Game Development Community

Modifying Terrain Question?

by Johnny Hill · in Torque Game Engine · 12/24/2003 (1:16 am) · 2 replies

I have been forcing myself to be a bit creative with the stock terrain limitations just to see what I can do without going to my terrain manager builds. I got a question about one thing.

1. When I modify terrain I know it gets copied when the terrain starts to repeat itself.

I will do my best to explain I have been known to confuse myself heh.

I do want the terrain to continue to repeat.

But I do not want the modifications I make physically to repeat.

I want the engine to just repeat the unalter terrain like it normally does.

I have been playing with the idea somebody mention I think Ben said it. he said build it by hand LOL well lately I have been getting good at beating the terrain to look like my overland map World.

Any info greatly appreciated :)

John H.

#1
12/24/2003 (2:41 am)
You could store an "overlay" map that stored the changes... then have that be as large as needed, perhaps using a quadtree for efficiency, to hold the data.
#2
12/24/2003 (4:17 am)
OK I know I read a article about this in one of my Game Developers Ben. thks for the info before I forget heh.

I know right off this will or could be a function that can be added to the existing terraform editor.

1. The initial map the 256 X 256 image is always the base map.

2. The abstract map layer is what the editor will use to record any changes.

Psuedo Mode: :)

I go into terraform editing mode a grid that represents my abstract map overlays over the existing terrain.

The grid origin point is the center of the base map and extends to infinity.

I need to find that article I seen on data structures.


I never lost sight of my PLANET-SIZE level LOL so Iam still determine to make it happen :) if anybody dig up my threads they will notice that's my uh obsession heh.

John H