Game Development Community

8 Texture limit ?

by Christian S · in Torque Game Engine · 12/27/2005 (10:59 am) · 3 replies

Heyas!

Im no code shark, but I am none the less working with TGE 1.3 (and Your Lightning Pack) for our game.

With the normal SGLP I can compile and execute our project fine.

But upon implementation of the 15 texture ressource support -I have a hard crash just after stage 2 load -with no log errors. Only error is a pop up bow claiming that some memory adress cannot be reached.

I have a Radeon X800XT card and kinda proper machine, so it shouldent be the problem. Oh and the ressource is http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9365

My question is (as I search through all the files in SGLP), is there a hard coded 8 texture limit in there ?

#1
12/27/2005 (1:01 pm)
You're talking about 8 resp. 15 textures limit for the number of Terrain Textures, right?
#2
12/27/2005 (4:18 pm)
Yes, I am talking about raising the number of usable textures for terrain brush painting to, say 15.
#3
01/03/2006 (4:25 pm)
Hi Christian,

Try running TGE in the debugger to see where the code halts, that will help identify what's happening. Overall though, TLK doesn't change the terrain blender that affects the layers, I'm wondering if that resource runs on TGE 1.3 at all?

-John