OUT OF BOX Compile error? 1.8.1. TGEDemoAdvanced
by Robert Sutton · in Torque Game Engine Advanced · 09/07/2009 (9:08 am) · 3 replies
12>Linking...
12>guiTSControl.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>interiorInstance.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>terrData.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>gameProcess.obj : error LNK2019: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z) referenced in function "protected: virtual void __thiscall ClientProcessList::advanceObjects(void)" (?advanceObjects@ClientProcessList@@MAEXXZ)
12>player.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>staticShape.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>tsStatic.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>../../../game/TGEDemoAdvanced.exe : fatal error LNK1120: 1 unresolved externals
12>Creating browse information file...
12>Microsoft Browse Information Maintenance Utility Version 9.00.30729
12>Copyright (C) Microsoft Corporation. All rights reserved.
12>Build log was saved at "file://c:\Torque\TGEA_1_8_1\GameExamples\TGEDemoAdvanced\buildFiles\Link\VC2k8.Release.Win32\TGEDemoAdvanced\BuildLog.htm"
12>TGEDemoAdvanced - 8 error(s), 3 warning(s)
========== Build: 11 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
It wont even make my exe.
12>guiTSControl.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>interiorInstance.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>terrData.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>gameProcess.obj : error LNK2019: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z) referenced in function "protected: virtual void __thiscall ClientProcessList::advanceObjects(void)" (?advanceObjects@ClientProcessList@@MAEXXZ)
12>player.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>staticShape.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>tsStatic.obj : error LNK2001: unresolved external symbol "public: static class Physics * __cdecl Physics::getPhysics(bool)" (?getPhysics@Physics@@SAPAV1@_N@Z)
12>../../../game/TGEDemoAdvanced.exe : fatal error LNK1120: 1 unresolved externals
12>Creating browse information file...
12>Microsoft Browse Information Maintenance Utility Version 9.00.30729
12>Copyright (C) Microsoft Corporation. All rights reserved.
12>Build log was saved at "file://c:\Torque\TGEA_1_8_1\GameExamples\TGEDemoAdvanced\buildFiles\Link\VC2k8.Release.Win32\TGEDemoAdvanced\BuildLog.htm"
12>TGEDemoAdvanced - 8 error(s), 3 warning(s)
========== Build: 11 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
It wont even make my exe.
#2
If you are using GMK then you didn't follow the instructions correctly.
09/07/2009 (11:25 am)
Yeah ... Stefan is right ... TGEA 1.8.1 doesn't come with Physics. The only Physics addon I know of (not for T3D) is GMK.If you are using GMK then you didn't follow the instructions correctly.
#3
09/07/2009 (1:36 pm)
ok thank you. I switched over my team to using TGE anyways instead of TGEA for many resource reasons. Though if modification needs done.... we can do it.
Torque Owner Stefan *Shaderman* Greven