... read more 09/20/2006 (11:49 pm)
Unbalanced network traffic I reverted the camera code because the TGE camera code that was merged in has broken interpolation o... read more 09/20/2006 (11:18 pm)
TSStatic translucency bug It's probably a bug. Can you send me the art data Phil? I can probably fix it real quick.... read more 09/19/2006 (11:51 pm)
Unbalanced network traffic We had some problems with that a while ago - but that in particular was related to the timer. Clark... read more 09/19/2006 (11:48 pm)
2x JetNozzleX? Is this really bothering you?... read more 09/19/2006 (11:40 pm)
Topic: Help, Please. Totally confused about compiling TSE I assume you are compiling with Express version? Make sure you download the platform libraries. On... read more 09/19/2006 (11:34 pm)
Masked Self illumination support? Ya, this should be possible without overexposure. On the second pass, make sure everything you don'... read more 09/19/2006 (11:17 pm)
WheeledVehicle tires disappeared Ya, this is a known bug, we'll get to it.... read more 09/19/2006 (11:03 pm)
Having a compiler problem That's why you should always get a CLEAN copy out of CVS when a new release is out. Then you don't ... read more 09/19/2006 (10:58 pm)
Unable to find Material? Ah, OK, that must have got merged in from TGE. You should not be able to hit F11 from the main menu... read more 09/19/2006 (10:49 pm)
Need help with performance After taking a look at it, yeah it's texture memory that's killing the performance. It's most likel... read more 09/19/2006 (10:37 pm)
Need help with performance This definitely sounds like it's a texture memory problem. There are a lot of things in TSE that ea... read more 09/19/2006 (8:24 pm)
Translucent Glow in MS4 Yes, it can cause sorting issues with the glow, ie, glow will draw over any translucent renders whic... read more 09/15/2006 (12:48 am)
Fog related translucency issues in TSE Cool, thank you.... read more 09/15/2006 (12:42 am)
MS4 is up Mike - I didn't see any performance improvement from your changes, although I did switch the vertex ... read more 09/15/2006 (12:25 am)
Unable to find Material? I've seen similar posts from other people and I'd like to get to the bottom of the problem. I'm h... read more 09/15/2006 (12:17 am)
MS4 is up A bunch of fixes and updates went up to CVS today, here's the list: - dynamic lighting performanc... read more 09/14/2006 (12:41 am)
Non-Power of 2 Texture in Map2Dif? Tim didn't get back to me, I'll check with him tomorrow. I did re-export the orkbase.dif and did ... read more 09/14/2006 (12:31 am)
Fog related translucency issues in TSE I think all you need to do is change the lerp statement to only lerp the .rgb values. Ie, the outpu... read more 09/14/2006 (12:29 am)