Thanhda Tie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D RPG Kit, Who wants one? | @Ken The project was put on hold due to a lack of funding, however we have recently announced in ... read more | 03/15/2010 (6:43 pm) |
| iTGE Beta 3 (DARK RENDER) | @Edinson, Yes, GDC definitely has a lot to do with this. ... read more | 03/10/2010 (9:26 pm) |
| iTGE Beta 3 (DARK RENDER) | I would probably try to focus on the game mechanics itself, I'm sure this will be fixed for the next... read more | 03/10/2010 (2:51 am) |
| iTGE Beta 3 (DARK RENDER) | I see what you mean, if you compare second set of images, you dont see the lightmaps on.... read more | 03/09/2010 (10:41 pm) |
| Compiling the Engine | Why dont you just lower the resolution to half the resolution, so it will look twice as big :P but m... read more | 02/26/2010 (2:39 am) |
| More Questions. | @Tyler I doubt they will give T3D for free with iT3D, most likely, but don't quote me on this, they... read more | 02/25/2010 (6:08 pm) |
| 1.3 Beta Released | That makes sense. I was wondering why I was able to compile my code on windows from the mac osx buil... read more | 02/23/2010 (5:19 am) |
| 1.3 Beta Released | Can someone tell me whats the difference between the mac package and the pc package? First look at t... read more | 02/23/2010 (4:59 am) |
| 1.3 Beta Released | I noticed there is also a PC version for it. Does this mean we can now test our code on the pc, and ... read more | 02/23/2010 (2:12 am) |
| iTGE Beta 3 | @Tyler I'm sure because of all of your comments, they just worked extra hard to get it done :P... read more | 02/23/2010 (1:11 am) |
| iTGE Beta 3 | @Tyler Too late, I already downloaded it ;) I wish...... read more | 02/23/2010 (1:10 am) |
| iTGE Beta 3 | @Jake A rule of thumb from my development experience in the past is, to stick to one version, and p... read more | 02/19/2010 (9:16 pm) |
| iTGE Beta 3 | @Michael Why don't you post it on the forum so we can all see the direction, unless this is private... read more | 02/19/2010 (8:36 pm) |
| iTGE Mobile Simulator | Cool stuff Frank!... read more | 02/15/2010 (9:17 pm) |
| iTGE Beta3 and next release questions | @Tyler I know a lot of iPhone developers that do all their testing on Windows machines, then only u... read more | 02/13/2010 (12:38 am) |
| Tris count per scene? on stable iTGE | I have the iPhone 2G, but I would want to take advantage of new technology. I would say I would like... read more | 02/09/2010 (12:26 pm) |
| Polysoup | For the iPhone itself, I am going to take advantage of interior's for my level, vs using meshes. Sin... read more | 02/08/2010 (10:18 pm) |
| Can this specs run iTGE? | Yeah, I decided to get a mac mini 2.26GHz : 160GB * 2.26GHz Intel Core 2 Duo * 2GB me... read more | 02/08/2010 (9:02 pm) |
| iPhone 3.1.2 SDK compilation on Snow Leopard | Awesome stuff Frank! ... read more | 02/07/2010 (8:45 pm) |
| Polysoup | I'm not sure, but maybe this? [url]http://www.torquepowered.com/community/resources/view/15920[/url... read more | 02/07/2010 (10:43 am) |
| iTGE Beta 3 | @Michael, Will there be a release of iTGE that can compile? Reason I ask, is I have a game full... read more | 02/06/2010 (3:06 am) |
| Can this specs run iTGE? | edit, read the other post... read more | 02/06/2010 (2:24 am) |
| Can this specs run iTGE? | @Tyler What do you mean no computer can run iTGE? The code can't be compiled?... read more | 02/06/2010 (1:12 am) |
| T3D RPG Kit, Who wants one? | Hi everyone, we've been getting a lot of emails for this blog for some time. I will be posting a new... read more | 01/08/2010 (2:00 am) |
| Feel free to post show-off threads here! | @deepscratch Was that the Sci-fi Soldier pack i saw in the background?... read more | 10/12/2009 (9:37 pm) |
