Giuseppe Bertone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AI in TGB, General question | Hi Colin, TGB already includes A* pathfinding since 1.7.3. You can follow the AStar tutorial insid... read more | 03/03/2010 (8:51 pm) |
| Bug in GuiTextEditCtrl::selectAllText with fix. | Hi William, yes, I use TGB and I still want this post :-) I think any TGB fix is always welcome. ... read more | 03/03/2010 (8:30 pm) |
| GetScheduleDuration / GetTimeSinceStart Function Fixes | The bug is present into TGB 1.7.4 also. I applied the fix and now it works well. :-) Thanks for s... read more | 03/01/2010 (8:34 pm) |
| design resolution | Hi rennie, Stephen is right [quote]A static sprite's render size is based on it's size in the dat... read more | 02/25/2010 (10:40 pm) |
| Fade in / fade out transitions (including GUIs) without source code changes | Really useful, many thanks for sharing. :-) I suggest some little modifications. Instead of using... read more | 01/21/2010 (6:06 pm) |
| Shape3d on path scaling? | Just for information, you can change orientation of a path-attached object even without modifying th... read more | 01/15/2010 (8:26 pm) |
| Insectoid - your feedback welcome | Hi Vern, I use Windows 7 Enterprise 64bit and the game runs well. To answer tester questions (a... read more | 01/09/2010 (3:19 pm) |
| How to use new fonts? | Bold, italic, and so on are not font properties: they are other fonts at all! Looking at your window... read more | 01/07/2010 (8:47 pm) |
| player impacted by own bullets | Hi Rennie, the quick response is: use different collision groups for player and bullets. You can d... read more | 09/19/2009 (2:38 am) |
| Face Object Bug? | Hi Dillon, I was not talking about the [b]rotationOffset[/b] behavior parameter, I meant the [b]Ro... read more | 09/19/2009 (2:12 am) |
| encrypted resources | Hi Adrian, no problem with "the sake of interesting discussion", we are here for that an... read more | 09/19/2009 (1:57 am) |
| Launching TGB with a batch file? | Hi Pete, it looks very strange to me that it is not working...did you tried to move the .bat file ... read more | 09/19/2009 (1:43 am) |
| SOLVED Confusion with methods and classes | Hi Jonathan, changing SimObject references to ScriptObject references is not "for easier unde... read more | 09/19/2009 (1:32 am) |
| WANTED!! DEAD OR ALIVE!! ImageMap frame dissapeared when I try to make an animation with it | Use [ and ] to opening and closing [b]code[/b] tag. [url=http://www.garagegames.com/support/markupli... read more | 09/19/2009 (1:19 am) |
| Face Object Bug? | Hi Dillon, I reproduced the test case: you are right, it snaps! :-) Are you using a negative rotat... read more | 09/19/2009 (1:11 am) |
| a rabbit | Hi Rennie, you messed up some code. ^_^ In the rabbitMovement method you are setting the x line... read more | 09/18/2009 (11:44 pm) |
| Simplest possible line of sight checking ... thoughts? | Hi David, you can start downloading the wonderful [url=http://roaminggamer.com/wiki/index.php/TGB_... read more | 09/17/2009 (8:01 pm) |
| SOLVED Confusion with methods and classes | Hi Jonathan, good summury: it's always useful to recap one of the most important part of TGB progr... read more | 09/17/2009 (7:47 pm) |
| TGB 1.7.4 - Nothing is being saved and random crashes | Hi, yes, I confirm that "checking persist" problem exists on my machine also (Vista Busi... read more | 09/17/2009 (6:11 pm) |
| Launching TGB with a batch file? | Hi Pete, this is because when you launch commands from a .bat the current directory is the directo... read more | 09/17/2009 (5:46 pm) |
| encrypted resources | Hi Adrian, it could look like a good idea but it's not a good idea, really. :-) This is becaus... read more | 09/10/2009 (8:01 am) |
| Face Object Bug? | Hi Dillon, I can't reproduce the error you describe. I used the "face object" and "... read more | 09/10/2009 (7:23 am) |
| Whos calling my function? | Hi Drethon, I can't understand your problem: could you provide a better description for that? A... read more | 09/10/2009 (5:56 am) |
| Inheriting object methods in Torque Script | Peter, you can find more info about inheritence at [url=http://www.garagegames.com/community/forum... read more | 09/10/2009 (4:33 am) |
| ScriptObject bug? I'm probably just missing something... | Hi Stephen, you should use [b]t2dSceneObjectDatablock[/b] instead of ScriptObject, so Ship.cs shou... read more | 09/10/2009 (4:19 am) |
| Language / localization | Hi Peter, I also need that tool and I found it only in the TGE. Anyway, once found, you can use la... read more | 09/07/2009 (3:15 pm) |
| Alt-Tab Crash | [A bit OT] Hi Eyal, we'd like to submit our game to BFG also so, if it's not under NDA, could y... read more | 09/07/2009 (3:08 pm) |
| OEM font license pricing | Hi Aun, yes, with OEM font license you could include fonts in the game distribution package. The p... read more | 09/07/2009 (2:21 pm) |
| Particles not working/not showin | Hi Joseph, I hope at this time you solved the problem: it was a really basic problem and TGB is re... read more | 07/16/2009 (6:50 pm) |