Game Development Community

Terrain Render 1 & Terrain Render 2

by Johnny Hill · in Torque Game Engine · 03/12/2004 (2:52 pm) · 7 replies

Like a kid I been poking around changing stuff, you know experimenting :)

Ben mention that torque has 2 terrain renderers. Number 1 is huge and I can barely follow along with it. But number 2 is easier.

Since so many other parts of the torque engine have been improved. A lot the features we needed are just hovering around the corner. Particle engine, shadows, TNL code. So it just leaves the terrain engine for me to learn from heh.

But if you had to start tearing one up which one would you chose 1 or 2.

John H.

#1
03/12/2004 (4:35 pm)
Seeing that one is easier than another, and they're both related, I'd opt for the shorter one myself. Understanding that will inevitably give you information on the other, which will make that easier for you. HTH.
#2
03/12/2004 (4:59 pm)
TerrRender2.cc won't work. It compiles but it just crashes when you try and run it. It's essentially just a dead codepath that should probably be ripped out of the engine.
#3
03/12/2004 (5:56 pm)
I have removed most of the extraneous code from HEAD.

Have fun.
#4
03/12/2004 (6:38 pm)
Heh "Have Fun" Dont you know Ben headaches and migranes are in this year :)

But yeah I think this will be Fun and I know the way I am going to approach this.

Picking it apart and seeing what HAPPENS!! :)

and just to remind myself any changes I make I have to a clean rebuild right )).

@Ted and Robert thanks for the replies guys. :)
#5
03/13/2004 (12:26 am)
I've compiled with the removed code. The removed renderer was huge. This is a great improvement.
#6
03/13/2004 (3:42 am)
Glad to be of service! :)
#7
03/13/2004 (4:01 am)
Wow, loving it

Ben is the MAN for us Artists with little programming knowledge but are too stubborn not to be poking and prodding the engine.

Thanks Ben :)