Eyal Erez's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Anyone done any porting from TGB to iPhone? | Hi John, Did you ended up porting it to the phone. I actually ported quite a few of my games to i... read more | 02/04/2010 (3:23 am) |
| Analyzing music | Have you found a way to analyze it? I was just searching for this too.... read more | 02/04/2010 (1:19 am) |
| trouble with international charsets | Actually, it does work. I just had a mistake. So basically I create a englishLang.cs file with all ... read more | 01/28/2010 (6:34 am) |
| trouble with international charsets | Hi William. I just started localization and I'm having the same problem. I can get the accents to ... read more | 01/28/2010 (5:11 am) |
| T2D for Apple's tablet computer (iPad) | Looking forward for this. together with a 100k other developers.... read more | 01/27/2010 (12:12 am) |
| Logo/splash kits | haha.... I like this logo... read more | 01/12/2010 (9:58 pm) |
| WristStrap images and shared contents for Nand game | Well... if we do have to include all the wristSrap images in our own content it seems like 20Mb for ... read more | 12/18/2009 (10:49 pm) |
| 3d shapes not showing textures on NDEV T4Wii(TGB) | Gilberto, I believe I am getting the same render errors. it seems like the shape is cropped on the l... read more | 12/18/2009 (3:14 am) |
| wiimote rumble using multiple wiimote (TGB4Wii) | Yes, the wiimote speaker needs some rework as well.... read more | 12/17/2009 (4:01 am) |
| Quit() crashes app | You need to submit it but you don't have to wait till it's approved. as soon as you submit the game,... read more | 12/15/2009 (5:13 am) |
| Quit() crashes app | Yes, I had a quit() button that did work on 1.1 ("sushi to go") but why bother with quit w... read more | 12/14/2009 (7:49 pm) |
| Saving user data in a wiiware title | same here. the banner tpl works great :)... read more | 12/12/2009 (12:34 am) |
| Frustrating ... | o man... the new T2D (not iPhone) could be the coolest xmass gift. Even if we have to pay for it :)... read more | 12/12/2009 (12:17 am) |
| Saving user data in a wiiware title | Thanks. I've added that too. I ended up using only 1 file for all the save data including 8 user pr... read more | 12/12/2009 (12:14 am) |
| Frustrating ... | The good news is that only have to go through this process once. From now on starting a new game and... read more | 12/11/2009 (7:57 pm) |
| Open Feint Tutorial | Yes, without testing it I think it should work. it's a good idea to pass the string from the script ... read more | 12/10/2009 (8:57 pm) |
| Open Feint Tutorial | launchOpenFeintDashboard will open the dashboard withe the leaderboard you picked (since you mention... read more | 12/09/2009 (7:22 pm) |
| Saving user data in a wiiware title | Great. I'm working on saving all the data now. So it is possible to save multiple files onto the sa... read more | 12/03/2009 (9:54 pm) |
| Open Feint Tutorial | You use the console functions to do that. this way you can do everything from script.... read more | 12/03/2009 (9:48 pm) |
| Saving user data in a wiiware title | I got the exec to work as well. Don't think it's the "right" way of doing it but it seems ... read more | 12/03/2009 (3:15 am) |
| Saving user data in a wiiware title | I just realized that exec() will need to be modified in order to read the flashStream. Did you guys... read more | 12/03/2009 (1:58 am) |
| Saving user data in a wiiware title | cool. I got it to work. I just edit my console method and added a TORQUE_OS_WIIWARE to save the fi... read more | 12/02/2009 (9:11 pm) |
| Saving user data in a wiiware title | I think the problem occurs when simBase::save() is calling flashStream::open() when comparing the f... read more | 12/02/2009 (8:58 pm) |
| Saving user data in a wiiware title | That works! :) Many thanks, definitely a pain to figure out. So I am able to save banner.bin via t... read more | 12/02/2009 (2:50 am) |
| Saving user data in a wiiware title | I just realized I need to use the WiiMakeBanner.exe tool for the icon/banner. However, is it even r... read more | 11/28/2009 (4:00 am) |
