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Dusty Monk's Forum Posts

Thread Post Date Posted
Instant Action Announcement Discussion I think that "all of the above" is definitely the best choice if you have that option avai... read more 03/17/2010 (5:04 pm)
[T3D -1.1B1] SpawnSphere bug? Thanks tons for posting this. Doing my port this morning and this was one of the first things I cam... read more 03/17/2010 (4:54 pm)
Mission Editor Wishlist (1.0.1) [quote] 1) This is still available under "Object -> Drop Location". [/quote] Ex... read more 03/02/2010 (8:09 pm)
AFX 2 for T3D 1.0.1 - Bug - Texture Object Leak in residual zodiacs I'm almost certainly not. I must admit my project doesn't start with the afxDemo as a base, as ther... read more 02/23/2010 (8:11 pm)
AFX 2 for T3D 1.0.1 - Bug - Texture Object Leak in residual zodiacs So just to follow up.. The above code is almost exactly the first solution I put in place as wel... read more 02/23/2010 (7:15 pm)
Upcoming AFX2 for T3D releases Looking forward to the new release! I've already run into the problem with running out of bits i... read more 02/22/2010 (10:10 pm)
AFX2 TGEA muzzle point source/launch constraint for magic missile [quote]It's also worth noting that player animation sequences are rarely computed on the server, so ... read more 01/29/2010 (1:51 am)
can_get_audio_len turned off for T3D version? Ahh that's a good point -- dedicated servers may not have the actual audio files present. Recomme... read more 01/26/2010 (11:28 pm)
[Bug 1.0.1] Multiple Particle Editor Bugs One final thing.. and then I promise to stop replying to myself.. :) This is a wish list item, b... read more 01/22/2010 (10:14 am)
[Bug 1.0.1] Multiple Particle Editor Bugs An update to the problem trying to save the datablocks (#1 in the original post): There were two bu... read more 01/22/2010 (10:04 am)
[Bug 1.0.1] Multiple Particle Editor Bugs Two small, additional bugs: If you use the project generator to create a project from the Empty t... read more 01/22/2010 (8:12 am)
Newish question regarding shape editor and materials Awesome. That's exactly what I was looking for. I'm tied to 1.0.1 for now, as we're making extensi... read more 01/14/2010 (6:07 pm)
AFX for the new Torque3d? Heheh well three responders and three responses. My instinct is always to go with the most stable v... read more 11/21/2009 (10:33 am)
AFX for the new Torque3d? That's out standing news. We too are waiting on the AFX 4 T3D release before porting our game over,... read more 11/15/2009 (12:31 am)
Detecting the mission editor? Thanks! Yeah I dug into the function calls for toggleEditor and Editor.open, and the function that ... read more 08/06/2009 (6:31 pm)
Multiple instances of an SFXSource producing volume problems An update: So this isn't a volume problem after all, but is a pitch problem. I've tracked it d... read more 07/21/2009 (10:08 pm)
Network monkey assistance needed - apply within So I'm happy to say this bug has been found and ferreted out. The problem lay entirely within my co... read more 06/17/2009 (7:24 pm)
Network monkey assistance needed - apply within Awesome. I'll put a breakpoint at that point and see if my packets are getting split up.. [quot... read more 06/16/2009 (7:15 pm)
Network monkey assistance needed - apply within So just for shits and giggles, I updated my packet size from 450 to 700 bits. No, I don't think it'... read more 06/15/2009 (11:16 pm)
Network monkey assistance needed - apply within So it looks like getStreamSize just returns the size of the packet buffer, which on the server send ... read more 06/15/2009 (10:35 pm)
Suggestions for a good baseline Flying Vehicle Datablock? Hey Ed! Actually I own both of your books, and they've been invaluable resources for getting famili... read more 06/07/2009 (10:36 pm)
Suggestions for a good baseline Flying Vehicle Datablock? Awesome! Thanks tons that's exactly what I was looking for! Dusty ... read more 06/06/2009 (12:58 pm)
AFX for the new Torque3d? Hmm.. apparently my notifies aren't workign correctly.. I didn't get any of the notifications for th... read more 05/27/2009 (10:31 pm)
Using particles with PREMULTALPHA blend mode - help please Awesome. Thanks for the link to Forsyth's blog. That at least will give me some background info on... read more 05/18/2009 (2:06 pm)
