Collision Polys in fxImageMapDatablock2D Datablocks
by Ray Noolness Gebhardt · in Torque Game Builder · 03/02/2005 (4:11 am) · 1 replies
Is it possible to define Collision Polys in fxImageMapDatablock2D datablocks at this point? That would make is so much easier to create maps with the current tile map editor.
Employee Melv May
For the moment though, only the functions "setCollisionPolyCustom/Primitive" are allowed.
- Melv.