Modo 202
by Unk · in Artist Corner · 08/10/2006 (6:10 pm) · 6 replies
Modo 202 has been released:
www.luxology.com/
If you have not been following Modo development, 202 is a major release. The most impressive feature being the ability to paint textures directly onto the model you are working with in 3D.
-Unk
www.luxology.com/
If you have not been following Modo development, 202 is a major release. The most impressive feature being the ability to paint textures directly onto the model you are working with in 3D.
-Unk
About the author
#2
08/10/2006 (8:27 pm)
Pretty, but what can we do with it?
#4
The next round of model building and texturing is going to be very interesting and fun I suspect.
08/10/2006 (9:39 pm)
I update my version but have only just now been able to start using it. WOW. God I love this app.The next round of model building and texturing is going to be very interesting and fun I suspect.
#5
In case you don't know, modo was created by some key team meber that worked on Lightwave. They since parted ways and created modo.
I can save/load maya, lightwave no problem. So you can do whatever you want in modo, and export it to LWO and do whatever you need to in lightwave.
08/10/2006 (10:33 pm)
Modo loads many formats.In case you don't know, modo was created by some key team meber that worked on Lightwave. They since parted ways and created modo.
I can save/load maya, lightwave no problem. So you can do whatever you want in modo, and export it to LWO and do whatever you need to in lightwave.
#6
Modo is just a pleasure to model in. Many advanced features and a UV mapping tool that anyone can use.
I mean for pete's sake, Rick Baker uses the damn thing as well as a lot of serious game modellers. It doesn't do animation which is why you will bring the model into Max/Maya/Lightwave for final animation and output BUT if your serious about modelling and texturing, this app is hard to beat.
Sorry about the ramble. I do get so excited when I find I have a really nice pencil in my hand... whatever that means ;)
08/11/2006 (1:30 am)
Basically I do all my modelling and texturing in Modo then move into Lightwave/Maya for rigging and animation. It will import Max as well but I have no experience in this area so I'm not sure if there are any issues. Modo does support FBX for Max and Maya, so that maybe the route it takes.Modo is just a pleasure to model in. Many advanced features and a UV mapping tool that anyone can use.
I mean for pete's sake, Rick Baker uses the damn thing as well as a lot of serious game modellers. It doesn't do animation which is why you will bring the model into Max/Maya/Lightwave for final animation and output BUT if your serious about modelling and texturing, this app is hard to beat.
Sorry about the ramble. I do get so excited when I find I have a really nice pencil in my hand... whatever that means ;)
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