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Network - Setting the control object
by
Corin
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in
Torque Game Engine
·
07/21/2005 (6:19 pm)
·
1 replies
Torque Owner
Corin
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Associate
Ben Garney
#1
07/21/2005 (6:19 pm)
if(!$Game::Running) {
Won't $Game::Running be true if another person joins after the mission has loaded, thus causing their car not to spawn?
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if(!$Game::Running) {Won't $Game::Running be true if another person joins after the mission has loaded, thus causing their car not to spawn?