Ken Johnston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D RPG Kit, Who wants one? | sorry thanda that last post was only meant for a bit of humor, I hope it did not come across as insu... read more | 03/16/2010 (12:19 am) |
| Modeling for T3D | when modeling in torque always keep in mind 1 world unit in torque is equal to 1 unit in your modeli... read more | 03/16/2010 (12:16 am) |
| T3D RPG Kit, Who wants one? | you have to realize that the by soon it means within the next 5 years ( can be extended to 10 in som... read more | 03/15/2010 (6:40 pm) |
| Why is Torque3D documentation so poor? | [quote]I will not give them another dime until I have full source and scripting documentation[/quote... read more | 03/13/2010 (6:16 pm) |
| Why is Torque3D documentation so poor? | I have been following this thread and there has been alot of positivity and negativity and I feel th... read more | 03/13/2010 (5:35 am) |
| rotating skybox | you shouldn't even have access to the source code without a proper license... read more | 03/12/2010 (5:37 pm) |
| How do you rotate the sky box? | why not just rotate the texture? edit, depending on what you mean you could also scroll the textu... read more | 03/12/2010 (5:35 pm) |
| Terrain problems - looking for a best solution | (i) the 2048x2048 height map does not mean you have a 2k by 2k world, changing the grid size will ch... read more | 03/11/2010 (7:41 pm) |
| Unity 3 Coming Soon | [quote]excuse me fo rmy ignorance, since I am not familiar with the beast light mapping feature from... read more | 03/11/2010 (5:56 pm) |
| Unity 3 Coming Soon | [quote]oving the puddles (wetness) and the rain in Unity though. Perhaps we'll see this in Torque on... read more | 03/11/2010 (1:41 am) |
| Normal maps in Torque 3d | glad you were able to figure out the issue, i was just going to suggest switching the red and green ... read more | 03/10/2010 (5:11 am) |
| Normal maps in Torque 3d | make sure your model is converted to triangles (if in max convert to an editable mesh not editable p... read more | 03/09/2010 (11:34 pm) |
| Normal maps in Torque 3d | try applying a blank normal map to the model which will shade the models triangles based on the dire... read more | 03/09/2010 (9:44 pm) |
| Populating a World/Zone with MySQL data? | @Ed, they are most likely using this resource updated for T3d [url]http://www.torquepowered.co... read more | 03/03/2010 (12:55 am) |
| Forest editor and Sticks & Twigs | Compare the sticks and twigs models and Lods to the default tree you will find your answer there.... read more | 03/03/2010 (12:51 am) |
| Normal Maps with dif | export the dif out and reload as collada or dts...best guess i dont really use difs any longer ... read more | 02/26/2010 (7:47 pm) |
| 3DS MAX art stock source files | unfortunately then it is probably not possible to do what you are asking for as i believe the stock ... read more | 02/26/2010 (7:46 pm) |
| 3DS MAX art stock source files | i could probably make some.3ds files for you if you want...just shoot me off an email on which files... read more | 02/25/2010 (8:02 pm) |
| Porting Scripts from TGE to T3D | ahh yes good point i forgot about that little tidbit, it can be a little bit tedious to separate scr... read more | 02/23/2010 (12:32 am) |
| Porting Scripts from TGE to T3D | it really should be as simple as updating the directory structure, you may run into a few minor issu... read more | 02/23/2010 (12:00 am) |
| best way to handle texture mapping? | typically in game development you will use what is called a texture sheet for an object as it is the... read more | 02/22/2010 (11:48 pm) |
| Weapon Tutorial | Steve is right though i would garner to say 95% is relevant, scripting really hasn't changed just th... read more | 02/22/2010 (11:32 pm) |
| Windows Vista vs Windows 7 performance issues | my issues with windows 7 do not stem from torque (more from faulty system software from dell), but t... read more | 02/22/2010 (11:04 pm) |
| Melee script compile errors | good luck with it net, if you run into problems i can try and help further, it wasn't too difficult ... read more | 02/22/2010 (10:57 pm) |
| How can I create a parallax starfield in Torque3D? | you could also use multiple terrains, just load a blank height map to make it flat and instance it.... read more | 02/22/2010 (8:44 am) |
