Normal mapping
by James Stanley · in Artist Corner · 05/05/2006 (6:52 am) · 4 replies
Which normal map is the best to use with torque (3d max, maya, lightwave, etc)? A buddy of mine is having problems putting the normal maps in showtools, if you can help me with this it would be apprechiated! Thanks in advance!!!!!!!!!!!!
#2
thanks for your time
05/05/2006 (7:29 pm)
Does anyone have Zbrush and the plugin Zmapping, because it takes your high polygon count of a model and make a normal map for a low polygon of the character, I was wondering if anyone ever us this software and can tell me how i can get the normal mapping in torque, because it has a option that i can send my normal map by maya or 3d max but i don't know which one is the best to send it to torque? And do you think that the next version of showtool will let you see your normal mapping?thanks for your time
#3
05/08/2006 (9:02 pm)
Does TGE support normal-mapping? I would think that would be a function of TSE, if that. But to be topic-relevant, generally normal maps are just image files. Therefore, any of them should work in the case that NMs are supported. I've only worked with 3DSMax normal maps (albeit not for game design), but I would think the only differences between the different varieties should just be the general method used to fit the map to the model.
#4
05/09/2006 (2:02 am)
Yes, i think that would be a function of TSE too
Torque Owner Toby W. Allen