| Saving user data in a wiiware title | Thanks Gilberto, that definitely fixed my error. altough I'm still having problems saving the file :... read more | 11/28/2009 (3:29 am) |
| Out of memory | I wonder if it's somehow related to the same problem we had on iTGB. it also used to crash consisten... read more | 11/28/2009 (3:22 am) |
| 'Screw the Dealer' - Our first game Release! | Thanks for the eCPM numbers. I went to an iphone-ad presentation and the guy was explaining that th... read more | 11/26/2009 (8:07 pm) |
| Heads up! App rejected for deprecated functions in Apple's API's. | Same here. Angry Turkey was approved after your fix. Thanks Sven.... read more | 11/26/2009 (8:00 pm) |
| Saving user data in a wiiware title | Gilberto, thank you for the info. I've replaced the simBase.cc save function to use flashStream ins... read more | 11/24/2009 (1:53 am) |
| How far in windows? | Sven, do we have an windows executable that can run 480*320? in previous released the min resolution... read more | 11/22/2009 (2:47 am) |
| UnChaos : Texture packing tool | What a valuable resource. Thanks for the goodies. Already converted half my sprites. I had to se... read more | 11/21/2009 (2:49 am) |
| Heads up! App rejected for deprecated functions in Apple's API's. | at least we don't get sued like the unity users.... read more | 11/20/2009 (9:15 pm) |
| Compiling Diferences | which version of iTGB are you using? It seems like you are using 1.2 and there is a fix for that cr... read more | 11/17/2009 (8:38 am) |
| Torque App Size | Ronny's approximation seems to be very accurate. So far I was able to get all my games under 10MB, ... read more | 11/17/2009 (8:35 am) |
| Heads up! App rejected for deprecated functions in Apple's API's. | yes, unfortunately it took over two weeks to get rejected, in both cases. I agree it should be chec... read more | 11/17/2009 (5:57 am) |
| Heads up! App rejected for deprecated functions in Apple's API's. | Thanks Sven for the very quick fix. It compiled with no issues and I'm ready to resubmit. I'll kee... read more | 11/16/2009 (9:46 pm) |
| Greystripe cpm | John, I attended the indie conference in LA last week and there was an interesting presentation abou... read more | 11/12/2009 (7:31 pm) |
| iPhone Movie Playback - Here it is. | Dave, have you found the fix for that problem. Now I'm having the same issue when I display a rich m... read more | 11/12/2009 (2:08 am) |
| "Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title | That's a great teaser. Can't wait to see more... Terminator Dave :)... read more | 11/09/2009 (8:39 pm) |
| Biozombie is out | I ran Astro Bugz on PC and used Fraps to capture it. Works great :)... read more | 11/07/2009 (11:43 pm) |
| Biozombie is out | Did you approved Open Feint? I'd love to see your score. My username is eyalfx... read more | 11/07/2009 (2:38 am) |
| Biozombie is out | Glad to hear you enjoy them. Biozombie does use the built in A* that comes with TGB. For Astro Bug... read more | 11/07/2009 (12:41 am) |
| Biozombie is out | 3.5 weeks, but it was mostly my fault. a week after I submit it originally I had to reject the appli... read more | 11/06/2009 (6:42 pm) |
| iPhone Movie Playback - Here it is. | I just realized that after I play a movie. I completely loose sound for my game. Do you guys have th... read more | 11/04/2009 (1:49 am) |
| How to shrink your app | This is great. especially TORQUE_SHIPPING that's my favorite :) ... read more | 11/03/2009 (8:52 pm) |
| Data Persistance | Luke, what are these new functions? How are they different then fileObject? ... read more | 11/03/2009 (8:47 pm) |
| Greystripe Intergration Tutorial | Thanks John, this is great! I was missing the GSSetDelegate(). Everything works now :)... read more | 11/03/2009 (8:15 pm) |
| Data Persistance | You need to use fileObject to save data onto device. There are good examples in the reference guide.... read more | 11/03/2009 (2:53 am) |
| facebook connect | I gave up on that idea and implemented open feint instead. it was much easier. [url]http://www.gara... read more | 11/02/2009 (8:01 pm) |