Modeling Interiors in MAC
by Korpos · in Torque Game Engine · 11/09/2005 (5:51 pm) · 11 replies
What program can I use to make Interiors for torque in MAC?
While I wait for constructor :D
Exclude, Lightwave and maya.
I was thinking in something like Hammer for the mac, is there any?
Thanks in advance
While I wait for constructor :D
Exclude, Lightwave and maya.
I was thinking in something like Hammer for the mac, is there any?
Thanks in advance
#2
11/09/2005 (8:32 pm)
Lol... ty checking out.. and waiting for constructor.. :D
#3
http://www.apple.com/downloads/macosx/games/utilities/gtkradiant.html
11/23/2005 (10:37 pm)
Anyone tried the Mac version of GtkRadiant? It's listed on the Apple site:http://www.apple.com/downloads/macosx/games/utilities/gtkradiant.html
#4
11/23/2005 (10:39 pm)
Yup. It's $5000 to license.
#5
11/23/2005 (11:22 pm)
Best bet is probably to run Quark under VPC.
#6
11/23/2005 (11:25 pm)
Or convert the MFC code released in the GPL'd Q3 bundle to something like wxWidgets. GTK would be nice, but it might be problematic to prove that you didn't make a derivative work from the dual-licensed GTKRadiant.
#7
http://www.apple.com/downloads/macosx/games/utilities/gtkradiant.html
The license type.. says FREEWARE!...
Can you guys explain?...
11/24/2005 (2:01 pm)
In this URL...http://www.apple.com/downloads/macosx/games/utilities/gtkradiant.html
The license type.. says FREEWARE!...
Can you guys explain?...
#8
11/24/2005 (2:04 pm)
Is there any instructions.. on how to set up gtkRadiant to work and export for torque?
#9
11/24/2005 (2:05 pm)
Is there any instructions.. on how to set up gtkRadiant to work and export for torque?
#10
EDIT:
If your game is going to be released for free with no hopes of commercial release, go for it. Radiant is an excellent map editor (and it works well under OSX). Just run the installer and you're set up. If you are thinking of making a commercial title, remember that your map editor coses 50 times the price of your engine.
Buying a low-end Dell for $200 and 3D World Studio ($99) is more cost effective.
11/24/2005 (3:05 pm)
Because the people who made that page are idiots who didn't read the licensing page from idsoftware. If you write to id, you will find the commercial use license being right around $5000.EDIT:
If your game is going to be released for free with no hopes of commercial release, go for it. Radiant is an excellent map editor (and it works well under OSX). Just run the installer and you're set up. If you are thinking of making a commercial title, remember that your map editor coses 50 times the price of your engine.
Buying a low-end Dell for $200 and 3D World Studio ($99) is more cost effective.
#11
But i will wait for constructor then :D:D:D
11/24/2005 (5:38 pm)
Sure.. :D thanks for the reply....But i will wait for constructor then :D:D:D
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