New Editor fixes (in CVS head)
by Mark Frohnmayer · in Torque Game Engine · 04/12/2002 (11:53 pm) · 4 replies
Hey guys, just made a couple of editor enhancements:
Objects can now be moved between groups in the mission without cut/paste. Select the add group with Alt-click, and then choose "Add Selection to Instant Group" from the World menu. Also updated the docs to reflect this.
Fixed a couple of cases where the mission file wasn't being properly marked as "dirty" and as a result was not being saved - when an object inspection is applied and when terrain empty square properties are changed.
These have just been bugging me for a while :)
Objects can now be moved between groups in the mission without cut/paste. Select the add group with Alt-click, and then choose "Add Selection to Instant Group" from the World menu. Also updated the docs to reflect this.
Fixed a couple of cases where the mission file wasn't being properly marked as "dirty" and as a result was not being saved - when an object inspection is applied and when terrain empty square properties are changed.
These have just been bugging me for a while :)
About the author
Torque Owner Ron Yacketta
Any word on a possible resolution to the script errors under fps/common/editor ?
I commented out several of the errors, seeing that they appeared to point to non existing functions. Also was unsure of the value for WorldEditor.setMode so I defaulted the value to "move"
Regards,
Ron