Game Development Community

Note: Compliling with VC6

by David Cobb · in Torque Game Builder · 03/19/2005 (7:32 am) · 3 replies

This wasn't working for me until I applied the registry patch in the vc6 directory. I couldn't find any mention of this anywhere and just tried it because it was there. ;)

Just in case there's anybody else out there with VC6 that was scratching their head too. :)

#1
03/19/2005 (7:39 am)
It is mentioned in the TGE "getting started" information. You would be amazed at the number of people who bought TGE but never figured out to run that .reg file on their own. I don't think VC6 will be an officially supported platform for much longer... so the build files will eventually go away.
#2
03/19/2005 (10:37 am)
As long as TGE/T2D does not require that "managed junk" I see no point in dropping VC 6 support. Lots of people own that version and have no inclination to upgrade in the foreseeable future. I use VC 7 at work but see no reason to "upgrade" at home, I like my hobby projects lean and mean.
Sorry if I sound harsh but unless there realy is a BIG problem in maintaining the two versions I see no point in forcing users to upgrade, it does cost a bundle.
#3
03/19/2005 (7:03 pm)
We are moving away from VC 6 due to templating issues (that are above my level of technical comprehension) in our upcoming platform code. It actually does not cost a bundle to move up to VC 7.1, it is about $70 on Amazon. If that is too much, you can switch to our free Torque Build Environment based on Eclipse, GCC, and MingW.