AFX for the new Torque3d? I just wanted to throw in my two cents worth on this. Basically, I can't say enough about what an e... read more 05/18/2009 (1:34 pm)
one model many skins Oh hey looks like remapTextureTags is an AFX thing. Maybe I'll go bug those guys. The original que... read more 04/09/2009 (9:28 pm)
AFX 1.1.2 Bug in Datablock Caching in true multiplayer So after a full day of trying, I've been unable to get the datablock cache bug to reproduce in a pri... read more 03/17/2009 (11:42 pm)
AFX 1.1.2 Bug in Datablock Caching in true multiplayer I'll certainly give it a try. Will let you know what I can find out. ... read more 03/17/2009 (8:26 pm)
What would you like to see addressed in Torque 3D? I haven't been through the 200+ replies to this thread, but I will add my 2 cents worth. First, I t... read more 03/04/2009 (5:38 pm)
Using a Custom Cursor Hey Callum.. check out this thread.. [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more 09/10/2008 (7:01 pm)
Need gamers/developers to answer few questions Wow. Well I wish you the best of luck. I think I'm probably outside your target demographic, so I ... read more 08/15/2008 (10:11 pm)
List of publishers The publisher list slays me.... read more 08/08/2008 (9:55 pm)
Coop Health Bars I haven't done this per se, but I did something similar -- I added a flag to the guiHealthBarCtrl to... read more 08/08/2008 (9:49 pm)
MountImage skinTag issues in TGEA 1.7.1 Hey John. So I'm pretty sure the root of your problem is going to be in the TSMaterialList::setMate... read more 08/06/2008 (1:25 pm)
AiClient.sbr does not exist on project compile Hey Dave.. I don't have my build here at work with me, so I can't do a build and compare the res... read more 08/05/2008 (8:21 pm)
MountImage skinTag issues in TGEA 1.7.1 Hey John -- I might have stumbled across this problem (and fixed it even) when I was porting the pla... read more 08/05/2008 (8:10 pm)
I Want My Money Back @Brokeassgames: [quote]After my years of playing with QuakeC and C++ network applications, it fel... read more 08/04/2008 (6:23 pm)
TA Combo Pack and TGEA 1.7.1? That's great! Just what I wanted to hear. Can you verify for me the constructor version that conta... read more 08/01/2008 (1:40 am)
Multiple, concurrent missions (server questions) Without having dug too far into the specifics of server to server communications myself, I can give ... read more 07/15/2008 (4:21 pm)
TGEA 1.7.1 - Weapon Fire sound getting clipped Someone else just posted in the thread over in the SDK forums that removing the SFX_DELETE's in Shap... read more 07/11/2008 (7:42 pm)
Sound bug with weapon fire in TGEA 1.7.1 Hey that fixed it! thanks!!... read more 07/11/2008 (6:44 pm)
Sound bug with weapon fire in TGEA 1.7.1 Wow thanks will do. I wasn't even aware those forums existed. They weren't showing up in my list, ... read more 07/10/2008 (10:30 pm)
Sound bug with weapon fire in TGEA 1.7.1 Hmm. Well that's a serviceable workaround, and for now I can give that a shot. But all my sound da... read more 07/10/2008 (8:02 pm)
Animations inconsistently play I'm not sure if this is related to your problem Drexel -- it sounds like you're having more of a pro... read more 07/07/2008 (3:20 pm)
Animations inconsistently play I'm not sure if this is related to your problem Drexel -- it sounds like you're having more of a pro... read more 07/07/2008 (3:18 pm)
What do you expect from Content Packs? First.. I have to agree with Chris Lobambard and say without question, without doubt, we absolutely ... read more 03/03/2008 (7:51 pm)
Torque 2: Hopes and Dreams Please to not hijack Torque 2 feature request with TSE Linux compatibility flames. One of the t... read more 10/27/2007 (2:19 pm)
Cant get the particle editor up and working The particle editor is not the best in the world, but it is functional -- barely. If you're like me... read more 10/24/2007 (10:06 pm)
Need Help with GameSpace1.6 or TrueSpace7.5.1 Hey Kevin. So to not sound too much like a "read the manual" reply, because that's certainly not th... read more 10/24/2007 (6:10 pm)
Space Kork? Thanks Matt! I'll grab the demo and pull him out of there. Thanks for replying. Devon... read more 09/19/2007 (2:13 am)
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