DSQs work in showtool, but not engine
by Seth Kendall · in Artist Corner · 04/15/2006 (4:30 pm) · 3 replies
Hi guys,
What's the general problem when DSQs work great in showtool, but do not show up at all in the engine? I am using 3DSMax7 with the max7_2dts exporter. I am also using the TS_MAX1.5.4 skeleton that someone offered for free on the forums. If I include these animations in the DTS, they work fine in engine, but not DSQs.
Unfortunately, I need DSQs for partial blend animations (like "look").
My config files include every node, and my .CS file looks like the following:
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./mesh/grunt_mesh.dts";
sequence0 = "./mesh/grunt_mesh.dts root";
sequence1 = "./mesh/grunt_run.dsq run";
sequence2 = "./upperbody/grunt_look.dsq look";
};
Any ideas?
Thanks.
What's the general problem when DSQs work great in showtool, but do not show up at all in the engine? I am using 3DSMax7 with the max7_2dts exporter. I am also using the TS_MAX1.5.4 skeleton that someone offered for free on the forums. If I include these animations in the DTS, they work fine in engine, but not DSQs.
Unfortunately, I need DSQs for partial blend animations (like "look").
My config files include every node, and my .CS file looks like the following:
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./mesh/grunt_mesh.dts";
sequence0 = "./mesh/grunt_mesh.dts root";
sequence1 = "./mesh/grunt_run.dsq run";
sequence2 = "./upperbody/grunt_look.dsq look";
};
Any ideas?
Thanks.
#2
are you sure it's ok to use DTS as sequence as in this line:
usually i'm using separate DSQ even for the "root"
and also for blend animation, have you make sure of these:
- frame 0 have the same pose as root pose
- the sequence begin at frame 1 (instead of frame 0) and
- set the Sequence Object as Blend Sequence (default is cyclic sequence)
here is a guide that i usually used for setting blend animation:
Blend Animation SMDLAb Tutorial
i hope you'll resolve the problem,
EDIT: woops.... looks like Rex already explain everything while i'm typing
evi
=======
www.cubixstudio.com
3D Characters for sale
04/15/2006 (7:01 pm)
Seth,are you sure it's ok to use DTS as sequence as in this line:
Quote:
sequence0 = "./mesh/grunt_mesh.dts root";
usually i'm using separate DSQ even for the "root"
and also for blend animation, have you make sure of these:
- frame 0 have the same pose as root pose
- the sequence begin at frame 1 (instead of frame 0) and
- set the Sequence Object as Blend Sequence (default is cyclic sequence)
here is a guide that i usually used for setting blend animation:
Blend Animation SMDLAb Tutorial
i hope you'll resolve the problem,
EDIT: woops.... looks like Rex already explain everything while i'm typing

evi
=======
www.cubixstudio.com
3D Characters for sale
#3
Anyhow, I got the partial blends to work even from within the DTS... If there is no animation on a bone, there is no blend...so it all works out actually.
04/16/2006 (12:33 am)
Thanks guys. Problem might've been that I was storing them in seperate folders...Anyhow, I got the partial blends to work even from within the DTS... If there is no animation on a bone, there is no blend...so it all works out actually.
Torque Owner Rex
...and I'm not certain if the engine will assemble with the .DSQ files in separate folders, as sequence2 is...???