Game Development Community

Ken Johnston's Forum Posts

Thread Post Date Posted
T3D RPG Kit, Who wants one? sorry thanda that last post was only meant for a bit of humor, I hope it did not come across as insu... read more 03/16/2010 (12:19 am)
Modeling for T3D when modeling in torque always keep in mind 1 world unit in torque is equal to 1 unit in your modeli... read more 03/16/2010 (12:16 am)
T3D RPG Kit, Who wants one? you have to realize that the by soon it means within the next 5 years ( can be extended to 10 in som... read more 03/15/2010 (6:40 pm)
Why is Torque3D documentation so poor? [quote]I will not give them another dime until I have full source and scripting documentation[/quote... read more 03/13/2010 (6:16 pm)
Why is Torque3D documentation so poor? I have been following this thread and there has been alot of positivity and negativity and I feel th... read more 03/13/2010 (5:35 am)
rotating skybox you shouldn't even have access to the source code without a proper license... read more 03/12/2010 (5:37 pm)
How do you rotate the sky box? why not just rotate the texture? edit, depending on what you mean you could also scroll the textu... read more 03/12/2010 (5:35 pm)
Terrain problems - looking for a best solution (i) the 2048x2048 height map does not mean you have a 2k by 2k world, changing the grid size will ch... read more 03/11/2010 (7:41 pm)
Unity 3 Coming Soon [quote]excuse me fo rmy ignorance, since I am not familiar with the beast light mapping feature from... read more 03/11/2010 (5:56 pm)
Unity 3 Coming Soon [quote]oving the puddles (wetness) and the rain in Unity though. Perhaps we'll see this in Torque on... read more 03/11/2010 (1:41 am)
Normal maps in Torque 3d glad you were able to figure out the issue, i was just going to suggest switching the red and green ... read more 03/10/2010 (5:11 am)
Normal maps in Torque 3d make sure your model is converted to triangles (if in max convert to an editable mesh not editable p... read more 03/09/2010 (11:34 pm)
Normal maps in Torque 3d try applying a blank normal map to the model which will shade the models triangles based on the dire... read more 03/09/2010 (9:44 pm)
Populating a World/Zone with MySQL data? @Ed, they are most likely using this resource updated for T3d [url]http://www.torquepowered.co... read more 03/03/2010 (12:55 am)
Forest editor and Sticks & Twigs Compare the sticks and twigs models and Lods to the default tree you will find your answer there.... read more 03/03/2010 (12:51 am)
Normal Maps with dif export the dif out and reload as collada or dts...best guess i dont really use difs any longer ... read more 02/26/2010 (7:47 pm)
3DS MAX art stock source files unfortunately then it is probably not possible to do what you are asking for as i believe the stock ... read more 02/26/2010 (7:46 pm)
3DS MAX art stock source files i could probably make some.3ds files for you if you want...just shoot me off an email on which files... read more 02/25/2010 (8:02 pm)
Porting Scripts from TGE to T3D ahh yes good point i forgot about that little tidbit, it can be a little bit tedious to separate scr... read more 02/23/2010 (12:32 am)
Porting Scripts from TGE to T3D it really should be as simple as updating the directory structure, you may run into a few minor issu... read more 02/23/2010 (12:00 am)
best way to handle texture mapping? typically in game development you will use what is called a texture sheet for an object as it is the... read more 02/22/2010 (11:48 pm)
Weapon Tutorial Steve is right though i would garner to say 95% is relevant, scripting really hasn't changed just th... read more 02/22/2010 (11:32 pm)
Windows Vista vs Windows 7 performance issues my issues with windows 7 do not stem from torque (more from faulty system software from dell), but t... read more 02/22/2010 (11:04 pm)
Melee script compile errors good luck with it net, if you run into problems i can try and help further, it wasn't too difficult ... read more 02/22/2010 (10:57 pm)
How can I create a parallax starfield in Torque3D? you could also use multiple terrains, just load a blank height map to make it flat and instance it.... read more 02/22/2010 (8:44 am)
