Game Development Community

Milkshape to DTS question

by Scott Peal · in Torque Game Engine · 01/25/2006 (7:11 pm) · 3 replies

When an object is created in Milkshape are you allowed to have multiple materials (aka textures) so it exports to TGE correctly? OR is only one texture allowed?

For example, If you have a cube and you have 6 JPGs and want them to map to each of the sides of the cube. If we create 6 materials and assign them to each of the cube faces. Will this export correctly to TGE? OR must we take all the JPGs and merge them into a single JPG and do a UV mapping?

Thanks for the prompt answer.

#1
01/25/2006 (11:23 pm)
Milkshape only allows you to assign a single material (texture) per mesh. So you could break the cube mesh into 6 parts, or combine the 6 textures into one, then do a UV mapping.
#2
01/26/2006 (12:21 am)
Thanks Chris.

Do you know if the exporter supports the multiple JPGs and if TGE supports the multiple JPGs also?
#3
01/26/2006 (6:29 pm)
I found the answer. You can have multiple JPGs. I was having an issue because I thought one of my images was 64x64 but it wasn't. Once I fixed this, having multiple images worked.