Game Development Community

New Editor fixes (in CVS head)

by Mark Frohnmayer · in Torque Game Engine · 04/12/2002 (11:53 pm) · 4 replies

Hey guys, just made a couple of editor enhancements:

Objects can now be moved between groups in the mission without cut/paste. Select the add group with Alt-click, and then choose "Add Selection to Instant Group" from the World menu. Also updated the docs to reflect this.

Fixed a couple of cases where the mission file wasn't being properly marked as "dirty" and as a result was not being saved - when an object inspection is applied and when terrain empty square properties are changed.

These have just been bugging me for a while :)

#1
04/13/2002 (12:26 am)
Thanxs for the update!

Any word on a possible resolution to the script errors under fps/common/editor ?

I commented out several of the errors, seeing that they appeared to point to non existing functions. Also was unsure of the value for WorldEditor.setMode so I defaulted the value to "move"

Regards,
Ron
#2
04/13/2002 (3:24 pm)
And how about the flipping of that minus sign when saving triggers?

I know, tough crowd :)

Updating...
#3
04/13/2002 (7:16 pm)
ah yes, that flippin' minus sign ! :-)
#4
04/13/2002 (10:38 pm)
yeah.. that ugly minus sign... :(