Melee script compile errors take a look at this thread http://www.torquepowered.com/community/forums/viewthread/100427 a detail... read more 02/22/2010 (8:35 am)
Official Torque 3D Documentation Feedback The next button does not seem to always work and you have duplicate documentation for the shape edit... read more 02/18/2010 (4:11 am)
Hide Scattersky edge this may sound silly as i havens tested it out but why not then just use a ground plain with a groun... read more 02/17/2010 (5:01 am)
Auto LODs broken? and Shape & Foliage Replicators MIA? I personally find the FK to be more atistic friendly then the replicators ever were (just my opinion... read more 02/16/2010 (6:29 am)
How do I add a new flying vehicle to T3D? kinda feel silly asking this but do you have a mount point?... read more 02/16/2010 (6:06 am)
Material Problem XSI 6.0 to Collada to Torque 3D I do not use xsi, but in general you are better off exporting characters/creatures using the standar... read more 02/13/2010 (1:47 am)
[1.1b BUG] World Editor does not open within a new project my custom template copied over from 1.1a has no issues as well, but the stock template takes forever... read more 02/11/2010 (10:45 pm)
Live Torque 3D Help and Tutorials This is a fantastic Idea, I love the idea of webinars, they tend to be very efficient ways to educat... read more 02/05/2010 (2:27 am)
Official Torque 3D Documentation Feedback i certainly would agree, and is perfectly understandable, I only bring up this point as this instanc... read more 01/22/2010 (5:32 am)
Official Torque 3D Documentation Feedback I think a lot of the frustrations come from a date promised and then not delivered on ( at least for... read more 01/22/2010 (4:45 am)
AFXWeapon? I am also interested in this old resource, anybody at all have the download?... read more 01/15/2010 (11:11 pm)
Casting shadows question..... [quote]Before buying T3D I did read that there were some advanced lighting issues with Macs....what ... read more 01/14/2010 (5:22 am)
Torque 3D User Group sounds like a great idea... read more 01/14/2010 (4:00 am)
Normal map not showing correctly also great idea using a blank normal map to hilight the fact that the issue is with the model not th... read more 01/12/2010 (4:18 am)
Normal map not showing correctly If the issue was smoothing or loose vertices it would show on the diffuse mapping as well, if there ... read more 01/12/2010 (4:12 am)
Play In Web Problems | Torque 3D | Web Plugin It does not work with internet explorer, you need to run it in Fire fox or another similar browser. ... read more 01/12/2010 (3:55 am)
Anything like TurboSquid with Next-Gen game models? i would be a little cautious of 3d4games, as lines like these in the model descriptions [quote]Lo... read more 01/12/2010 (1:10 am)
Question On Possibilties yes...[small]and the award for the shortest answer goes too....[/small]... read more 01/12/2010 (1:02 am)
Using T3D for Architectural Visualization take a look at the tgea documentation on shaders that will show you how to use an HSLS shader.... read more 01/11/2010 (8:14 am)
Using T3D for Architectural Visualization remember you are running a pretty heavy duty rigg which is why you probably arent seeing much of a p... read more 01/07/2010 (10:42 pm)
Wheeled Collada car problem take a look at the example buggy that comes with the engine that should help... read more 01/07/2010 (4:55 am)
Performance Best Practice & Rendering Guidance actually it sounds like you are on the right path, zoning+portals+Good LOD=great performance. if you... read more 01/07/2010 (4:51 am)
Using T3D for Architectural Visualization [quote]Well, what else...I'm really curious about the cubemap...I mean, is there a way to create a c... read more 01/06/2010 (4:32 am)
Using T3D for Architectural Visualization [quote]I bought a couple of months ago pureLight, is really powerfull and the results are great, but... read more 01/06/2010 (3:06 am)
Using T3D for Architectural Visualization Just a little correction to Daniels List, Day/night transitions do not need scripting. There is a ti... read more 01/05/2010 (4:58 am)
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