Very important question about TorqueX and XNA.
by Dreamer · in General Discussion · 08/23/2006 (6:11 pm) · 4 replies
I have what I consider a very important question, that may sound a little silly at first.
But does the move to TorqueX and XNA mean we will be adopting a new extension for script files?
Currently .cs is our script extension but if C# becomes a major dev language around here, and people start posting resources with a .cs format, will this not confuse things terribly?
Regards,
Dreamer
But does the move to TorqueX and XNA mean we will be adopting a new extension for script files?
Currently .cs is our script extension but if C# becomes a major dev language around here, and people start posting resources with a .cs format, will this not confuse things terribly?
Regards,
Dreamer
#2
08/23/2006 (7:39 pm)
I believe that TorqueScript files should be renamed to *.ts, it does create a mess already...
#3
08/28/2006 (8:11 pm)
*.ts for everything except the c# port of torquescript in which it should be *.tsx =)
#4
08/30/2006 (12:49 pm)
This reminds me of 3 years ago when I first downloaded the Torque Engine and saw .cs files and thought 'hell yeah! finally someone using c# for games!'. LOL. guess I was ahead of my time. :P
Torque Owner Luke Larson
Hope that helps!