Game Development Community

Unit testing TorqueScript?

by MrPhil (Philip J. Ludington) · in Torque Game Engine · 08/10/2005 (4:12 pm) · 2 replies

Has anyone tried creating a unit testing framework for TorqueScript? I value using Test Driven Development and the unit testing framework NUnit at my day job a lot. I can't imagine trying to develop without it so I feel like I've lost something important when working in TorqueScript.

#1
08/11/2005 (6:09 am)
It wouldn't be too hard (esp. since you can extend the runtime as needed to support features) and it would be incredibly useful, I agree.
#2
12/02/2005 (9:43 pm)
I posted the lastest on my efforts as a .plan.