Dro Sarhadian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tile Based Movement | Just a bump. Was wondering if anyone had any code examples or something I can use.... read more | 03/16/2009 (11:04 pm) |
| Tile Based Movement | Are there any code examples or something to get me started? Code-wise, where should I look first... read more | 03/15/2009 (4:44 pm) |
| Checkers Tutorial Help | Oh okay but do I put them in game/gameScripts or the common folder?... read more | 03/14/2009 (5:58 pm) |
| New Torque X TDN Page | Thanks :)... read more | 08/02/2008 (7:34 pm) |
| Asteroids Tutorial Problem | Alright, I'll have a look again. Also is it possible for me to release a game I make with the trial ... read more | 07/28/2008 (8:56 pm) |
| Asteroids Tutorial Problem | I can't find what I'm looking for. Right now, when I click the new game button it calls the startNew... read more | 07/28/2008 (7:05 pm) |
| Asteroids Tutorial Problem | Okay, I got it to go back to the main menu, but when I play the game again, I can't control the ship... read more | 07/28/2008 (6:47 pm) |
| Asteroids Tutorial Problem | Just a bump. I really need to fix these issues.... read more | 07/28/2008 (6:29 pm) |
| GUIUtil Alternative? | Oh okay, thanks :D... read more | 04/23/2008 (4:00 am) |
| GUIUtil Alternative? | Where would I have to put new? What instance do I have to create?... read more | 04/23/2008 (2:29 am) |
| GUIUtil Alternative? | InitGUIScreens doesn't exist. Can you post some code so I can get a better understanding?... read more | 04/23/2008 (12:51 am) |
| GUIUtil Alternative? | Wow. This is one of the worse releases that GG has done :(.... read more | 04/22/2008 (11:21 pm) |
| GUIUtil Alternative? | I don't have a pro. What should I do?... read more | 04/22/2008 (10:37 pm) |
| TDN Changes | All this will be cleared up. I'll try to outline the steps that I take and what not. It's gonna ... read more | 04/09/2008 (12:44 am) |
| Juggernaut Questions | Thanks for the answers, that really cleared a lot out. A merge would be really great though :D... read more | 04/08/2008 (2:04 am) |
| TorqueX has a console | Me neither :(... read more | 04/07/2008 (4:12 am) |
| TorqueX has a console | I can use TorqueConsole.Warn(). So what should I do now that I can access the console?... read more | 04/06/2008 (6:33 pm) |
| TorqueX has a console | How would I access the ConsoleGUI singleton? I have the CC version of Torque X. The only difference ... read more | 04/06/2008 (4:47 pm) |
| TorqueX has a console | Doesn't work for me for some reason. I was trying with the StarterGame2.0 2D and TankBuster (all... read more | 04/06/2008 (4:14 pm) |
| TorqueX 2.0 - TXB 'Invalid Key | Thank you :D... read more | 03/17/2008 (6:23 pm) |
| Platformer Starter Kit with TX2.0 | Thanks for letting me know :D... read more | 03/17/2008 (4:12 pm) |
| TorqueX 2.0 - TXB 'Invalid Key | I need to know how this can be fixed as well. If any members of the GG team can help, that would be ... read more | 03/17/2008 (3:23 pm) |
| Xna 2.0 | @Pesto, trust me use Torque X. It is a lot better than pure XNA. Most of the "engine" work is alread... read more | 12/03/2007 (3:21 pm) |
| Xna 2.0 | Now that the 3D beta of TorqueX is out, will we see an update to TorqueX 3D, TorqueX, and Platformer... read more | 12/02/2007 (5:05 pm) |
| Rotating an object when moving | Thank you :)... read more | 11/22/2007 (3:29 am) |
| Rotating an object when moving | I would like the scene object to rotate to face the direction of travel.... read more | 11/22/2007 (2:29 am) |
| Xna 2.0 | Thanks for correcting my mistake. I feel ashamed. Does anyone know when a new version of Torque ... read more | 11/21/2007 (4:55 pm) |
| Seeing if the actor is jumping? | What should I be doing?... read more | 11/12/2007 (9:14 pm) |
| Seeing if the actor is jumping? | Bump. Please I still need help with this.... read more | 11/12/2007 (6:30 pm) |
| Adding Double Jumping (feedback welcome) | Does anyone know how I can add this code directly into the PlayerActorComponent file? I tried copy p... read more | 11/04/2007 (4:30 pm) |
| Adding shooting and aiming | @Henry I can't wait :). Would you mind if I clean up some stuff on that wiki page afterwards? P... read more | 10/25/2007 (2:37 am) |
| Adding shooting and aiming | @Henry, I didn't get what to do before the first code with the new objects and stuff. It's not clear... read more | 10/24/2007 (2:23 pm) |
| Adding shooting and aiming | For some reason this doesn't work ...... read more | 10/23/2007 (11:48 pm) |
| New TorqueX Community | Exactly one of the problems here at the Garage Games forums. With this new community all this would ... read more | 10/23/2007 (10:37 pm) |
| New TorqueX Community | Something like Ziggyware was what I was thinking to make. I really think this would be a great idea.... read more | 10/23/2007 (2:20 pm) |
| Adding shooting and aiming | Great tutorial, I'll be adding this to my game. Also thanks for the credit.... read more | 10/23/2007 (1:55 am) |
| Problem with splash screen | Sorry guys for the confusion. I thought I had added that code before, but guess that was in the firs... read more | 10/23/2007 (1:50 am) |
| Inventory System | Wow, thanks! I'll try this out today when I get home ;)... read more | 10/18/2007 (2:15 pm) |
| 2 Questions - Please Help | Damn, I don't get what your saying. Time is really confusing. How would I put the timer code in the ... read more | 10/05/2007 (2:14 am) |
| 2 Questions - Please Help | How can I know if the collectible was collected or not?... read more | 10/04/2007 (4:19 am) |
| 2 Questions - Please Help | Sorry for not creating a new thread. I tried your code by nothing happens. Here your code + my co... read more | 10/03/2007 (1:31 am) |
| FireProjectileComponent with Platformer Starterkit | What's the difference between mine and yours?... read more | 10/02/2007 (11:35 pm) |
| 2 Questions - Please Help | Any news on the timer example you were gonna show me?... read more | 10/02/2007 (2:15 pm) |
| 2 Questions - Please Help | [Quote]So there are no persistent objects and you are unloading the scene before you load the next o... read more | 09/24/2007 (2:46 am) |
| 2 Questions - Please Help | I use the SceneLoader to unload the sample_level.txscene file. Then I use the SceneLoader to load th... read more | 09/21/2007 (2:36 am) |
| 2 Questions - Please Help | I fixed problem number 1 and 2 with ease thanks to your help ;). For number 3 what else would you... read more | 09/20/2007 (3:49 am) |
| 2 Questions - Please Help | Bump. 1. How can I know if the actor died? 2. How can I know which way the actor is facing? ... read more | 09/19/2007 (2:20 pm) |
| 2 Questions - Please Help | To show the pause menu? I do it directly in the PlayerController.cs file (I think that whats its cal... read more | 09/12/2007 (3:15 am) |
| 2 Questions - Please Help | Just wanted to let you know that your way works much better! Thanks! There is a little more tweaking... read more | 09/10/2007 (11:45 pm) |
| 2 Questions - Please Help | I'll will definitly try that. I'm still have this problem though, If I pause the game, quit, ... read more | 09/10/2007 (2:01 pm) |