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Eyal Erez's Forum Posts

Thread Post Date Posted
Anyone done any porting from TGB to iPhone? Hi John, Did you ended up porting it to the phone. I actually ported quite a few of my games to i... read more 02/04/2010 (3:23 am)
Analyzing music Have you found a way to analyze it? I was just searching for this too.... read more 02/04/2010 (1:19 am)
trouble with international charsets Actually, it does work. I just had a mistake. So basically I create a englishLang.cs file with all ... read more 01/28/2010 (6:34 am)
trouble with international charsets Hi William. I just started localization and I'm having the same problem. I can get the accents to ... read more 01/28/2010 (5:11 am)
T2D for Apple's tablet computer (iPad) Looking forward for this. together with a 100k other developers.... read more 01/27/2010 (12:12 am)
Logo/splash kits haha.... I like this logo... read more 01/12/2010 (9:58 pm)
WristStrap images and shared contents for Nand game Well... if we do have to include all the wristSrap images in our own content it seems like 20Mb for ... read more 12/18/2009 (10:49 pm)
3d shapes not showing textures on NDEV T4Wii(TGB) Gilberto, I believe I am getting the same render errors. it seems like the shape is cropped on the l... read more 12/18/2009 (3:14 am)
wiimote rumble using multiple wiimote (TGB4Wii) Yes, the wiimote speaker needs some rework as well.... read more 12/17/2009 (4:01 am)
Quit() crashes app You need to submit it but you don't have to wait till it's approved. as soon as you submit the game,... read more 12/15/2009 (5:13 am)
Quit() crashes app Yes, I had a quit() button that did work on 1.1 ("sushi to go") but why bother with quit w... read more 12/14/2009 (7:49 pm)
Saving user data in a wiiware title same here. the banner tpl works great :)... read more 12/12/2009 (12:34 am)
Frustrating ... o man... the new T2D (not iPhone) could be the coolest xmass gift. Even if we have to pay for it :)... read more 12/12/2009 (12:17 am)
Saving user data in a wiiware title Thanks. I've added that too. I ended up using only 1 file for all the save data including 8 user pr... read more 12/12/2009 (12:14 am)
Frustrating ... The good news is that only have to go through this process once. From now on starting a new game and... read more 12/11/2009 (7:57 pm)
Open Feint Tutorial Yes, without testing it I think it should work. it's a good idea to pass the string from the script ... read more 12/10/2009 (8:57 pm)
Open Feint Tutorial launchOpenFeintDashboard will open the dashboard withe the leaderboard you picked (since you mention... read more 12/09/2009 (7:22 pm)
Saving user data in a wiiware title Great. I'm working on saving all the data now. So it is possible to save multiple files onto the sa... read more 12/03/2009 (9:54 pm)
Open Feint Tutorial You use the console functions to do that. this way you can do everything from script.... read more 12/03/2009 (9:48 pm)
Saving user data in a wiiware title I got the exec to work as well. Don't think it's the "right" way of doing it but it seems ... read more 12/03/2009 (3:15 am)
Saving user data in a wiiware title I just realized that exec() will need to be modified in order to read the flashStream. Did you guys... read more 12/03/2009 (1:58 am)
Saving user data in a wiiware title cool. I got it to work. I just edit my console method and added a TORQUE_OS_WIIWARE to save the fi... read more 12/02/2009 (9:11 pm)
Saving user data in a wiiware title I think the problem occurs when simBase::save() is calling flashStream::open() when comparing the f... read more 12/02/2009 (8:58 pm)
Saving user data in a wiiware title That works! :) Many thanks, definitely a pain to figure out. So I am able to save banner.bin via t... read more 12/02/2009 (2:50 am)
Saving user data in a wiiware title I just realized I need to use the WiiMakeBanner.exe tool for the icon/banner. However, is it even r... read more 11/28/2009 (4:00 am)
