Game Development Community

Quark:radial dissociated duplicator-need help

by Charles B · in Artist Corner · 01/05/2006 (7:02 pm) · 7 replies

I tried quark 63 and latest 650 alpha3 and still the same ugly problem.

making an upward spiral staircase is not working.
when you zoom out an look at the beast it looks like a spiraling staircase.

when you disassociate duplicator, you get a tornado of steps ( impossible to player navigate) at the upper area.
not the same thing I saw before disassociating

if you make a shorter staircase there's a messed up part in the steps.

duplicators->radial

just use the default cube

count : (big) like 320
around : 10
spiral: 10 1
axis: 0 0 1



Is there some trick to get this to work?

#1
01/05/2006 (7:29 pm)
I'm not quite sure if I understand you correctly. I just tried what you wrote, and what I got after dissociation are 320 standard cubes aranged in an upward spiral, overlapping each other. If you want to make a spiral stair, you can do it just like this, however, you need to scale the brush down a little. And do you need 320 steps? That's about 8 stores! Or is that a typo?
#2
01/05/2006 (7:53 pm)
Here are spirals stairs done with Quark using the radial duplicator. The one on the left is after dissociation, the right one before - no differences as far as I can tell.

i3.photobucket.com/albums/y62/graustern/screenshot_001-00001.png
#3
01/05/2006 (8:02 pm)
Maybe it's my configuration settings?

I just use 650alpha3 without changing settings and it messes up the upper part of the stairs.

Did you change your quark settings?
#4
01/05/2006 (8:08 pm)
You can just use 100 as the count and still see that the spiral is not right.
#5
01/05/2006 (8:15 pm)
I'm also using 6.5 alpha3, default settings. For the spiral stair above, I used the Radial object with the following setting:

count: 32
around: 20
spiral: 20 0
axis: 0 0 1

I changed these, so it looks better and to avoid overlapping brushes.
Can you maybe post a screenshot of your problem (before and after dissociation)?
#6
01/06/2006 (6:56 pm)
If you use spiral: 10 0 - there's no mess up ( before and after look same)
if you use spiral: 10 1 - there is a mess up

www.geocities.com/silvertiger742/quark-issues.jpg
left image is before dis dup

right image is after dis dup

spiral: 10 1 - will give you steps all over the place
#7
01/09/2006 (11:10 pm)
I tried this with 6.5 alpha 3 and there's the same thing happening. But what I noticed is that the second part of the spiral parameter is used to push each element a little outward compared to the previous element. This offset is applied after you dissociate the radial, there's no visible difference in the front, top and side views. So there seems to be a bug, but not where I expected it.