Changing terrain files without reloading missions.
by Kirby Webber · in Torque Game Engine · 05/18/2005 (7:21 pm) · 5 replies
It seems that terrain files and missions are heavily coupled.
The project I'm currently working on requires that the user be able to change terrain files without having to reload the entire mission.
It's a lengthy explanation, but suffice it to say that we're only dealing with one section (non-repeating) of terrain.
Any thoughts on how to go about this?
The project I'm currently working on requires that the user be able to change terrain files without having to reload the entire mission.
It's a lengthy explanation, but suffice it to say that we're only dealing with one section (non-repeating) of terrain.
Any thoughts on how to go about this?
#2
I'll definitely give it a try, I guess I just expected it all to be more heavily coupled.
05/19/2005 (5:52 pm)
Could it really be that simple?I'll definitely give it a try, I guess I just expected it all to be more heavily coupled.
#3
05/19/2005 (10:52 pm)
I've had when Ben suggested work for me =)
#4
05/24/2005 (6:40 pm)
Might wanna be quick about it though, I had a couple of things happening in between deleting and creating terrain blocks, and my player fell through the world :(
#5
Though, in my particular implementation, it is intended that each player model will be deleted from the scene prior to actually removing the terrain - it's a lengthy explanation, but suffice it to say, this shouldn't be a problem for this particular application.
05/24/2005 (6:51 pm)
Duly noted Dreamer. (C:Though, in my particular implementation, it is intended that each player model will be deleted from the scene prior to actually removing the terrain - it's a lengthy explanation, but suffice it to say, this shouldn't be a problem for this particular application.
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