| Feel free to post show-off threads here! | [image align=center]http://www.digitalshock.net/ds_blog/dschar/blog2_0.jpg[/image] [image align=c... read more | 10/12/2009 (9:19 pm) |
| Torque 3D Show Off Thread! | edit, ... read more | 10/12/2009 (7:43 pm) |
| Torque 3D Show Off Thread! | Direct Link: [url]http://www.digitalshock.net/ds_blog/t3db.jpg[/url]... read more | 10/05/2009 (7:08 am) |
| Torque 3D Show Off Thread! | [image]http://www.digitalshock.net/ds_blog/t3db.jpg[/image] Preview Want your own nexgen Model... read more | 10/05/2009 (7:05 am) |
| Looking for 1 to 3 artists | You can buy artwork Directly from GG site [url]http://www.garagegames.com/products/digital-shock[/u... read more | 09/02/2009 (10:34 am) |
| In need of 2 character modellers | Check us out and check out the visual art section. [url]http://www.digitalshock.net[/url] [url... read more | 07/20/2009 (11:11 pm) |
| Looking for a character modeler / animator for paid contract work | Check us out at http://www.digitalshock.net/east... read more | 07/20/2009 (8:39 pm) |
| Torque 3D Show Off Thread! | One thing would be nice, is Relief maps on Roads. Parallax maps would be fine, but relief would be e... read more | 06/13/2009 (5:28 pm) |
| Torque 3D Show Off Thread! | That's too bad, but I'm sure with some small HLSL mods, someone could easily create such resource. A... read more | 06/13/2009 (5:08 am) |
| Torque 3D Show Off Thread! | finally some good water effects and normal map terrain. Does this mean we can expect relief maps nex... read more | 06/13/2009 (5:01 am) |
| Torque 3D Show Off Thread! | My mock T3D pick :P Will have some real in game shots soon :) [image]http://i126.photobucket.com/... read more | 06/11/2009 (5:43 am) |
| T3D pricing discount change!? | How are you able to post in this forum? I thought this was T3D Private forum. :S... read more | 06/01/2009 (10:25 pm) |
| T3D Should have.. | Matt, I definitely think a setting change for editor mode would be a great idea. Even in 3dsmax, y... read more | 06/01/2009 (6:53 pm) |
| T3D Should have.. | @Matt I understand the issue with the 4 views. if you were to set the settings down to basic lighti... read more | 06/01/2009 (6:31 pm) |
| 3D Artist Portfolio - Ready to Help | looks cool... read more | 06/01/2009 (5:33 am) |
| DoF | Is T3D DoF able to do what Ubiq Visuals DoF for TGEA can do? It seems to be much sharper differen... read more | 05/31/2009 (5:34 pm) |
| pureLIGHT sneak peak | @Michael Was it just me, or was the advance lighting all screwed up? Yellowish color. I was able to... read more | 05/31/2009 (6:05 am) |
| T3D Should have.. | Don't get me wrong, T3D is awesome, i really like the new terrain setup, road/river system and light... read more | 05/29/2009 (5:35 pm) |
| T3D Should have.. | Hey Greg, why don't you post your multiple viewport as a resource, and maybe GG can integrate it to ... read more | 05/29/2009 (5:22 pm) |
| T3D Should have.. | wow, its been a while since i followed up on project offset, did not know intel bought them out.... read more | 05/29/2009 (8:02 am) |
| T3D Should have.. | Thanks Jordan, but the link has already been posted above :P... read more | 05/29/2009 (1:45 am) |
| T3D Should have.. | You know what, i think i will try it, haven't bothered trying since i messed up my build. I'm re-dow... read more | 05/29/2009 (1:37 am) |
| T3D Should have.. | Not every developer wants to do everything in 3dsmax. Maybe for indoor environments, but not for out... read more | 05/28/2009 (7:58 pm) |
| T3D Should have.. | Haha, yes very Tasty. but its been out there for years in development, i beleive since 2004? well Le... read more | 05/28/2009 (7:43 pm) |
| T3D Should have.. | That's the Project Offset engine. Unrealed 3 has that as well.... read more | 05/28/2009 (7:35 pm) |