Saving user data in a wiiware title Thanks Gilberto, that definitely fixed my error. altough I'm still having problems saving the file :... read more 11/28/2009 (3:29 am)
Out of memory I wonder if it's somehow related to the same problem we had on iTGB. it also used to crash consisten... read more 11/28/2009 (3:22 am)
'Screw the Dealer' - Our first game Release! Thanks for the eCPM numbers. I went to an iphone-ad presentation and the guy was explaining that th... read more 11/26/2009 (8:07 pm)
Heads up! App rejected for deprecated functions in Apple's API's. Same here. Angry Turkey was approved after your fix. Thanks Sven.... read more 11/26/2009 (8:00 pm)
Saving user data in a wiiware title Gilberto, thank you for the info. I've replaced the simBase.cc save function to use flashStream ins... read more 11/24/2009 (1:53 am)
How far in windows? Sven, do we have an windows executable that can run 480*320? in previous released the min resolution... read more 11/22/2009 (2:47 am)
UnChaos : Texture packing tool What a valuable resource. Thanks for the goodies. Already converted half my sprites. I had to se... read more 11/21/2009 (2:49 am)
Heads up! App rejected for deprecated functions in Apple's API's. at least we don't get sued like the unity users.... read more 11/20/2009 (9:15 pm)
Compiling Diferences which version of iTGB are you using? It seems like you are using 1.2 and there is a fix for that cr... read more 11/17/2009 (8:38 am)
Torque App Size Ronny's approximation seems to be very accurate. So far I was able to get all my games under 10MB, ... read more 11/17/2009 (8:35 am)
Heads up! App rejected for deprecated functions in Apple's API's. yes, unfortunately it took over two weeks to get rejected, in both cases. I agree it should be chec... read more 11/17/2009 (5:57 am)
Heads up! App rejected for deprecated functions in Apple's API's. Thanks Sven for the very quick fix. It compiled with no issues and I'm ready to resubmit. I'll kee... read more 11/16/2009 (9:46 pm)
Greystripe cpm John, I attended the indie conference in LA last week and there was an interesting presentation abou... read more 11/12/2009 (7:31 pm)
iPhone Movie Playback - Here it is. Dave, have you found the fix for that problem. Now I'm having the same issue when I display a rich m... read more 11/12/2009 (2:08 am)
"Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title That's a great teaser. Can't wait to see more... Terminator Dave :)... read more 11/09/2009 (8:39 pm)
Biozombie is out I ran Astro Bugz on PC and used Fraps to capture it. Works great :)... read more 11/07/2009 (11:43 pm)
Biozombie is out Did you approved Open Feint? I'd love to see your score. My username is eyalfx... read more 11/07/2009 (2:38 am)
Biozombie is out Glad to hear you enjoy them. Biozombie does use the built in A* that comes with TGB. For Astro Bug... read more 11/07/2009 (12:41 am)
Biozombie is out 3.5 weeks, but it was mostly my fault. a week after I submit it originally I had to reject the appli... read more 11/06/2009 (6:42 pm)
iPhone Movie Playback - Here it is. I just realized that after I play a movie. I completely loose sound for my game. Do you guys have th... read more 11/04/2009 (1:49 am)
How to shrink your app This is great. especially TORQUE_SHIPPING that's my favorite :) ... read more 11/03/2009 (8:52 pm)
Data Persistance Luke, what are these new functions? How are they different then fileObject? ... read more 11/03/2009 (8:47 pm)
Greystripe Intergration Tutorial Thanks John, this is great! I was missing the GSSetDelegate(). Everything works now :)... read more 11/03/2009 (8:15 pm)
Data Persistance You need to use fileObject to save data onto device. There are good examples in the reference guide.... read more 11/03/2009 (2:53 am)
facebook connect I gave up on that idea and implemented open feint instead. it was much easier. [url]http://www.gara... read more 11/02/2009 (8:01 pm)
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