Game Development Community

Very important question about TorqueX and XNA.

by Dreamer · in General Discussion · 08/23/2006 (6:11 pm) · 4 replies

I have what I consider a very important question, that may sound a little silly at first.
But does the move to TorqueX and XNA mean we will be adopting a new extension for script files?
Currently .cs is our script extension but if C# becomes a major dev language around here, and people start posting resources with a .cs format, will this not confuse things terribly?

Regards,
Dreamer

#1
08/23/2006 (7:26 pm)
I'm sure that when people post a resource they will specify which language it was created in. Also C# is not just confined to the .cs extension. A compiler will recognize a file with any extension that contains C# code. It is just out of habit that most people use the .cs extension to associate with C#.

Hope that helps!
#2
08/23/2006 (7:39 pm)
I believe that TorqueScript files should be renamed to *.ts, it does create a mess already...
#3
08/28/2006 (8:11 pm)
*.ts for everything except the c# port of torquescript in which it should be *.tsx =)
#4
08/30/2006 (12:49 pm)
This reminds me of 3 years ago when I first downloaded the Torque Engine and saw .cs files and thought 'hell yeah! finally someone using c# for games!'. LOL. guess I was ahead of my time. :P