Bone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Editor hangs at Connecting dialog | Neva mind, Agnitum Firewall hates torque. Turned it off and everything works fine. ... read more | 10/15/2009 (2:06 am) |
| [T3D 1.0] - zealous attempts to connect to port 53535 | Matt, it's still a problem in T3D 1.0... read more | 10/03/2009 (6:04 am) |
| exporting from maya collision problems | What version of Maya? Have you tried the Collada export? I've had better - consistent - resu... read more | 09/30/2009 (7:16 pm) |
| exporting from maya collision problems | Just to avoid overlooking the obvious, what did you set the objects collision to in the Torque Edito... read more | 09/28/2009 (9:43 pm) |
| Is there any tutorials to make model with physical property in Maya? | Ah, your looking for tutorials on building models in Maya with [i]physics[/i] properties. That ... read more | 09/12/2009 (8:37 pm) |
| Is there any tutorials to make model with physical property in Maya? | Are you asking for tutorials to make 3d models in Maya? If so, there are many tutorial sites for ... read more | 09/11/2009 (8:23 pm) |
| Howto use PhysX without 3DMax or Maya | @Roland: You might check out the Game Mech Kit. Yuri posted that the kit integrates either Bullet or... read more | 09/09/2009 (8:10 am) |
| Megatextures | Thanks Tom, I'm afraid I was also confused about the terminology. I see that you and Pat were talki... read more | 08/23/2009 (7:50 am) |
| Megatextures | @Pat & Manoel - Actually the above images are taken with various png textures and all with the s... read more | 08/21/2009 (10:45 pm) |
| Megatextures | @Manoel - I don't think that's the only problem Manoel. I did use a contrasting 2nd material on purp... read more | 08/21/2009 (7:22 pm) |
| Megatextures | @Michael - I'm not sure I'm following (and it's probably me, not your explanation) how what your des... read more | 08/21/2009 (6:32 pm) |
| Megatextures | Tom, Would it be possible to cause the detail texture to fade out per a distance set in the edit... read more | 08/21/2009 (7:45 am) |
| Megatextures | @ Deepscratch - yes of course, and this will require some hand detailing after the structures are ad... read more | 08/21/2009 (12:42 am) |
| Megatextures | LOL. Sorry guys I decided they didn't relate to the discussion, which is about mega sized terrains. ... read more | 08/21/2009 (12:39 am) |
| Megatextures | deleted. ... read more | 08/20/2009 (9:13 pm) |
| [Bug] guiBitmapBorderCtrl | DOH. Thanks deepscratch, I see that now. Still crashes when selected; or is it just me? ... read more | 06/04/2009 (7:33 pm) |
| [BUG] GuiChunkedBitmapCtrl | Might be a similar issue with [b]GuiBitmapBorderCtrl[/b]. Drag to palette causes: "New Proje... read more | 05/31/2009 (3:53 pm) |
| Is there a get rotation function? | downloading....... thanks Michael just glanced at library.cs.....sweet!... read more | 05/21/2009 (4:10 pm) |
| Is there a get rotation function? | I ran into the same problem in T3D. When rotating an object somewhere around 245 degrees the z rota... read more | 05/21/2009 (2:44 pm) |
| Transform gizmo question | I'm positive it has nothing to do with the gizmo. It's a math issue. ... read more | 05/19/2009 (4:14 am) |
| Transform gizmo question | [quote]Also the gizmo has two alignment modes, object and world. If in world alignment it will still... read more | 05/18/2009 (8:15 pm) |
| Transform gizmo question | I think its causing 2 problems. First, when the editor is fired up and the AIplayers are spawned th... read more | 05/18/2009 (7:46 pm) |
| Beta Documentation Feedback | @Michael - Under the description of the World Editor / Scene Tree; it would be helpful if there was ... read more | 05/17/2009 (2:48 pm) |
| Torque 3D Beta 1 Bug - Binding controls in options broken | Same thing with changing graphic resolution in the options pane. GUI becomes unresponsive. ... read more | 05/01/2009 (7:46 pm) |