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Using Torque for Real Estate Development

by Jon Morrow · in General Discussion · 09/22/2005 (7:40 pm) · 6 replies

Has anyone thought about using torque for creating mockups of large-scale real estate developments? I think there's a market for it.

Only, how much time are we talking? What kind of budget? I know it would depend on the size of the development, but let's say I wanted to simulate a skyscraper. I want an avatar to to walk around, go up and down elevators, walk through stores, etc.

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#1
09/22/2005 (9:07 pm)
I would think that a CAD package would probably be a better choice for this, but just my opinion

(if i was an investor, i would feel more comfortable knowing that what i'm looking at was in a CAD program, and not a '3d engine')
#2
09/22/2005 (9:10 pm)
Dunno Jason, if you are wanting to have a vast terrain with lakes this may not be a bad use of the engine. You can still get things scaled properly, I know of several projects that have used TGE as a simulator for real environment. You could actually do buildings in CAD, export to 3ds and convert to dts shapes also. I would guess you would just need to know what you really wanted.
#3
09/22/2005 (10:01 pm)
Well assuming there is a market for it, Jon, you should first do some research and see if a solution already exists.

"large-scale real estate developments" sounds like big budget, so there may be a fill for this nitche already. (i remember hearing some hub-bub about doing this for homes, but i dont know what came of it)
#4
09/22/2005 (10:41 pm)
Btw, this sort of use of Torque would require a commercial license.
#5
09/22/2005 (11:10 pm)
@Matt: why would it? because it is not a "game" ?
#6
09/22/2005 (11:16 pm)
Correct, the "indie" license is ONLY for making a game and when you earn less than $250,000/year.

I think a better way of thinking about the Torque license is that the ACTUAL cost of the TGE license is $495. And then a select few people who "qualify" get to purchase the license at the indie price of $100.