Note: Compliling with VC6
by David Cobb · in Torque Game Builder · 03/19/2005 (7:32 am) · 3 replies
This wasn't working for me until I applied the registry patch in the vc6 directory. I couldn't find any mention of this anywhere and just tried it because it was there. ;)
Just in case there's anybody else out there with VC6 that was scratching their head too. :)
Just in case there's anybody else out there with VC6 that was scratching their head too. :)
#2
Sorry if I sound harsh but unless there realy is a BIG problem in maintaining the two versions I see no point in forcing users to upgrade, it does cost a bundle.
03/19/2005 (10:37 am)
As long as TGE/T2D does not require that "managed junk" I see no point in dropping VC 6 support. Lots of people own that version and have no inclination to upgrade in the foreseeable future. I use VC 7 at work but see no reason to "upgrade" at home, I like my hobby projects lean and mean.Sorry if I sound harsh but unless there realy is a BIG problem in maintaining the two versions I see no point in forcing users to upgrade, it does cost a bundle.
#3
03/19/2005 (7:03 pm)
We are moving away from VC 6 due to templating issues (that are above my level of technical comprehension) in our upcoming platform code. It actually does not cost a bundle to move up to VC 7.1, it is about $70 on Amazon. If that is too much, you can switch to our free Torque Build Environment based on Eclipse, GCC, and MingW.
Torque Owner Harold "LabRat" Brown