| Melee script compile errors | take a look at this thread http://www.torquepowered.com/community/forums/viewthread/100427 a detail... read more | 02/22/2010 (8:35 am) |
| Official Torque 3D Documentation Feedback | The next button does not seem to always work and you have duplicate documentation for the shape edit... read more | 02/18/2010 (4:11 am) |
| Hide Scattersky edge | this may sound silly as i havens tested it out but why not then just use a ground plain with a groun... read more | 02/17/2010 (5:01 am) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | I personally find the FK to be more atistic friendly then the replicators ever were (just my opinion... read more | 02/16/2010 (6:29 am) |
| How do I add a new flying vehicle to T3D? | kinda feel silly asking this but do you have a mount point?... read more | 02/16/2010 (6:06 am) |
| Material Problem XSI 6.0 to Collada to Torque 3D | I do not use xsi, but in general you are better off exporting characters/creatures using the standar... read more | 02/13/2010 (1:47 am) |
| [1.1b BUG] World Editor does not open within a new project | my custom template copied over from 1.1a has no issues as well, but the stock template takes forever... read more | 02/11/2010 (10:45 pm) |
| Live Torque 3D Help and Tutorials | This is a fantastic Idea, I love the idea of webinars, they tend to be very efficient ways to educat... read more | 02/05/2010 (2:27 am) |
| Official Torque 3D Documentation Feedback | i certainly would agree, and is perfectly understandable, I only bring up this point as this instanc... read more | 01/22/2010 (5:32 am) |
| Official Torque 3D Documentation Feedback | I think a lot of the frustrations come from a date promised and then not delivered on ( at least for... read more | 01/22/2010 (4:45 am) |
| AFXWeapon? | I am also interested in this old resource, anybody at all have the download?... read more | 01/15/2010 (11:11 pm) |
| Casting shadows question..... | [quote]Before buying T3D I did read that there were some advanced lighting issues with Macs....what ... read more | 01/14/2010 (5:22 am) |
| Torque 3D User Group | sounds like a great idea... read more | 01/14/2010 (4:00 am) |
| Normal map not showing correctly | also great idea using a blank normal map to hilight the fact that the issue is with the model not th... read more | 01/12/2010 (4:18 am) |
| Normal map not showing correctly | If the issue was smoothing or loose vertices it would show on the diffuse mapping as well, if there ... read more | 01/12/2010 (4:12 am) |
| Play In Web Problems | Torque 3D | Web Plugin | It does not work with internet explorer, you need to run it in Fire fox or another similar browser. ... read more | 01/12/2010 (3:55 am) |
| Anything like TurboSquid with Next-Gen game models? | i would be a little cautious of 3d4games, as lines like these in the model descriptions [quote]Lo... read more | 01/12/2010 (1:10 am) |
| Question On Possibilties | yes...[small]and the award for the shortest answer goes too....[/small]... read more | 01/12/2010 (1:02 am) |
| Using T3D for Architectural Visualization | take a look at the tgea documentation on shaders that will show you how to use an HSLS shader.... read more | 01/11/2010 (8:14 am) |
| Using T3D for Architectural Visualization | remember you are running a pretty heavy duty rigg which is why you probably arent seeing much of a p... read more | 01/07/2010 (10:42 pm) |
| Wheeled Collada car problem | take a look at the example buggy that comes with the engine that should help... read more | 01/07/2010 (4:55 am) |
| Performance Best Practice & Rendering Guidance | actually it sounds like you are on the right path, zoning+portals+Good LOD=great performance. if you... read more | 01/07/2010 (4:51 am) |
| Using T3D for Architectural Visualization | [quote]Well, what else...I'm really curious about the cubemap...I mean, is there a way to create a c... read more | 01/06/2010 (4:32 am) |
| Using T3D for Architectural Visualization | [quote]I bought a couple of months ago pureLight, is really powerfull and the results are great, but... read more | 01/06/2010 (3:06 am) |
| Using T3D for Architectural Visualization | Just a little correction to Daniels List, Day/night transitions do not need scripting. There is a ti... read more | 01/05/2010 (4:58 am) |