Quark:radial dissociated duplicator-need help
by Charles B · in Artist Corner · 01/05/2006 (7:02 pm) · 7 replies
I tried quark 63 and latest 650 alpha3 and still the same ugly problem.
making an upward spiral staircase is not working.
when you zoom out an look at the beast it looks like a spiraling staircase.
when you disassociate duplicator, you get a tornado of steps ( impossible to player navigate) at the upper area.
not the same thing I saw before disassociating
if you make a shorter staircase there's a messed up part in the steps.
duplicators->radial
just use the default cube
count : (big) like 320
around : 10
spiral: 10 1
axis: 0 0 1
Is there some trick to get this to work?
making an upward spiral staircase is not working.
when you zoom out an look at the beast it looks like a spiraling staircase.
when you disassociate duplicator, you get a tornado of steps ( impossible to player navigate) at the upper area.
not the same thing I saw before disassociating
if you make a shorter staircase there's a messed up part in the steps.
duplicators->radial
just use the default cube
count : (big) like 320
around : 10
spiral: 10 1
axis: 0 0 1
Is there some trick to get this to work?
About the author
#2
01/05/2006 (7:53 pm)
Here are spirals stairs done with Quark using the radial duplicator. The one on the left is after dissociation, the right one before - no differences as far as I can tell.
#3
I just use 650alpha3 without changing settings and it messes up the upper part of the stairs.
Did you change your quark settings?
01/05/2006 (8:02 pm)
Maybe it's my configuration settings?I just use 650alpha3 without changing settings and it messes up the upper part of the stairs.
Did you change your quark settings?
#4
01/05/2006 (8:08 pm)
You can just use 100 as the count and still see that the spiral is not right.
#5
count: 32
around: 20
spiral: 20 0
axis: 0 0 1
I changed these, so it looks better and to avoid overlapping brushes.
Can you maybe post a screenshot of your problem (before and after dissociation)?
01/05/2006 (8:15 pm)
I'm also using 6.5 alpha3, default settings. For the spiral stair above, I used the Radial object with the following setting:count: 32
around: 20
spiral: 20 0
axis: 0 0 1
I changed these, so it looks better and to avoid overlapping brushes.
Can you maybe post a screenshot of your problem (before and after dissociation)?
#6
if you use spiral: 10 1 - there is a mess up

left image is before dis dup
right image is after dis dup
spiral: 10 1 - will give you steps all over the place
01/06/2006 (6:56 pm)
If you use spiral: 10 0 - there's no mess up ( before and after look same)if you use spiral: 10 1 - there is a mess up

left image is before dis dup
right image is after dis dup
spiral: 10 1 - will give you steps all over the place
#7
01/09/2006 (11:10 pm)
I tried this with 6.5 alpha 3 and there's the same thing happening. But what I noticed is that the second part of the spiral parameter is used to push each element a little outward compared to the previous element. This offset is applied after you dissociate the radial, there's no visible difference in the front, top and side views. So there seems to be a bug, but not where I expected it.
Torque 3D Owner Stefan Rampp